Tag Archives: virtual surround

Soundgarden’s Superunknown in DTS virtual 11.1 surround-sound: better than stereo for your mobile listening?

A&M/Universal has released Soundgarden’s classic 1994 Superunknown album in the DTS Headphone:X format, which offers 11.1 virtual surround sound through normal stereo headphones.

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Is such a thing possible? I am sceptical of the claims for 11.1 (11 discrete channels plus sub-woofer) though the DTS Headphone X demo app is most impressive, and you hear the surround effect clearly. When I first heard this demonstrated at Mobile World Congress in Barcelona, it was so convincing that I took off my headphones to make sure that the sound was not really coming from speakers positioned around the studio.

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This demo is included in a new app developed for the 20th anniversary of Superunknown. The app is free. and also includes a free sample track in virtual 11.1, Spoonman.

If you want the full 16 track album in this format, it seems that you have to buy the Super Deluxe box: 4CD plus Blu-Ray at an extravagant price. This includes a voucher which lets you download the full album in the app. Note that the Blu-Ray also includes a 96/24 5.1 surround mix, so you can think of the app as a mobile version of the surround mix, though they are different: the credits say:

Surround sound mixes by Adam Kasper at Studio X, Seattle and Bob DeMaa at DTS, Calabasas, California.

The app offers four settings for listening: In Ear, On Ear, Over Ear, and unprocessed stereo. DTS knows what it is doing: with On Ear headphones, the On Ear setting sounded best and the In Ear setting muffled; with earbuds, the In Ear setting sounded best and the On Ear setting harsh.

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But how is the sound? The odd thing about the Headphone X system is that the spectacular demo raises expectations that actual music does not deliver; the surround illusion is less striking.

That said, there is a huge difference in sound between plain stereo and virtual surround. Unfortunately switching to virtual surround significantly raises the volume, making comparison more difficult, but the surround processing does open out the sound and make it more immersive. It is easier to pick out individual instruments. Bass is more accentuated.

It is not all in one direction though; the stereo sounds cleaner and less processed.

Still, I would personally choose to hear the DTS version. It is effective technology even though I cannot honestly say that it sounds like 11.1 surround sound. Producer Kasper is quoted though saying: “The experience Soundgarden’s fans will hear over headphones is identical to how I heard the mix in the studio when producing the surround sound version.” This could be a matter of which headphones you use, or he might be exaggerating.

I am less impressed with the app itself. Tracks are slow to load and I got occasional stuttering on an older iPad. The settings menu pops up repeatedly, rather than remembering your last setting. If you switch from the tracklist to the Player menu and back you get a momentary pause in the sound. The design is basic and it looks as if the app was put together quickly.

It is also obvious that having a separate app for every album is hopeless as a long-term strategy. Space is also an issue. The app with the album downloaded is 344MB and there is no provision for storing the music files anywhere other than in the iPad’s on-board storage. It is unfortunate that once downloaded, the surround mix is only available on that device; you cannot download for both iOS and Android with one voucher.

Overall I still like it, and would like to see more surround mixes released in this format. It may not be quite as good as the real thing, but it is vastly more convenient.

You can get the new app here, on Apple iOS or Android, and try it for yourself.

DTS Headphone X surround sound from stereo is astonishing though Z+ music app disappoints

I first heard the DTS surround sound from stereo demo at this year’s Mobile World Congress in Barcelona. The technology is called Headphone X. It was astonishing. You went into the Qualcomm Snapdragon 800 theatre – it was in association with Qualcomm become some DTS technology is baked into the latest Snapdragon chipset – sat in a plush armchair, and donned stereo headphones.

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The next thing you knew, sound was coming from front left. Then front right. Then rear left. The illusion was amazing, and I was not the only one who removed their headphones temporarily to check that they really were the sole source of the sound.

I interviewed the DTS folk about the technology, and also spoke to the guys at Dolby. Nothing new, said the Dolby folk, we’ve had virtual surround sound for years. Yet, the demo at the Dolby stand fell far short of what DTS was showing.

Now you can try it, if you have an Android or iOS device. Download the Z+ app and listen to the demo.

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I tried this on someone today, and his “Wow!” reaction showed that the demo is still astonishing. You know it is an illusion, but it sounds as if you are seated in the middle of a room with five or more speakers.

If DTS has proved that surround sound from stereo is possible, what are the implications? Surround sound has not failed exactly, but its inconvenience has limited take-up. Many surround mixes of music albums are now hard to find, because they were made for long out of print SACD or DVD-Audio releases. What if you could easily download all these mixes and enjoy them with stereo headphones or earbuds?

An enticing thought, but there are caveats. The Z+ app, for example, is disappointing once you get beyond the demo. The only album it plays is the Hans Zimmer soundtrack to the Superman film, Man of Steel. One track is included for free, and the others are in-app purchases. It sounds good, but the surround effect is less convincing than it is in the demo. I heard better music demos in Barcelona. I also get superior sound on the iPhone than on the iPad (it is an iPhone app), though I might be imagining it, and in both cases I get occasional stuttering, though that may be because I am not testing on the latest generation Apple hardware.

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An app that only plays one album is not a revolution in sound, and if this is to go mainstream, DTS needs to sell its technology to one of the major music download or streaming services and have it built-in to the client app. It has made a start, with its Qualcomm deal which is meant to be in shipping chipsets from “the second half of 2013” according to the information in Barcelona. My guess is that any problems with stuttering will be removed when there is hardware support.

How does it work? The DTS guys told that it “it’s psychoacoustics. You’re triggering the brain with responses that induce it to say, this is from here. It’s a combination of timing and frequency. That’s traditional virtualisation.” After that, they explained, they apply room acoustics that take the illusion to another level. This could be the room acoustic of the studio, achieving a holy grail for audio engineers, or that of the listener’s own room or a concert hall, for example. The room acoustic can be user-selectable, though this is not a feature of the current Z+ app.

There is a caveat that might upset hi-fi enthusiasts. Think about it. Virtual surround sound is delivered in stereo, which seems impossible, but then again we only have two ears. Our ears are designed to hear sounds more clearly if they are in front of us. Therefore, to simulate a sound coming from behind you, do you need to make it less clear?

I put this point to a guy from DTS, that parts of the music are in a sense deliberately distorted or muffled. “That occurs naturally by our head,” I was told. So is the fidelity of the sound reduced in order to achieve the surround illusion? “No differently than speakers in a surround system would do anyway,” he said.

Another caveat is that, by design, the system only works with headphones. Of course, if you have a full surround system in your room, you can play surround mixes in the normal way, turning to the DTS technology only for headphone listening. Headphones are also unable to recreate the effect of a sub-woofer which you can feel in your chest. “It’s a physical element. We’re not going to be able to replicate it,” said DTS.

Headphones are unbeatable though if you want to recreate the acoustic of a different room, such as the studio where the music was mixed. Further, for a mass market, delivering surround sound through a mobile device and standard earphones is the right approach.

The Z+ app is disappointing, but I would nevertheless encourage anyone with an interest in audio technology to download it and try the demo. Headphone X has huge potential and I shall follow its progress with interest.