Tag Archives: itunes

Financial Times thrives on HTML 5, paywall, and snubbing Apple iTunes

I spoke to Rob Grimshaw, Managing Director of FT.Com, shortly after Mobile World Congress in Barcelona, where the FT web app won an award for “Best Mobile Innovation for Publishing”.

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I was interested in speaking to Grimshaw for two reasons.

First, the FT is a publication which has successfully managed the transition from print to online. The latest published results , for the first half of 2011, report that FT Group sales were up 7% and profits up 10%, “enhanced by digital subscriptions.”

Second, the FT took the initiative to bypass Apple’s app store with its onerous subscription terms by remaking its app as HTML5, as reported here .
The award “was the icing on the cake for the whole process,” Grimshaw told me. “When we abandoned the native app and stepped out of iTunes, it was a big commercial gamble, and it was a rueful moment as well because we’d created a beautiful native app and won an Apple design award.”

Was the FT move all about subscription fees, or were there other factors? “It was not all about Apple,” said Grimshaw. “Certainly their 30% tax on subscriptions didn’t make sense to us, because we already have our own platform so why pay somebody else to use their platform? Second, they would have owned the relationship with the customer. That’s important for various reasons, but for example it makes it difficult to manage churn, which is a crucial aspect of a subscription business.

“There were some other reasons. The mobile market would have been problematic if we had to keep developing all our applications for many different  operating systems. The overhead is enormous. It doesn’t stop once you’ve launched the app, you have to keep ugrading and changing.

“HTML 5 offers a way out of that headache by producing code that runs across multiple platforms.

“When you add all of that together, it seems to be smart to go the HTML 5 route even though it was technologically risky because at the time nobody else had done it.”

So what has been the impact of the web app versus the native app?

“A lot of people said, if we leave iTunes we’ll disappear from the world. We haven’t found that to be the case. In the four month period after we launched the web app, from June through to October 2011, our traffic on the iPad and the iPhone increased by over 50%. 1.7 million people have now visited the web application, more than ever downloaded our old iPhone and iPad app combined.

“We have many tools and techniques which help us to promote and build audience in the browser, and they work just as effectively for the web app as they do for our normal web sites.”

Is the success of the web app a reflection of the type of app, which is content-dominated, or will web apps dominate more generally in the mobile space?

“I think that HTML 5 will dominate. The buzz around HTML 5 at Mobile World Congress reinforced that view. It feels to me that there is an unstoppable momentum behind it,” said Grimshaw, mentioning PhoneGap-style native wrappers as well as pure web apps. “The counter argument is that for some of the new features of phones and tablets you have to use native code. However, I think 90% of applications don’t need that kind of support. We produce a very sophisticated app, and HTML 5 covers all the functions that we would ever need to use.”

“Once people discover what they can do within the browser they will start thinking why would you develop in native when it creates all of these headaches.”

As form factors become more varied, do you see a convergence between what you do for mobile and what you do for the wider internet?

“I can see them coming together. I can imagine a day where a single set of HTML 5 code can power our site across the full range of smartphones, tablets and desktop. The only obstacle is that so many browsers on the desktop don’t support HTML 5 fully.

“That doesn’t make all the contexting go away. Now with our mobile development we are dividing screen sizes into four buckets, and the thinking is that we will have to design for those four screen sizes. Device manufacturers are going to carry on producing a device to occupy every possible niche, and as publishers we have to cope with that.”

How important is cloud and mobile to your business, what new opportunities does it offer?

“Mobile is incredibly strategically important. I’m personally convinced that mobile will be the main distribution channel for news in the future. People’s lives don’t stop when they leave their desks or exit their houses. They want to carry on their friendships, their business, their reading. If you have a powerful mobile device that can deliver that, you’re going to gravitate to that device, and pretty soon it does become the main channel.

“We already see the audience migrating onto mobile. About 20% of our page views now come from mobile devices. That could be over half within three years. Figuring out how to present our content, sell our subscriptions, deliver our advertising on mobile devices is hugely important.

“It’s a shift on a tectonic scale. For publishers this is a bigger shift than the shift from print to desktop, and it’s happening faster.

“It does create new opportunities as well. We have a new sales channel, we’re now selling our subscriptions through mobile devices. 15 to 20% of our new digital subscriptions every week are sold directly through mobile devices.

“It gives us the potential to reach new audiences. We’ve seen some good evidence from the mobile operators to show that our audience from mobile is much younger that our audience on desktop or on print. Devices are helping us to reach younger audiences and recruit readers who might be with us for the rest of their lives.”

What about social media and the relationship with the big web portals, Google, Facebook, Twitter?

“I see social media as a parallel trend to mobile. Mobile is the desire of people to take content with them physically. Social media is about the desire of people to take content with them virtually, and equally powerful.

“On the advertising side I find social media a little alarming because of scale. Facebook has a trillion page views a month, which makes them 400 times bigger than the BBC and 1500 times bigger than the New York Times. It’s scale which is unimaginable for most publishers, and they have tremendous insight into their audience. That’s a potent cocktail. And every time someone shares an FT article on Facebook, an extra bit of data builds up on their side that tells them about our readers.

“On the subscription side though it is all positive and they can be powerful sales channels for us. We have big communities in social media, 300,000 odd on Facebook, 1.2 million Twitter followers, and these are to some extend self-selecting marketing audiences, people who stuck up their hand and said we’re interested in the FT.

“We also believe we can find ways to allow people to consume content in the social media environment if they are subscribers. We’re working on finding ways to do that.”

What do you think of paywalls versus free content for newspapers on the web? Does the paywall only work because the FT is a niche publication, albeit a large niche?

“We are very much on the paywall side and unashamedly so, we think our content has tremendous value and people do not object to paying for it. We now have 270,000 digital subscribers and that compares to our newspaper circulation which is around 330,000, so we’ve been successful in building up a paying audience in digital which is now pretty close in scale to our paying audience. It’s been an enormously success business venture for us.

“When you look at the publishers that are giving all their content away, the reason they are giving it all away is in order to build up a bigger audience for advertising. But the scale of the competition in the advertising market is so huge that actually it is a fruitless exercise, unless you can acquire a scale which will give you billions of page views a month. It’s very hard to see how you can build a decent business just from online advertising. The numbers don’t stack up.

“My message to other publishers is not necessarily that you have got to have a paywall, but is that you probably need other ways to make money, other than online advertising.”

Logitech’s Squeezebox app for iPhone and iPad: nice to have but a missed opportunity

Logitech has released a Squeezebox control app for iPhone and iPad, to match an existing app for Android.

I am a Squeezebox fan. The system is excellent for multi-room – just put a Squeezebox player in any room where you want music, put it on your home network (usually wifi), and it finds your music collection. You can get a player like the Touch, which I reviewed here, or an all-in-one unit like the Boom, which I reviewed here. I rip CDs to FLAC using dbPowerAmp. Squeezebox does multi-room properly, in that each player can play something different, and the sound quality is generally excellent. Internet radio is also available, and there is no need to have a separate tuner.

That said, the appeal of Squeezebox is limited by the techie nature of the product, especially the software. When Logitech acquired Slimdevices in 2006, I thought we might see a new focus on ease of use, but it has not really happened. Apple does this better, making it hard for Squeezebox to compete with iTunes and Airport Express or Apple TV, even though the Squeezebox system is more open and superior in some ways.

There are multiple ways to control a Squeezebox player. You can use a remote to navigate the display on the player, whether the simple but bold display on a Classic, or the graphical colour display on a Touch. You can use touch control on a Touch screen. You can use a web browser on a PC, Mac or any machine on the network. Or you use an app such as SqueezePlay on a PC, or third party apps like iPeng on iOS, or Squeezepad on an iPad.

All these methods work, but in general the web browser is the most feature-rich and good if you are sitting at a desk, while the apps are better if you have a suitable device like an iPhone, iPad, or Android smartphone. The remotes work, but you need to be close enough to read the display and navigation can be fiddly.

An iPhone app is ideal though, so it is great news that Logitech has now released an official app for the iPhone. It is free, and unless you already have iPeng a must-have for Squeezebox users who have an iPhone. Apps are better than a remote for all sorts of reasons:

  • No need to point at an infra-red receptor
  • No need to read a distant display
  • Album artwork on the remote
  • More features conveniently available

I downloaded the new app and ran it. The first thing you have to do is to log into Mysqueezebox.com, Logitech’s internet service. In fact, the impression you get is that you cannot use the app without logging on. I am not sure if there is any way round this, but it seems odd to me. Presuming you are using a local Squeezebox server, why require log-on to an internet service?

I already have a Mysqueezebox account though, so I logged on, whereupon the various players we have around the house appeared for selection. Once selected, I get a menu similar to that on a physical player or on SqueezePlay:

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If I click My Music, I can navigate using the usual range of options, including Artists, Albums, Genres, New Music (which means recently added) or my favourite, Random Mix. Just selected an album is not enough to play it, but shows the tracks; tapping the first track starts it playing. Eventually you will get the Now Playing screen, which you can also access by pressing the musical note icon on the Home screen.

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Perhaps I am fussy, but I am not happy with this screen. As you can see, the album artwork is overlaid with text and controls, and although a progress bar can be shown or hidden by tapping, the other controls seem immoveable, which means you cannot see the full artwork.

My other complaint is that the user interface, while familiar to those who already know Squeezebox, lacks the usability you expect from an iPhone app. Operating it takes too many taps. Take search, for example. You want to find a different song, so you tap Back to get the Home screen, then Search. Type something in, then click Search. The next screen then asks whether you want to search in My Music or Internet Radio. You tap My Music, and still get no results, just a list that says Artists, Albums, Songs, Playlists. You tap Songs, and now you finally get a results list. Tap a song to play.

Personally I think search is such a critical function that it should be available directly from the Now Playing screen; and that it should be smart enough to look for matches anywhere it can and present some top matches immediately.

Another annoyance is that you cannot actually play a song through the iPhone itself. This is such an obvious feature that I cannot understand why Logitech has not implemented it; it would enable your Squeezebox music collection for personal listening on a device. Perhaps Logitech imagines that it is protecting sales of its players, when in fact it is just undermining the appeal of the system.

Well, it is free, I like the Squeezebox system, and the app is useful, so perhaps I am complaining too much. It is frustrating though, because with a little investment in software Logitech could bring its excellent features to a broader group of users.

Spotify is now less free but still a better deal than Apple iTunes

Spotify’s Daniel Ek has announced restrictions to Spotify’s free edition:

  • Users will be able to play any track for free up to 5 times only
  • Total listening time for free users will be limited to 10 hours per month

The changes are presented as a necessity:

It’s vital that we continue offering an on-demand free service … but to make that possible we have to put some limits in place going forward.

You can easily escape the restrictions by subscribing to the unlimited service at £4.99 per month (or equivalent in your currency), or the Premium service at £9.99. Unlimited offers music without advertisements, while premium includes mobile and offline music, and a higher bitrate of 320 kbps.

While it is a shame to see free Spotify become less attractive, the free and premium services are well priced. For the cost of one album per month you can play anything on Spotify’s service as often as you like. The main downside is that there are gaps in what is available. Over time, my guess is that either Spotify will win the argument and the business, and those gaps will be filled; or of course it may fail.

Spotify’s problem is that it has to pay even for the music that is streamed for free. That is always a difficult business model, and it seems that advertising is not enough to pay for it at the rates the music companies require.

If the restrictions result in a surge of new paid subscriptions, this may even work out well for the company, though the service is still not available in the USA.

Personally I think Spotify is inherently a better deal than iTunes downloads, for example, which offer an unlimited license but only on a track by track basis and with no resale value. Anyone who still buys music is likely to spend less with Spotify, and to get more choice. The subscription model is the only one that makes sense in the internet era.

At the same time, I can understand why the music companies want to maintain a high price for streamed music. They are playing a high-risk game though, since by making legal music more expensive and adding friction, they make illegal music more attractive.

For example, there is now more incentive for a user to record a favourite track during one of their five free listens, and never pay for it again; or to get the tracks they want from a friend’s ripped CD – both actions that are untraceable.

Apple’s Mac App Store – and the forgotten Windows Marketplace

Apple launched the Mac App Store yesterday and I had a look this morning. It is only available to users of Mac OS X Snow Leopard, where it comes with the latest system update.

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It is interesting that Apple has not used iTunes for the App Store, but has developed new client software. Maybe it is coming round to opinion that iTunes has become bloated; it is only for historic reasons that a music player has become an all-purpose app installer.

The store itself worked well for me. I picked a free app, TextWrangler, and signed in with my Apple ID. The UI showed Installing, then Installed, and I was done.

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The TextWrangler icon appeared in the Dock so I could start the app easily.

What counts is what I did not have to do – reboot, select from setup options, or deal with perplexing error messages.

Users will also like the common-sense licensing, which lets you download and install a purchased app on any Mac you use, controlled by your App Store log-in. I am not sure what happens if you install your app on your friend’s Mac, then sign out of the App Store. There is some link between the app and your Apple ID, because if you copy the application to another Mac it will ask for your sign-in details when you first run it, but I am not clear whether this is checked on every run to deter piracy.

Most important, there is an attractive range of apps at good prices. In the UK, Angry Birds is £2.99, Pinball HD £1.79, and Apple Pages or Keynote £11.99 each. That is less than typical Apple Store shrink-wrap prices. The prices for Pages and Keynote makes the price Microsoft charges for Office look impossibly expensive. Good for customers; but worrying for independent software vendors who want to make a living.

Developers pay $99.00 per year to join the Mac Developer Program and then 30% commission to Apple on every sale. Of course, like the iPhone App Store, apps are subject to Apple’s approval.

Lest you think it is clever of Apple to invent an app store for the desktop, it is worth noting that the concept is an old one. Linux has delivered free software like this for years, and some distributions have also featured paid app installers integrated into the OS.

So has Microsoft, which has run various varieties of Windows Marketplace over the years, for mobile and desktop applications. Windows Vista shipped with an app store for both Microsoft and third-party apps built-in. It was on the Start menu:

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as well as in Control Panel:

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On November 1st 2008 Microsoft shut down Windows Marketplace and “transitioned” it to a referral site. There was some angst at the time about the closing of the digital locker, which proved insecure against the threat of corporate mind-changing. It still runs the online Microsoft Store, but this is for Microsoft-only products. For example, you can download Microsoft Songsmith for £25.00:

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Why did Windows Marketplace fail? Well, the user experience was poor, it was insufficiently prominent in the Vista user interface, setup could be troublesome. Major Windows app vendors figured out that they would be better off drawing potential customers to their own web sites, where they have full control. As is often the case, Microsoft was conflicted over whether it wanted to drive customers to the online store, or to partner retailers, or to app vendor sites; and the OEMs would have their say as well, when customising Windows for their own PCs.

Another factor is that Windows apps are often not well isolated. Silverlight actually solves this problem – out-of-browser apps are well isolated and secure – but Microsoft does not even ship Silverlight by default with Windows.

The indications are that Microsoft will have another go in Windows 8. Documents leaked last year show an app store. From my post at the time:

There’s a pattern here. Microsoft gets bright idea – Tablet, Windows Marketplace, Passport. Does half-baked implementation which flops. Apple or Google works out how to do it right. Microsoft copies them.

First impressions of Google TV – get an Apple iPad instead?

I received a Google TV as an attendee at the Adobe MAX conference earlier this year; to be exact, a Logitech Revue. It is not yet available or customised for the UK, but with its universal power supply and standard HDMI connections it works OK, with some caveats.

The main snag with my evaluation is that I use a TV with built-in Freeview (over-the-air digital TV) and do not use a set top box. This is bad for Google TV, since it wants to sit between your set top box and your TV, with an HDMI in for the set top box and an HDMI out to your screen. Features like picture-in-picture, TV search, and the ability to choose a TV channel from within Google TV, depend on this. Without a set-top box you can only use Google TV for the web and apps.

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I found myself comparing Google TV to Windows Media Center, which I have used extensively both directly attached to a TV, and over the network via Xbox 360. Windows Media Center gets round the set top box problem by having its own TV card. I actually like Windows Media Center a lot, though we had occasional glitches. If you have a PC connected directly, of course this also gives you the web on your TV. Sony’s PlayStation 3 also has a web browser with Adobe Flash support, as does Nintendo Wii though it is more basic.

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What you get with Google TV is a small set top box – in my case it slipped unobtrusively onto a shelf below the TV, a wireless keyboard, an HDMI connector, and an IR blaster. Installation is straightforward and the box recognised my TV to the extent that it can turn it on and off via the keyboard. The IR blaster lets you position an infra-red transmitter optimally for any IR devices you want to control from Google TV – typically your set-top box.

I connected to the network through wi-fi initially, but for some reason this was glitchy and would lose the connection for no apparent reason. I plugged in an ethernet cable and all was well. This problem may be unique to my set-up, or something that gets a firmware fix, so no big deal.

There is a usability issue with the keyboard. This has a trackpad which operates a mouse pointer, under which are cursor keys and an OK button. You would think that the OK button represents a mouse click, but it does not. The mouse click button is at top left on the keyboard. Once I discovered this, the web browser (Chrome, of course) worked better. You do need the OK button for navigating the Google TV menus.

I also dislike having a keyboard floating around in the living room, though it can be useful especially for things like Gmail, Twitter or web forums on your TV. Another option is to control it from a mobile app on an Android smartphone.

The good news is that Google TV is excellent for playing web video on your TV. YouTube has a special “leanback” mode, optimised for viewing from a distance that works reasonably well, though amateur videos that look tolerable in a small frame in a web browser look terrible played full-screen in the living room. BBC iPlayer works well in on-demand mode; the download player would not install. Overall it was a bit better than the PS3, which is also pretty good for web video, but probably not by enough to justify the cost if you already have a PS3.

The bad news is that the rest of the Web on Google TV is disappointing. Fonts are blurry, and the resolution necessary to make a web page viewable from 12 feet back is often annoying. Flash works well, but Java seems to be absent.

Google also needs to put more thought into personalisation. The box encouraged me to set up a Google account, which will be necessary to purchase apps, giving me access to Gmail and so on; and I also set up the Twitter app. But typically the living room is a shared space: do you want, for example, a babysitter to have access to your Gmail and Twitter accounts? It needs some sort of profile management and log-in.

In general, the web experience you get by bringing your own laptop, netbook or iPad into the room is better than Google TV in most ways apart from web video. An iPad is similar in size to the Google TV keyboard.

Media on Google TV has potential, but is currently limited by the apps on offer. Logitech Media Player is supplied and is a DLNA client, so if you are lucky you will be able to play audio and video from something like a NAS (network attached storage) drive on your network. Codec support is limited.

In a sane, standardised world you would be able to stream music from Apple iTunes or a Squeezebox server to Google TV but we are not there yet.

One key feature of Google TV is for purchasing streamed videos from Netflix, Amazon VOD (Video on Demand) or Dish Network. I did not try this; they do not work yet in the UK. Reports are reasonably positive; but I do not think this is a big selling point since similar services are available by many other routes. 

Google TV is not in itself a DVR (Digital Video Recorder) but can control one.

All about the apps

Not too good so far then; but at some point you will be able to purchase apps from the Android marketplace – which is why attendees at the Adobe conference were given boxes. Nobody really knows what sort of impact apps for TV could have, and it seems to me that as a means of running apps – especially games – on a TV this unobtrusive device is promising.

Note that some TVs will come with Google TV built-in, solving the set top box issue, and if Google can make this a popular option it would have significant impact.

It is too early then to write it off; but it is a shame that Google has not learned the lesson of Apple, which is not to release a product until it is really ready.

Update: for the user’s perspective there is a mammoth thread on avsforum; I liked this post.

The Beatles come to Apple iTunes

Apple made an extraordinary fuss about the arrival of Beatles music on its iTunes download store – even allowing the news to take over its home page for a day or two.

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Why? I can think of a few reasons. Because Steve Jobs was born in 1955 and this is the music of his teen years. Because it is the finale in a long battle between Apple Computer and Apple Corps Ltd. And because the Beatles are arguably the pinnacle of popular music, regularly topping lists like the Rolling Stone 500 Greatest Albums of All Time. In fact, Beatles albums occupy four of the top ten slots.

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It follows that the Beatles coming to iTunes is a landmark moment for Apple (computer) and shows the extent to which it now dominates music delivery.

That said, some observers were bewildered. Beatles fans already have the music, and have ripped their CDs to music servers and iPods so that iTunes availability will make no difference to them; and people born from a decade or two later than Steve Jobs mostly do not revere the band in the same way.

Speaking personally, those four albums are not in my top ten all-time favourites, good though they are, and I am more likely to put on Lennon’s cathartic Plastic Ono Band album than Sergeant Pepper.

I also wonder how long iTunes can sustain its position. To my mind, the streaming model of Spotify, where you pay a subscription and can listen to anything you want, makes more sense than the download model of iTunes.

But you want to own the music? Well, you cannot; even a CD or LP only sells you a licence. An iTunes purchase is more ephemeral than a CD, because it is a personal licence with no resale value, and comes with no physical container that you can put on the shelf. It is also, in the case of the Beatles albums and many others,  more expensive to buy the iTunes download than the CD, so you are paying a premium for the convenience of near-instant digital delivery.

It follows that iTunes offers rather poor value in an absolute sense. It is best to think of it as a service; and Apple does a nice job of making music easy to find and enjoy.

Final note: even if you have no interest in buying, it is worth running up iTunes and playing the hitherto unavailable video Live at the Washington Coliseum, 1964, which you can stream for free for an introductory period.

iTunes hacks: whose fault are they?

A big story today concerns irregular activity on Apple’s iTunes store, the one and only means of purchasing applications for iPhone and iPad and central to the company’s strategy. The reports allege that developers are hacking iTunes accounts to purchase and give favourable review to their apps – which can only be a short term strategy since you would imagine that such activity would soon be detected and the perpetrators traced through the payment system.

As it happens I’d been meaning to post about iTunes security in any case. I blogged about an incident just over a month ago, since when there have been a steady stream of comments from other users who say that their iTunes accounts were hacked and fraudulent purchases made.

A recent comment refers to this thread, started over a year ago and now with over 200 comments from similarly afflicted users.

Despite the number of reported incidents, there is no reason to suppose that Apple’s servers have been broken into. Several other mechanisms are more likely, including malware-infected computers on which users may have stored passwords, or have keystrokes logged; or successful attempts to guess passwords or the answer to so-called “security questions” which also give access to account details.

Such questions should be called insecurity questions, since they are really designed to reduce the burden on helpdesks from users who have lost passwords or access to obsolete email accounts. Since they allow access to accounts without knowing the password, they reduce security, and even more so when the questions are for semi-public information like mother’s maiden name, which is commonly used.

Given the number of iTunes accounts, it is not surprising that there are numerous successful hacks, whether or not there is some issue (other than the insecurity questions) with iTunes or Apple’s servers.

That said, there is a consistent theme running through all these threads, which is that Apple’s customer service towards victims of hacking seems poor. Contact is email-only, users are simply referred to their banks, Apple promises further contact within 24 hours that is often not forthcoming, and there are reports of users losing access to credit or previous purchases. It was an instance of the latter which prompted my earlier post.

Apple therefore should fix its customer service, even if its servers are watertight. I’d like to see it lose the insecurity questions too.

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Reviewing the Logitech Squeezebox Touch

I found time over the long weekend to review the Logitech Squeezebox Touch. It’s a great gadget, which I like better the more I play with it, though it has flaws. I also suspect that Logitech’s marketing does not do it justice.

Most people look to Apple’s iTunes when they make the transition from CDs to computer-based music; but the Squeezebox system is more flexible. It is multi-room: once you have the server set up, you can have as many players as you want around the house, all playing different material. It also does cloud streaming, and if you combine a player like the Touch with a Napster subscription you can play almost anything, apart from a few awkward choices like The Beatles (who don’t do iTunes either). Internet radio comes for free and works very well.

The Touch is the first player to have a colour screen with touch control, though like many users I don’t see a lot of value in the touch aspect. I enjoy seeing album artwork though. Another neat feature is the Flickr app, which displays random or tagged photos from Flickr while your music plays.

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The Touch has superb sound quality, being bit-perfect up to 24/96. The built-in DAC (digital to analogue converter) is very good, or you can use an external DAC. There’s also a headphone socket which you could attach to powered speakers to make a high quality desktop system.

The problem with the Touch is that it is not always easy to set up. There are almost too many choices. Run your Squeezebox server on a PC or Mac, or on a NAS (network attached storage) drive, or just use the hosted mysqueezebox.com?

A further option with the Touch is to attach a USB drive directly to the device. That seems ideal: low power consumption and simple setup. Unfortunately this is one of the most problematic areas. Users report problems both with USB-powered drives and with performance and reliability, especially with larger music libraries. It also takes ages to index a new library, and quite a long time to re-connect to an existing library if you remove and re-attach the drive.  For now, it’s best to rely on one of the other approaches.

One discovery I made when reviewing the Touch is SqueezePlay. Currently in beta, this is a cross-platform software player that has pretty much the same user interface as the Touch. You can download it here. SqueezePlay can operate as its own player, so you can listen on a PC, or as a controller for another player, whether a Touch or another in the Squeezebox range. The configuration seems buggy at the moment, but otherwise I’ve found it reliable.

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Incidentally, the hardware Touch has the same capability. You can use it to control itself, or any other player. The wealthy might like to consider buying a couple of Touch devices, one to attach to a stereo system, and the other to sit on a table where you can reach it without getting up, and to act as a controller for the first one.

It’s a good example of how flexible the Squeezebox system is. I give it high marks for sound quality and flexibility, but it is spoilt by fiddly configuration and a few quirks. Logitech needs to crack “it just works”.

See the full review for more.

iTunes user has account hacked, loses access to his own purchases

Spare a thought for iTunes user Peter Bilderback. His account was hacked and someone downloaded almost a $1000 worth of items from the iTunes store using his account. Bad stuff, but it happens. Bilderback wonders why Apple did not query the purchase of iPhone apps, when it knew that he had no iPhone – you would have thought that Apple’s closed system would be ideal for this scenario at least – but never mind, the credit card company spotted the suspicious activity and disputed the charges with Apple.

This is where it gets really nasty. Apple closed the compromised iTunes account and de-authorised all his purchases – not only the ones the fraudster grabbed, but everything he had bought over a period of 6 years:

When I contacted Apple about what happened they were totally unhelpful. Now they seem to have closed my iTunes account entirely, and I can no longer access any of the protected AAC music files, television shows or movies that I “purchased” from iTunes in the past. They are as good as gone. iTunes customer service does not respond to my emails inquiring about how to get my account reactivated. I cannot get through to anyone via phone, I just get a message directing me to their customer service website, and I can’t really use that because as far as Apple is concerned, I don’t have an account with them anymore.

With such a clear-cut case, you would think that Bilderback would eventually recover his purchases, but he says the incident “has been going on for three months now with no resolution in sight”.

The case highlights the difference between the old world of buying physical media like a CD, which comes with a transferable licence for personal use, and the new one where you download the media and buy a licence that is more restrictive, sometimes combined with technical content protection that further limits how you can enjoy your purchase.

That said, much iTunes content is not DRM-protected so presumably Bilderback can still get access to that.

The other aspect of this story is about customer service. It is a common story: individual versus large corporate entity, and the difficulty in getting through to anyone with both the willingness to listen and the power to do anything about a problem.

I guess he could try emailing Steve Jobs? Sometimes you get a reply.

CDs to downloads: the noose tightens

I’ve just received my copy of David Bowie’s A Reality Tour, a double CD for which I paid £11.98 from Amazon.co.uk – though if I’d waited a few days, I would have been able to buy a US import for £8.59 including shipping, at today’s prices.

For my money I get a tri-fold package with photos from the tour, and a 12-page booklet with more photos and credits.

The CDs between them have 33 tracks – not bad value.

Still, I could have downloaded from Apple iTunes for £9.99 – which is a little less, or a little more, than the CD price depending whether you compare with what I paid or the best current deal.

What is annoying though is that the iTunes download has two additional tracks:

  • 5.15 the Angels Have Gone
  • Days

They are probably nothing special; but it is irritating.

On the other hand, iTunes has its annoyances too. The tracks are lossy-compressed; and even if you don’t think the difference is audible, that is still a disadvantage if you want to convert to some other format, as generational loss creeps in. I miss out on the packaging (though there may be some digital booklet, I’m not sure). In addition, the rights I purchase are non-transferable, so if I decide I don’t like the album, I can’t stick it on eBay to reduce my loss.

The end result of each purchase is similar, as I rip the CD for streaming anyway.

On balance, I think the CD is a better buy; but I can see where this is going.