Category Archives: multimedia

Opera Unite: another way to share, another nightmare for digital rights

I’ve been trying out Opera Unite. This is a web server built into the Opera 10 browser, now in beta. There’s nothing new about running your own web server; one comes free with Windows, and Apache is free for anyone to download and install in a few clicks. The difference with Unite is first that it’s packaged as a set of simple services, such as a chatroom, a note-sharing “fridge”, and a media sharing application; and second, that Opera handles the techie problems of opening firewall ports and sorting the DNS.

I clicked a few links in this informative Reddit discussion and was soon looking at the fridge on someone’s machine out there.

Shortly afterwards, I was enjoying one of their Beatles tracks:

Cool; never mind that the Beatles do not, as far as I know, allow any of their songs on legal download sites like iTunes or Spotify.

Today the UK government is publishing Digital Britain, which is expected to include new proposals for protecting digital rights. Opera’s new product is a reminder of how hopeless that is.

Security is not Unite’s strong point. Although users can protect their content or other services with a password, it is passed as plain text, which means it is vulnerable to network sniffers. Opera has sandboxed services to protect the user’s machine, though as ever bugs could produce security holes.

Developers can create their own services, of course, and there are some interesting possibilities here. One that users will like is the ability to share files such as photos without needing to upload them first.

I doubt Opera will mind much if the service is controversial. It’s great publicity for its minority-usage browser that is otherwise easy to forget.

Is high-resolution audio (like SACD) audibly better than CD?

Music is something I care about; so when the industry came up with something better than CD for playing it back, some ten years ago, I took a keen interest. There was an ugly format war – SACD vs DVDA – but when universal players appeared, that could play either format, I purchased one, along with a few examples of each type of disc.

On the whole I think they sound good, and of course they also have multi-channel capability which is nice if you are properly set up for that. I haven’t purchased either type of disc in large numbers though, mainly because of the price premium, and also because they are awkward to rip to a music server, which is how I do most of my listening. Most SACDs are hybrid, which means they have a standard CD layer as well as a high resolution layer, and you can rip the CD layer easily enough; but then you do not get the benefit of high resolution sound.

But is there a benefit, other than more care in mastering that could equally have been applied to a CD? High resolution is certainly useful for audio professionals who are processing the sound, but some argue that even CD audio is sufficiently accurate for human hearing. Two people, Brad Meyer and David Moran, conducted a series of blind tests in 2007 to prove the point: Audibility of a CD-Standard A/D/A Loop Inserted into High-Resolution Audio Playback. In other words, they used a box that converted the output from a high-resolution player to CD-quality digital and back, and found that nobody could reliably tell the difference at normal listening levels.

Meyer and Moran’s research throws into question much of the rationale behind SACD and DVDA, which is marketed on the basis of its superior sound quality. It’s caused a debate in the audio industry, though perhaps not as much as you might expect. Some argue that the test was flawed, others that these “absurd” results prove that blind testing simply does not work. Others agree with the results and find them unsurprising. It is notable though that even critics and vendors with a stake in the audible superiority of high-resolution sound have not yet (as far as I know) come up with a repeat test, correcting the flaws they see in the original, and achieving different results, though it is still possible that someone may do so.

I wrote this up with more detail here.

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New in Windows 7 RC: Windows XP Mode, Remote Media Streaming

A new feature in Windows 7 has been announced as part of the Release Candidate rollout. Called XP Mode (XPM), it lets users run applications in a virtual instance of Windows XP itself, for excellent compatibility. Although not part of the retail Windows 7, XPM will be a free download or may be installed at no extra cost by PC vendors.

The neat aspect of this is that XP applications don’t have to run within an XP desktop, but can be published to the host system. What this means is that users can start an XP application from the Windows 7 desktop, and only see the application window. This is more user-friendly than having to cope with two operating systems at once.

The main advantage is compatibility. Since this really is XP, pretty much anything that works on XP should run correctly. That said, since the hardware is virtualized there could be issues with some devices, or with applications that require accelerated graphics.

Another aspect is security. For example, if you have some applications that do not work properly with UAC (User Account Control) enabled, you can run them in XP Mode rather than compromising the security of the entire system.

It is a clever move from Microsoft, since it will remove most compatibility concerns that could otherwise impede adoption.

Another interesting new feature is Remote Media Streaming:

Windows 7 offers new functionality called Remote Media Streaming that enables you to access your home-based digital media libraries over the Internet from another Windows 7-based computer outside the home. Simply associate two or more computers running Windows 7 with your online ID provider credentials (such as your Windows Live™ email address and password) and allow Internet access to your media.

says the press release. This feature extends to any PC in your home network, so if you have a fast enough connection you need never be parted from your music. Then again, you could just run Spotify. There’s also support for MOV files in Windows Media Player.

There’s a few more detail changes in the UI; I’ll report further when I’ve had a look.

Windows 7 RC will be released to Technet and MSDN subscribers on April 30th, and made generally available on May 5th.

Measure the dynamic range of your CDs and downloads

A new development in the loudness wars backlash: a downloadable application to measure the dynamic range of your music.

Audiophiles have been complaining for years about the tendency of modern CD and download mastering to maximize the loudness of the music at the expense of the dynamic range. This type of compression squashes the peaks and amplifies the quieter parts to achieve a more even sound. This is encoded at a high volume level so that the music sounds as loud as possible. The idea is to make the music stand out more. Unfortunately the music also sounds less natural and loses the contrast between louder and quieter passages, making it more fatiguing and generally less interesting.

Once established though, this practice is hard to reverse, since new releases that have full dynamic range will sound quieter than average, which the industry considers risky.

Even the forthcoming Beatles remasters will be mastered to some extent for loudness. This is the careful but self-contradictory wording from the press release:

Finally, as is common with today’s music, overall limiting – to increase the volume level of the CD – has been used, but on the stereo versions only. However, it was unanimously agreed that because of the importance of The Beatles’ music, limiting would be used moderately, so as to retain the original dynamics of the recordings.

The latest counter-initiative is from German mastering engineer Friedemann Tischmeyer, who has set up the Pleasurize Music Foundation with the aim of establishing industry standards for loudness and dynamic range. Windows users can download a utility to measure the dynamic range of a WAV or MP3 file, the TT Dynamic Range Meter (a Mac version is in preparation). Higher numbers are better, and the Foundation intends to set 14 as the minimum standard, which to judge by my own measurements seems ambitious; even releases from well before the loudness wars do not meet it.

I did a few measurements. Here is one of the loudest releases of all time, Iggy Pop’s Raw Power remaster (score 2, ouch):

Here’s Katy Perry, I kissed a girl – a typical modern release (score 5):

 

Here’s a couple showing a progression. The track is This Year’s Girl, from This Year’s Model by Elvis Costello and the Attractions. Here is an early CD from the eighties (score 11):

and here’s the most recent Deluxe Remaster (score 7):

showing how remasters tend to boost volume and diminish dynamic range. But can anyone beat Iggy Pop?

How will Microsoft make money from Silverlight?

Indeed, will it do so? I like Silverlight a lot; though I appreciate that to a Flash developer it may seem pointless. It does a lot of stuff right: small download, powerful layout language, cross-platform (with caveats), rich media, fast just-in-time compiled code.

Still, what intrigues me is how Silverlight has come from nowhere to what seems to be a central position in Microsoft’s product strategy in just a few years. What’s the business case? Or is it just that someone high up experienced a moment of horror – “Flash is taking over in web media and browser-hosted applications, we gotta do something”?

Let’s eliminate a few things. It’s not the design and developer tools. Making a profit from tools is hard, with tough competition both from open source, and from commercial companies giving away tools to promote other products. I don’t know how Microsoft’s figures look for the Expression range, but I’m guessing they bleed red, irrespective of their quality. Visual Studio may just about be a profit centre (though the Express series is free); but Silverlight is only a small corner of what it does.

Nor is it the runtime. Adobe can’t charge for Flash; Microsoft can’t charge for Silverlight.

I asked Twitter for some ideas. Here are some of the responses:

migueldeicaza @timanderson, my guesses:WinServer built-in-steaming;Strengthening .NET ecosystem, and client-server interactions;Keep share in RIA space

IanBlackburn @timanderson Isn’t Silverlight going to become the "Microsoft Client" and central to s+s?  Apps built with it can be charged in many way

harbars @timanderson no doubt with annoying adverts

mickael @timanderson isn’t silverlight a defensive move against other RIA platforms (like Adobe’s one)? They might only plan selling developmt tools

jonhoneyball @timanderson In the long term by hosting tv stations’ internet traffic and providing the charging/hosting/download/player model.

jonhoneyball @timanderson ie azure cloud + silverlight + someone elses content = ms revenue. no, it wont work, but its not unexpected ms-think.

jonhoneyball @timanderson why no work? price war to come on cloud host/delivery etc Someone will host BBC for free. Game over

There are two main themes here. One is media streaming; as the Internet takes over an increasing proportion of broadcasting and media delivery (note recent comments on Spotify) Microsoft plans to profit from server-side services. The challenges here are that there may be little money to be made; Adobe has a firm grip on this already; and Apple will do its own thing.

The other is about applications. This is the bit that makes sense to me. Microsoft knows that the era of Windows desktop clients, while not over, is in long-term decline; and that applies to applications like Office as well as custom business applications. Silverlight is a strong client platform for web-based alternatives. So I’m voting for Ian Blackburn’s comment above: it’s the Microsoft Client.

If that’s right, we’ll see Silverlight embed itself into more and more of Microsoft’s products, from desktop to server, just as Adobe is gradually remaking everything it does around Flash.

The difference is that Microsoft has far more invested in the status quo: selling Windows and Office. I’m guessing that there are heated internal battles around things like Web Office. The briefing I attended at the 2008 PDC on Office Web Applications was fascinating in respect of its ambivalence; for every web feature shown, the presenters wanted to emphasise that desktop Office was still the thing you should have.

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Squeezebox and Napster – the perfect combination?

I’ve just posted a review of the Squeezebox Boom, a lovely device that once set up is perfect for hiding all the computer gunk and letting you enjoy the music wherever you are in the house. During the review I noticed that Logitech’s Squeezenetwork, which aggregates a number of Internet radio stations and music services for use with Squeezebox, announced Napster support last week.

I tried this, and it is amazing, though you do need to subscribe to Napster; trial accounts are available. If I want to play any song or album in Napster’s vast library, I select Squeezenetwork as the music source on the Boom, select the Napster music service, search the Napster library, and play the music. No computer has to be running for this to work. Sound quality is good though noticeably worse than locally-streamed lossless FLAC; more radio than hi-fi.

I’ve also been spending time with Spotify. Like Napster, this makes a huge library available, plus it has a couple of advantages. Performance is better, with near-instant search results and playback; and best of all it is free, if you can tolerate occasional advertisements. Unfortunately Spotify does not integrate with Squeezebox yet, though users are clamouring for it.

The Squeezebox is a schizophrenic product with one foot in the old world of local media storage, and one foot in the new world of Internet streaming via Squeezenetwork. Squeezebox plus Napster is great; Squeezebox plus Spotify would be even better. Either one makes Apple’s iTunes purchase-and-download model look dated.

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Spotify is the new Napster

I signed up today for Spotify. This is a music service that like all the best innovations can be explained in a few words. You download the client (Mac or Windows), which has a Mac-like user interface for searching and playing songs. You type in a search, double-click a song in the result list, and it plays. When it finishes, it plays the next one in the list.

So far it has worked flawlessly. Performance is the key. Searches are fast, and songs seem to start playing instantly – impressive. Now and again an advertisement plays in between songs – it’s not too intrusive, but for a ad-free experience you can sign up to a premium subscription, currently £9.99 per month or £99.00 per year.

A few technical details: according to the FAQ, Spotify uses both streaming servers and peer-to-peer connections. It also grabs up to 10% of your hard drive (user configurable) for local storage. The codec is “Ogg Vorbis q5 which streams at approximately 160kb/s.”

The selection of music is not comprehensive; last month a number of songs were withdrawn “…so that we implement all the proper restrictions that are required by our label deals.” Nevertheless, the selection is wide and includes many mainstream artists. The latest Lily Allen is there; so is the latest Morissey as illustrated above. A search for Beethoven revealed 9,302 tracks; Mozart 14,148. Most people will find plenty of music they like.

In 1999, Shawn Fanning created Napster, a peer-to-peer music sharing service that allowed users to share MP3 files. It was wildly popular and illegal, and introduced the download era to a mass market. Download is about amassing a collection of music files on local storage and playing them through a computer or over a network. Ripping a CD is really just another way of downloading it.

The company that has profited most from the download era is Apple, with its market-dominating iPod/iTunes combination.

But what is the point of downloading a song, if you can play it just as easily without downloading it? What is the point of “buying” a song, if you can already play it whenever you want? What is the point of ripping a CD in order to make a copy that is identical to copies made thousands of times already, when you can easily access a shared copy over the Internet?

There is none; and all-you-can-eat streaming is the natural successor to the download era.

That does not mean we are there yet. Format changes in recorded music are not instant; there is a long transitional period. You can still buy LPs today; CDs remain a major source of revenue for the music industry; Spotify will not kill iTunes overnight. Audiophiles will not be satisfied with Spotify’s lossy-compressed music format for serious listening.

Further, Spotify has some limitations. Playing on mobile devices is one problem that will not easily be solved, bearing in mind that while broadband internet at home is now widely available, fast mobile connections remain expensive and unreliable.

History also suggests that Spotify will not necessarily be the company that makes this a business success. The music companies might panic and remove their works from Spotify. Apple might buy the company, and/or transition iTunes to a similar subscription-based streaming service. You can be sure it will not stand by and watch as its music business become irrelevant.

Nevertheless, even a day with Spotify is enough to make the idea of only being able to play what you have already downloaded seem quaint and unnecessary.

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Is it OK to rip a CD, then sell it?

I’ve been mulling over this comment on the Music Magpie web site:

We originally launched musicmagpie as an easy way for everyone to turn their old CDs into cash so that they did not have to be thrown away if they had decided to go digital.

Music Magpie is a second-hand CD retailer which cleverly portrays itself as green by pointing out that it is better for the environment to sell your CDs than to chuck them away. Incidentally, I chuck away hundreds of CDs every year, but they are promotional data CDs from computer magazines, conferences and the like; I doubt Music Magpie would thank me for them.

So imagine that I’ve got a lot of CDs but have now “gone digital”. I suppose if I am not tech-savvy enough to know that CDs are also digital, I might re-buy the ones I still liked on iTunes. It is more likely though that I would rip my CDs to computer before doing anything else, or “import from CD” as Apple describes it. So is my next step to flog the redundant plastic to Music Magpie, or on Amazon or eBay if I want a better price?

Ethically, I’m pretty sure the answer is no. Legally, I’m not even sure it is OK to rip them in the first place. In practice, I’m aware that lots of people do this, and I imagine that it forms a significant part of the market for Music Magpie and other second-hand dealers. Pragmatically, collectors aside, a CD is pretty much useless once you have a lossless copy and a backup, so you can understand why people sell them.

It makes me wonder why there is so little guidance on the subject, for example on CDs themselves. If I pick up a CD, I read “Unauthorized copying, public performance, broadcasting, hiring or rental of this recording prohibited.” A reasonable person would presume that it is OK to sell the CD as a second-hand item. A reasonable person, noting the existence of prominent ripping features in software from the most reputable software companies (Apple, Microsoft, etc) would presume that it is OK to rip the CD. So why not both?

I’m guessing that the reason for the silence is that industry lawyers are reluctant to broach the subject, for fear of giving away too much. For example, if there were guidance that said, “it is OK to rip”, that would concede a point they may be unwilling to concede.

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Farewell to Ensemble Studios and thanks for Age of Empires

Saw this sad note on the Ensemble Studios site today:

Ensemble Studios created the Age of Empires series of games; I’ve played these since the first release and had a huge amount of fun. Some of the best times have been with multiplayer with friends and family on a home network. The games combine strategic interest and challenge with rich graphics, which of course have evolved remarkably in line with increasingly powerful PC graphics cards.

If anyone from Ensemble reads this – thank you.

We can still enjoy playing the games but the studio is a victim of Microsoft’s cost-cutting. This particular closure was announced in September 2008, though the closure was delayed to enabled the completion of Halo Wars. While I have no idea what the spreadsheets say, I’m surprised to see Microsoft wielding the axe in this area of its business. We’ve recently been reading how video games are surpassing music and video in turnover and that they are relatively resilient in a recession since they are for evenings in rather than nights out. High quality PC games have a spinoff benefit for Microsoft by making Windows a more attractive platform.

The recently announced closure of Aces Studio, responsible for Flight Simulator and the ESP simulation platform, seems even more short-sighted. As James Governor observes, virtual worlds and simulation have huge business potential and environmental benefit.

Crispygamer.com has an extended Ensemble tribute.

PS on a happier note, Ensemble’s Bruce Shelley noted in his last blog entry (which seems to have gone offline):

There are at least two new studios being formed by ES employees and I expect both to do very well. There were a lot of outstanding game developers here and it will be interesting to see how and what they do, both individually and as new groups, in the years ahead.

Comparing digital snaps on a new camera and one five years old

I purchased a Canon IXUS 400 in November 2003. Good camera (for my purposes); but the battery life has dwindled to the point of nuisance and I figured it was time to replace it. I bought a near-equivalent, the IXUS 80IS, for around half the price the 400 cost 5 years ago. I especially like the idea of image stabilization, since I don’t carry a tripod.

I thought it would be interesting to compare the image quality, so I took a snap across the study (without a tripod). It’s difficult to compare like with like, as the newer camera supports higher resolutions. In the end I decided to use each one at its best resolution. The books in the image are around 3 metres (10 feet) away. Here’s the IXUS 400, image enlarged to match the size of the other:

and here is the IXUS 80IS:

Note that this is a very small detail; the old camera is not that bad. Still, a big difference.

Incidentally, I posted my first picture to Flickr earlier today – a snap of the Foo Fighters at Dreamforce last year. Taken with the old Canon, of course.