Category Archives: multimedia

Amazon and the future of music downloads

What’s the significance of Amazon’s announced DRM-free music download store?

Amazon is a major internet property for which I have a lot of respect. It had to decide between Microsoft DRM (“Plays for Sure”) or none, and it went for the latter. I think this is the end of the road for Plays for Sure. Apparently nobody can compete with iTunes. There is Zune, of course, but Zune isn’t even Play for Sure.

So it is DRM-free vs iTunes. As for iTunes, it will do both. Where we go from here?

Amazon’s problem is limited inventory. Of the major labels, so far only EMI is willing to go DRM-free. Users who purchase music downloads will stick with iTunes if they can’t get the songs they want.

Amazon’s prospects therefore hinge on whether or not other major labels follow EMI. That in turn will depend on how it works out for EMI. If it is seen to be growing its market share because it offers a better download product, others will abandon DRM and Amazon downloads can prosper. On the other hand, maybe EMI is devaluing its product. Perhaps the public will now perceive EMI music as free music, and actually buy less of it. In this case DRM, and Apple, are the winners.

While Apple has won the DRM-encumbered download war, it won’t necessarily have an easy ride in future. There are several interesting issues. One is how many users will bother paying for music at all. I’d love to know the age profile of iTunes customers. When I asked a teenager whether she ever paid for downloads, she just laughed. Yet music execs have told me that most customers buy less music as they age. If you follow the logic through, it implies that iTunes may be squeezed by an up-and-coming generation that doesn’t regard music as something you need to purchase, and an older generation moving into a time of life when they stop acquiring music.

A second factor is whether the music labels will continue to tolerate Apple as a middle man. In this respect, there’s an intriguing Reuters report which says that “the paid download video market is a dead end”. The report is a bit confusing, but seems to predict that free online video supported by advertising will win over paid-for downloads. The fundamental question is whether content providers will continue to let their customers interact with iTunes, giving Apple a cut of the proceeds, when they could interact with their customers directly. Although this report is about video, similar considerations apply to music.

Perhaps we should identify three phases in music “ownership”. Phase one was when you purchased a physical item – vinyl or CD. Phase two was when you downloaded music file by file. Phase three is when you just play music, leaving it to the system to work out whether it is played from a locally cached file or streamed from the internet.

Phase three is the one that makes sense in the digital era; phase two is a short-lived transition period. Phase two exists for two reasons. First, when connectivity and bandwidth is limited streaming does not work well. Second, it reflects the difficulty we have mentally adjusting to new technology. Paying for a download is physical media thinking translated to the Internet age.

That’s why I still think the subscription model is the only one that makes sense, long term. Either that, or I suppose everything may become free, which is the subscription model with zero fee. Amazon’s store may have some success for a year or two, but in due course nobody will pay for individual downloads.

 

Mix Unmixed

Microsoft had a good Mix07. Let’s start with the provisos. Silverlight with .NET may have been announced, but it’s a long way from delivery, with alpha code just posted and no date set. Adobe already has a widely deployed cross-platform runtime with an embedded Javascript engine, complete with JIT compiler.

Next, Microsoft is miles behind its rival in the design world; it’s Expression tools are just now appearing, while products like Illustrator, Photoshop and Dreamweaver are de facto industry standards.

Third, Mix07 had its share of hiccups, not least the bizarre closing plenary. The theme seemed to be the future of advertising: XBox maestro Robbie Bach entertained us for a short time with clips of in-game advertising, following which came a lengthy and less than sparkling panel debate, only redeemed by pithy comments from Economist Publisher and Managing Director Andrew Rashbash who reminded us that editorial independence still matters, which is a relief.

That wasn’t enough for most delegates. A little way into the debate I became aware of a distracting bonging noise from somewhere behind me. It was the doors clanging as attendees headed for the exit.

I have never seen so many people leave a Microsoft plenary, and I can’t shake off the suspicion that something else was planned for this slot, but pulled at a late hour.

Never mind, this was nevertheless a good conference for Microsoft. It is all about a one-two Silverlight punch. Punch one is online video. You know the story: streaming internet video used to belong to Real, Apple and Microsoft until Adobe sneaked in with a marvellous “it just works” implementation in the Flash runtime. How can Microsoft now compete? Two ways: price and quality. On the price front, it is giving away space on its streaming servers, a more than generous offer that is likely to be widely taken up.

Another factor is codecs. Flash has two, H263+ and VP6. H263+ is cheap to implement, thanks to to support in FFMPEG, but the quality is poor. The newer VP6 codec, from 0n2, is equally high quality but according to Microsoft’s Forest Key, less efficient:

We are 20% better. At constrained data rates, or at HD data rates, because it’s computationally more effective, we can do a significantly better job . We can do HD on a significant number of machines. You will be able to do HD video with Silverlight. That is something that Flash can’t claim.

On2 may dispute this, judging from the claims on its site; but even if Microsoft is only on a par, that might be good enough, bearing in mind the low cost of encoding and delivering:

Expression Media Encoder is a batch processing tool for delivering media to Silverlight. It’s an enterprise scale product. We have a streaming server that is part of Windows server. It is very cost effective. By comparison Flash has a very expensive SKU.

says Key. Another plus for Silverlight video is ease of development. Program Manager Wayne Smith closed his demo with a jigsaw puzzle video, by which I mean a jigsaw image, pieces strewn everywhere, with each piece playing a segment of video. This is not useful in itself, but it nicely illustrates that in WPF video is just another graphics brush. This makes it easy to integrate video into an interactive application, with overlays, user configuration options, multiple simultaneous videos playing, and so on. Welcome to interactive broadcasting.

I am not personally a video person; I’m more interested in the programming side. The second Silverlight punch is the announcement of official cross-platform .NET, something I’ve speculated about for a long time, since before .NET 1.0 was released. Why is Microsoft doing it now? In one sense it’s an admission of failure: there will never be a Windows-only internet, thank goodness. For the rest of us it is good news.

Will Microsoft compromise Silverlight to keep the full WPF better? That must be a risk; but Key insists not:

That’s not our concern. We’re going to make Silverlight as good as possible. We shouldn’t artificially sabotage Silverlight to keep differentiation.

Overall it’s a good story, and accounts for the generally enthusiastic reception which Mix delegates gave to the opening keynote, which was as good as the closing plenary was bad. Pay special attention to what the guys from Major League Baseball talked about, as this is where it comes together into a compelling deliverable.

With Silverlight and Expression, I now think Microsoft will make real impact.

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Linn Records adopts FLAC for hi-res downloads

I was interested to see that Linn Records now offers FLAC downloads in its music download store. This is a download store done right – no DRM, no lossy compression (unless you specifically choose MP3).

It’s still something of a struggle finding a file format to please everybody. Linn now has three: MP3, lossless WMA, and FLAC. MP3 is no hassle. WMA is tiresome for Mac users. FLAC won’t play in Windows Media Player without an add-on. It’s even worse when it comes to high-res (typically 96/24) files. Linn says that high-res WMA won’t play at all in iTunes on the Mac, and that high-res FLAC won’t play in Windows Media Player.

Personally I shall choose FLAC if I buy any of these, as I have done with Robert Fripp’s DGM download store.

It’s great to see a small but highly regarded label adopting an open-source format for its downloads. How about it Apple?

 

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Silverlight on the Mac: picture

Here at Mix07 we’ve seen some impressive demos of Silverlight running on the Mac. All the demos worked; the applications looked the same on the Mac as on Windows. Scott Guthrie showed “Silverlight Airlines”, which uses .NET code to call an ASP.NET web service. You draw a line between cities to show where you want to travel, select a date, and a grid populates with the available flights. Here’s my fuzzy picture, though I imagine the demo itself may be put online soon:

 

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MP3 device runs .NET – but in Mono guise

I’ve long been interested in Mono, the open-source implementation of Microsoft .NET. It seems to be maturing; the latest sign is the appearance of an MP3 player using Linux and Mono. Engadget has an extensive review. Miguel de Icaza says on his blog:

The Sansa Connect is running Linux as its operating system, and the whole application stack is built on Mono, running on an ARM processor.

I had not previously considered Mono for embedded systems; yet here it is, and why not?

The device is interesting too. As Engadget says:

… you can get literally any music in Yahoo’s catalog whenever you have a data connection handy

This has to be the future of portable music. It’s nonsense loading up a device with thousands of songs when you can have near-instant access to whatever you like. That said, wi-fi hotspots are not yet sufficiently widespread or cheap for this to work for me; but this model is the one that makes sense, long-term.

I wonder if iPhone/iTunes will end up doing something like this?

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Tony Visconti on the CD loudness wars

Noted producer Tony Visconti made an interesting, sad comment on the CD Loudness wars over on Steve Hoffman’s forum. Visconti has worked with Thin Lizzy, Morrisey, David Bowie and many other well-known artists.

I asked him for his take on this issue, bearing in mind that two of the three most afflicted Bowie releases were produced by him, according to this fan. Visconti replied:

Without mentioning names, many mastering engineers perpetuate the loudness wars. One once turned to me after I made a request for more dynamics and said, “I have a reputation to uphold, I can’t make it that quiet.” Really, I was just asking for the carefully mixed quiet intro to stay quiet until the rest of the band crashed in.

How depressing.

 

Microsoft Soapbox uses Flash

Took a quick look at Microsoft Soapbox which seems to be a me-too version of YouTube.

The first thing I noticed was the absence of any content I wanted to view, whereas YouTube is really dangerous if you want to avoid distraction. That will change if the service is popular; but I’m not clear why someone would use Microsoft’s service instead of YouTube which gets the traffic.

The second thing I noticed is that Microsoft is using Flash for these videos, as does YouTube. I gave it a cross-platform test, and was able to use the site on the Mac with Safari and on Linux with FireFox, so kudos to Microsoft for that. I’m puzzled though, because the system requirements state Windows Media Player 9 as well as Flash 8, and Windows Media Player 9 isn’t available for Linux. Nevertheless, it works.

That said, I’m surprised that Microsoft isn’t using SoapBox to show off WPF/E. I appreciate that this is still in beta, but then so is Soapbox. Does Microsoft not intend to use its cross-platform, video-capable solution for its own site? Or will it transition in future?

 

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CD loudness: the pro perspective

I noticed this comment on my piece on CD mastering, from the webmaster at APRS (Association of Professional Recording Services):

By making CDs Extremely Limited we are not only destroying natural dynamics, we are also reducing the clarity and making CDs which are far more difficult and tiring to listen to…I’ve lost arguments and jobs over this a number of times. You master something and make it sound as good as possible, just the way the client and musicians agree they want it to sound; you transfer it at the maximum level possible without destroying it, then they take it home and complain that it’s “just not loud enough”…

I have sympathy for professionals who are in an impossible position. They have to make CDs that sound worse than they should, sometimes much worse, or risk losing their jobs.

It’s a bad situation, but there is hope. Publicising the issue must help the pros win more arguments. Technology may solve this too. ReplayGain and Apple’s Sound Check are both techniques for matching the replay volume of music automatically, removing any supposed advantage from “loud” mastering. Broadcasters already use compression and limiting on their output. There is no need to compromise the source. 

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When vinyl is better than CD

The Guardian has my piece on CD mastering. An interesting point that was omitted for space reasons is how old LP records compare to recent CD issues. Of course LPs still have all the faults we remember (if you are old enough): surface noise, vulnerability to wear and scratches, and diminishing quality towards the inner grooves. Nevertheless, they are quite good enough to show off the benefits of better source tapes or mastering. In the article I showed how a U2 song was mastered much louder on a recently released CD collection than the same track on a CD from 10 years ago. Just for fun, I also pulled out the LP and compared the wave forms. The illustration zooms in on the opening bars. On the left is the old CD; in the middle is the LP; and on the right, the new CD. Note that in order to make this comparison I’ve normalized the volume so that the levels are similar. In otherwords, the “louder” CD has been reduced in volume to match the other two as closely as possible.

Note that the first two images, from the old CD and the LP, are more similar to each other than they are to the third image, from the new remastered CD. Note also the group of peak signals about one third of the way across. This is actually a roll of drums. You can see how these are limited in the remastered version, which looks almost as if someone took scissors to the waveform at that point.

You may be wondering how this affects the sound. The audible difference is not dramatic, but even so the clipped version sounds duller and the drums have less impact than on the other two.

In such cases, if you have to choose between the LP and a newly remastered CD, the LP will likely sound better.

That presumes of course that you have a turntable, arm, cartridge and phono pre-amp of reasonable quality. Nobody said it was easy.

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