Category Archives: mobile

Apple breaks web storage in iOS 5.1, does not care about web apps?

Many iOS apps which rely on web storage APIs for persistent data have been broken by the recent upgrade to iOS 5.1. The issue affects apps built with PhoneGap or others which use WebKit APIs to store data. The affect for users is that they lose all their data after the upgrade. For example, it sounds like the issue has hit this app:

image

Another developer says:

My statistics show users abandoning ship as their settings are wiped over and over, after each app restart.
This is a critical error that must be patched as soon as possible. Remember there’s also a delay from Apples app approval process to consider.

Put more precisely, WebKit used to store its local databases in Library/WebKit which is a location that the OS regards as persistent and which is backed up to iCloud. In iOS 5.1 this data is stored in Library/Caches which means it is regarded as temporary and likely to be deleted. The W3C Candidate Recommendation says of localStorage:

User agents should expire data from the local storage areas only for security reasons or when requested to do so by the user.

An embedded browser is not quite the same as a web browser though, and if you are using SQLite in Webkit then that falls outside the W3C HTML 5 API since Web SQL is no longer included.

The issue is complicated in that there also seems to be a bug, described here, which causes data to be lost after upgrading an app to a newer version; and there are problems with actual web apps as well as with apps that use an embedded UIWebView.

PhoneGap is fixable in that it can call native APIs and there is work going on to implement this. The danger is that more platform-specific code undermines the cross-platform benefits.

Discussions on the Apple developer forums during the beta period for 1OS 5.1 show that Apple was aware of the issue and that it is by design. The impression given is that Apple was annoyed by the number of apps using web storage to speed up their apps (whether web or native) rather than just storing customer-created content, and felt it was imposing too much burden on the constrained storage space in an iOS device.

It does not help that there is no way to increase the storage in an iPad or iPhone other than by replacing it with a newer one with more memory.

The problem is a real one, but you cannot escape the impression that Apple considers solutions like PhoneGap, or even web apps that behave like local apps, as a kind of workaround or hack that is to be discouraged in favour of apps written entirely with the iOS SDK.

Apple benefits from true native apps as they are more likely to be exclusive to its platform, and must be sold through the App Store with a fee to Apple.

The official Data Storage Guidelines for iOS are here.

Adobe will charge a royalty for use of “Premium features” in Flash Player

Adobe has announced that from August 1 2012, developers who make use of hardware-accelerated Stage3D in Flash Player, in combination with Domain Memory, will pay a 9% net revenue share as royalty. Net revenue is what remains after taxes, payment processing fees and “social network platform fees” (sounds like Facebook) are deducted.

“Domain Memory” is a block of memory declared as a byte array that is used as memory by the Alchemy C/C++ to ActionScript compiler. Allocating some bytes from this byte array is much faster than asking the Flash Player to grab some real memory from the system for your new object or variable, and manipulating memory via this technique is quicker too. In other words, it is a hack to improve performance.

Adobe is aiming the new licensing arrangement at games developers. Most developers will not be affected because of the following:

  • A license is only needed if both Stage3D hardware acceleration and Domain Memory are used. Use just one of these and you are fine.
  • If the game or app is packaged using Adobe AIR for iOS, Android, Windows or Mac (in other words, anywhere) then no license is needed.
  • Applications that make less than $50,000 in revenues (not clear whether this is net or gross) will be royalty-free
  • Applications released before July 31 2012 will remain royalty-free

There may be a program fee however, which I imagine will apply whether or not you pay royalties.

Although the new royalty is not all that onerous, it is significant as a change of direction. Until now, the deal with all these runtimes – Flash Player, Silverlight, Java – is that you might pay for the tools, but the runtime is free.

If you are considering Flash versus other runtimes for your new project, Adobe has now informed you that future free use of the runtime is not a foregone conclusion. Who knows what Adobe will define as “premium features” that might require royalties in future?

According to the FAQ, further premium features are indeed planned:

We are already planning premium features that enable "instant play" gaming experiences for content that relies on large assets which will be able to cache data using a local storage API. For content publishers looking for better branding and user acquisition, another planned new feature would allow apps to request if the user would like to create a shortcut on the desktop, task bar or start menu pointing to the application.

Overall it seems a curious move, at a time when Adobe seems to be moving away from Flash and towards HTML5 as its long-term strategy. The company may profit a little from a few high-profile games, but the dampening effect on Flash usage in the long term will offset any advantage.

No developer likes to pay runtime royalties and I would guess that Adobe’s move will spark an immediate search for alternatives.

Update: there is a great discussion of the issue with participation from Adobe’s Thibault Imbert here. Why the change in direction, when Adobe has previously made money from its tools:

at some point you are capped. Ask any tooling company today, hence why you see companies going to consumers, services, because games could generate millions of revenue with maybe 200 copies of Flash Builder and Flash Pro sold. Is it a good business? Not really.

says Imbert. Another issue is that third-party tools for Flash have been taking market share away from Adobe, which must hurt:

The model where Adobe invests all of the resources in developing the Flash Player, and then projects such as Haxe and Unity pull developers away from Adobe tooling is one that was not sustainable under the old model. Under the new model, it doesnt matter which tools and technologies you are using to develop Flash content, since revenue is generated based on the runtime and not tooling.

says Adobe’s Mike Chambers.

Whoosh! Review: Samsung 830 series SSD kit

Is it worth replacing your laptop’s hard drive with a solid state drive instead? If you can put up with a few limitations (and perhaps a smaller drive) then it probably is. SSD is faster than a spinning disk, and you will notice this in the form of faster boot, faster application loading, and a snappier system in general. Battery life may improve too.

This review covers the Samsung 830 series 128GB SSD, specifically the laptop installation kit which contains all you need (except the screwdriver).

image

Laptop drives are usually easy to replace physically, but migrating your operating system can be tricky. Samsung seems to be making an effort to simplify this, though it could do better. The essentials are here though, particularly a very handy cable that lets you connect your new SSD as an external USB drive. This means you can image your existing drive to the SSD, then replace the drive and boot as normal. The package also includes two CDs, one for Norton Ghost and the other for some utilities and documentation. Finally there is a short printed manual and of course the drive itself. Since it is thinner than a hard drive, a spacer is supplied which bulks it out to the size of a standard 2.5” drive if necessary.

image

The laptop I picked for this test is a Dell running Windows 7 64-bit. It has a 160GB 7200 rpm Seagate drive – typical of a laptop which is a few years old.

Curiously, although all the kit is supplied to migrate from your existing hard drive, there is a note in the instruction leaflet that says “Samsung recommends that you do a fresh OS install to ensure an optimal operating environment for your new SSD”. Good advice, except that laptops usually do not come with Windows install media, and if they do it is recovery media with recreates the original install, which is not quite the same as a fresh install. Another problem with a fresh install is the time-consuming job of reinstalling your applications. There are many advantages to migration rather than clean install, even if the final result is not optimal. You can also tweak an existing Windows install for SSD so it is not that bad.

A problem with this kit is that although it does have all you need, it lacks a simple step by step guide. That is not for want of trying; someone has worked hard on the interactive manual on one of the CDs. Even so, with a printed manual that covers both desktop and laptop versions of the kit, two CDs, Samsung’s Magician utility as well as Norton Ghost, it ends up being a confusing bundle.

Most laptops only have one drive, and you may well find that there is more data on your current drive than there is space on the new SSD. I recall a note somewhere that advises you to delete unimportant data to make space. Alternatively, you could get Samsung’s 256GB kit for around twice the price. On a desktop, you would likely use an SSD drive for booting and for the operating system, but conventional hard drives for data.

Norton Ghost is not my favourite disk utility. It is a backup tool as well as a drive cloning utility, and has a rather complex and intrusive install. An alternative is to use the backup and restore built into Windows 7, which would work fine for this although you will need an additional external drive as well as a Windows restore CD or bootable USB device. There are also leaner tools such as Drive Snapshot which work well.

Still, for this review I decided to use the tools in the bundle and installed Norton Ghost. The Ghost install flashed many command prompts at me and then hung for ages doing apparently nothing. I gave up, tried to cancel the installation without success, and rebooted to find that the install had apparently succeeded. I did not trust it so did a repair install which did complete, giving me reasonable confidence that I had Ghost installed OK.

If you go the Ghost route, you should read the document called NortonGhost_Data_Migration_User_Manual_(English).pdf which is in the MagicianSoftware folder on the Samsung Magician CD. The main issue is that Windows 7 creates a hidden system partition which you need to copy to the SSD *first*, otherwise Windows 7 will not boot.

I then attached the SSD drive with the supplied USB cable and ran Ghost to copy the partitions. It took around two hours for my 100GB of data.

image

I then switched the drive with the hard drive installed in the laptop. This was pretty easy, though I did need the supplied spacer in order to press the hard drive close enough to the case for the stubby screws to bite.

Booted up, and Windows warned that it had not been shut down properly. I chose a Normal start, Windows detected the new drive, reconfigured itself, and requested a further restart. That was it.

Well, not quite. I ran Outlook which decided it had to recreate its offline cached mailbox completely. Mine is huge so that took a while.

I also used the Samsung Magician utility to optimize Windows for an SSD install.

image

This utility tweaks a few settings, such as disabling Super Fetch. It also recommends disabling the Windows indexing service. The idea is to reduce the number of disk writes, bearing in mind that SSDs gradually wear and their capacity reduces as data is deleted and written.

There are other Windows tweaks you can make to optimize for SSD. Tom’s hardware has a handy list here. Note that there are trade-offs. Disabling the indexing service may be a good idea for the SSD, but can be inconvenient, particularly if you use Outlook whose search depends on it. Disabling System Restore means you lose its benefit if something in Windows gets corrupted and will have to resort to other restore methods.

Was it worth it? Here are the PassMark before and after results:

  Old 7200 RPM HD New SSD Drive
Disk Mark 234.7 2186.9
Sequential Read 31.4 241.2
Sequential Write 31.2 205.4
Random Seek + RW 2.31 158.2

and here are the results of the PassMark advanced drive test, showing that disk speed improved from 3.7 MB/Sec to 34.8 MB/Sec:

image

A glance tells you all you need to know: the SSD is much faster. The Disk Mark improves by 931%.

In use the laptop feels like a new machine; everything happens faster than before. It is worth the hassle.

    

Nokia gradually fixing Lumia 800, battery life much improved

Nokia has rolled out several updates to its Lumia 800 Windows Phone. The latest is version 1600.2487.8107.12070, which for many users has greatly improved battery life, probably the biggest problem with the phone.

Whether you have this update pushed to you automatically depends on operators, region and who knows what. I followed the unofficial instructions here in order to get the update early and it worked fine for me; but try this at your own risk.

In my case battery life improved from needing to charge daily to running for several days with light use. Results do vary though. You can see how you are doing by running the Nokia diagnostics app and checking battery status.

image

Check the figure for Discharging. If it is 70 mA or less you are doing well. If it is up at 140 mA or higher your phone will not last long on a full charge. Note that for some reason the screen capture utility I use bumped up the battery drain, which on my Lumia hovers around 74 mA since the update.

Some have found that disabling 3G in the “Highest connection speed” setting, under Mobile network substantially extends battery life. Worth a try if you care more about battery life than getting the highest data speeds.

Of course users should not be having these kinds of problems; but despite some hassles – the will not turn on issue is the worst for me but I hope is now fixed – I like the phone increasingly. The feel of the device in your hands is excellent, it is responsive, email works well with Exchange, and the Nokia Drive turn-by-turn directions are proving useful, to mention a few things.

There are still a few annoying bugs. The camera is not as good as it should be, bearing in mind Nokia’s boasting about the Carl Zeiss lens, and a future update may improve the colour balance. There is a volume bug introduced in the latest update, that blasts your ears if a call comes in and your volume is set below 14.

App availability is still limited on Windows Phone. I would like to see a Dropbox client, for example.

Nevertheless, Nokia has created an excellent smartphone and seems to be serious about maintaining and improving it.

The meta-story here is that Microsoft’s success depends on the commitment of its hardware partners. Although Windows Phone was available from others such as HTC and Samsung, who no doubt made a substantial investment, those companies are more committed to Android and that shows in the quality of the devices and the way they are marketed.

Will this story repeat when it comes to Windows 8 tablets, particularly on ARM, which to my mind is the critical platform here?

Just three Windows 8 on ARM tablets at launch? Not good for Microsoft

image

Bloomberg reports unknown sources stating that only three Windows on ARM (WOA) tablets will be available at launch:

There will be fewer ARM-based devices in the rollout because Microsoft has tightly controlled the number and set rigorous quality-control standards, said one of the people. The new version of Windows will be the first to use ARM processors, which are most commonly found in smartphones. Windows 7, the current version, only works with Intel’s technology. Three of the Windows 8 ARM devices will be tablets, the people said.

This may be nonsense but I can see this playing out badly for Microsoft. I am making several assumptions here:

1. The design of Windows 8 is all about tablets. If it fails on tablets, then it has failed.

2. Windows 8 Intel tablets will not compete with the Apple iPad and will probably not do well. The main reason is the old one: Windows desktop is mostly unusable with touch alone. I mean, you can get it to work but it is not much fun, and that will not change.  Supplementary reasons are that Intel CPUs are less efficient than ARM which means shorter battery life, and that traditional Windows applications expect lots of disk space and RAM, and that OEMs will want to pre-install anti-malware and other foistware, and repeat the mistakes of the past that are driving users with relief towards iPads.

I can also imagine Windows 8 Intel tablets being sold with add-on styluses and keyboards that are necessary to operate desktop applications, but a nuisance in all sorts of ways.

3. Windows on ARM has more potential to be a compelling iPad alternative. Metro-style apps are designed for tablets and will work well with touch alone. ARM devices may be lightweight and with long battery life. The locked-down Windows Store is some protection against excessive OEM interference. With Microsoft Office compatibility thrown in, these might appeal to a business user who would otherwise buy an iPad.

Despite the above, my guess is that Microsoft’s OEM partners will instinctively put most of their effort into Windows 8 on Intel tablets, because that it the way it has always been, and because of an assumption that someone buying a Windows 8 device will want to run Windows applications, and not just Metro-style apps.

The problem is that such people will try Windows 8 on Intel tablets, hate them because of the reasons in (2) above, and end up buying iPads anyway.

The counter argument? That Apple conquered the tablet market with just one model, so perhaps three is more than enough.

PhoneGap is Adobe, Cordova is Apache

The hot cross-platform mobile toolkit PhoneGap was created by Nitobi, a company acquired by Adobe last year. Almost at the same time, the project was submitted to Apache as an open source project. However, the Apache project is not called PhoneGap; it was briefly known as Callback and is now called Cordova (the name of the street in Vancouver where Nitobi was based).

A new official log post explains why PhoneGap was renamed at Apache, but also makes the point that the PhoneGap brand will continue.

PhoneGap is a distribution of Apache Cordova. You can think of Apache Cordova as the engine that powers PhoneGap, similar to how WebKit is the engine that powers Chrome or Safari. (Browser geeks, please allow me the affordance of this analogy and I’ll buy you a beer later.)

Over time, the PhoneGap distribution may contain additional tools that tie into other Adobe services, which would not be appropriate for an Apache project. For example, PhoneGap Build and Adobe Shadow together make a whole lot of strategic sense. PhoneGap will always remain free, open source software and will always be a free distribution of Apache Cordova.

Read it carefully, because it is still potentially confusing. Note that PhoneGap “will always remain free, open source software” though it may gain hooks into commercial Adobe tools. At least, that is how I read it.

I would also expect that Adobe will come up with design and development tools for which PhoneGap (or Cordova) is invisible to the user. You will just be able to build for multiple platforms.

The post adds:

Currently, the only difference is in the name of the download package and will remain so for some time.

I will add that there is great brand-awareness of PhoneGap and what it is, and little for Cordova, so if you want to be understood talk about PhoneGap.

The best ear buds I have heard: Wolfson’s Digital Silence DS-421D with noise cancellation

At the Mobile World Congress in Barcelona last month I caught up with Wolfson Microelectronics, who make digital converter chips and other audio components. They do not sell many products to end users, but are making an exception for the Digital Silence range of noise-cancelling headsets.

image

The origin of the technology here is in the company’s 2007 acquisition of Sonaptic Ltd, specialists in micro-acoustics, or in other words getting good sound from mobile devices.

The Digital Silence range is unusual among ear buds in including noise cancellation. In other words, microphones on the outside of the buds pick up external sounds, phase reverse them, and add them to the input signal so that you hear more of the music (or voice, if listening to a call) and less of the external sound.

The new Digital Silence range has three models, of which I have been testing the DS-421D, which is set for general availability shortly.

image

What you get is a stereo headset with clip-on controller, spare ear foams, mini-jack adaptors to cope with the fact that some mobiles wire up their 4-pole mini-jacks differently, USB charging cable, and a black zip-up carrying case. As with most headsets, there is also a built-in microphone and answer button. By default they are iPhone-ready, but will work with pretty much any mobile or player with a standard 3.5mm mini-jack output.

The controller has a rechargeable battery, charged by a USB connection, and specified to last for 14 hours of playback. A switch on the controller enables ANC and lights a green LED to show that the battery is OK. The ear buds work without ANC as well, so if the battery gives out you still have music. In a quiet environment, you might also prefer not to use ANC in case it adds artefacts to the sound.

A button on the side of the controller marked Monitor has a dual purpose. Press it to mute the sound; or press and hold to change the ANC filter. There is no display, but the unit plays one, two or three beeps to indicate the selection:

General: 20dB cancellation across a wide frequency band

Aeroplane: Low frequency cancellation such as found in an aeroplane is emphasised.

Office: Speech frequency cancellation around 200Hz – 1kHz is emphasised

Other products in the range are the DS-101A (around £30.00) and the DS-321D (around £50). I do not have a price yet for the DS-421D itself but was told “Under £100”. The DS-101A does not have selectable filters or a call/answer button.

Sound quality

Enough of the technology, how is the sound? This is what counts, and I am impressed. The DS-421D headset sounds excellent even without ANC engaged. No amount of noise cancellation would make them good if they were poor to begin with, and I suspect this fundamental good design is actually more important than the clever processing.

I used a variety of ear-buds for comparison. My regular set are Shure SE210 noise-isolating (not cancelling) ear-buds which I find easily out-perform the ones that come free with smartphones and iPods. I was taken aback by how much better the 421D sounded. The biggest difference is in the bass extension, but the sound is also smoother but without loss of clarity. These are the first ear buds I have used where you do not feel you are compromising by not using over the ear headphones.

The noise cancelling works. Don’t have unrealistic expectations, these will not deliver “digital silence”, but they will substantially reduce the noise. It is a bit like shutting it behind a door. There is also a slight change in the quality of the sound, for the better in my opinion, being a little richer than before. I used the DS-421D on an aeroplane and on the London Underground and had worthwhile results in both cases. I could have the volume lower and still enjoy the music.

I also compared the DS-421D to a set of Sennheiser PXC 300 foldable noise-cancelling headphones. The PXC 300 was slightly more effective in killing background noise, but the reason I tend to leave these at home is that they are bulky and use two AAA batteries which give out if I forget to switch them off. The DS-421D is more convenient. As for sound quality, it is close and I might even give 421D the edge.

The DS-421D is mainly for music, but I found the headset functionality useful too. I used it for Skype on a Windows 8 tablet and it worked much better than using the built-in microphone.

Design

image

The design of the DS-421D  is excellent in terms of technology, but I am not so sure about the ergonomics. The length of cable between the ear buds and the controller is short, so you cannot clip the controller to your belt. It must be on your collar or perhaps top pocket. You could leave it dangling, but it is heavy enough to be a nuisance if you do.

Visually, the design looks a bit geeky to me; not unattractive, but I can imagine the DS-421D losing out among the more fashion-conscious purchasers.

Conclusion

Regular traveller who likes music? I recommend you give these a try. Now you can have noise-cancellation and high quality sound and a small, light headset.

Technical addendum

Wolfson’s noise-cancelling system is called myZone ANC (Ambient Noise Cancellation) which the company says uses “feed-forward, rather than the usual feedback systems”.

What is that then? I hunted around and eventually found Wolfson’s white paper on the subject*. Here is an illustration of feedback versus feed-forward:

image

The figure on the left is a feedback system where the microphone is placed between the loudspeaker and the ear. In the feed-forward system the microphone is external so that the external noise is detected, inverted and added to the input. An advantage is that this does not require a sealed enclosure around the ear.

The main problem with implementation is time-aligning the cancellation signal with the input signal. Wolfson’s solution:

By placing microphones at the rim of the headphone, the ambient noise signal can be acquired and driven to the loudspeaker in advance of its arrival at the eardrum, thus compensating for the intrinsic response time of the loudspeaker.

The illustration in the paper shows a ring array of 5 microphones around each headphone, but since the DS-421D is a small earbud I doubt it has such an array. There is only one visible microphone aperture. Still, this gives some indication of the technology used.

Wolfson did not invent feed-forward as far as I know, so its innovation is in the area of how to achieve accurate time-alignment of the cancellation signal.

*The paper is called Ambient Noise Cancellation for Headphones and Headsets. I cannot find a direct link, but if you go here and search for resources for the WM2002 you will find it.

A hit: Wordament on Windows 8 Consumer Preview

Games do not matter; and yet they do, for many reasons. One is that a great game makes you want to pick up a tablet, which means you will probably end up using it for other things as well. I admit, one reason I like the iPad is because it has Funbridge, endlessly entertaining for Bridge players, and not available on any other mobile device (though Funbridge has become expensive and I play it less these days).

If Microsoft is to make a success of Windows 8 then, it needs some excellent games, and Wordament is the best so far. It is not dissimilar to Boggle, a shake-and-find-the-words game which has come to iOS courtesy of EA after enduring popularity in the physical world. Wordament offers a grid of 16 letters and you have to form words by dragging your finger over adjacent letters – I presume this also works with the mouse but have not tried it.

image 

What makes Wordament fun though, in contrast to Boggle, is that after each 2 minute game you get to know how you did versus everyone else who played that game.

image

It is the same as with Funbridge: the fact that you are competing with others, even in a fairly anonymous manner and with no prizes, transforms the game into something compelling.

Three or four exclusive games as good as this, and everyone will want a Windows 8 slate.

Currently Wordament is also available on Windows Phone 7.

Financial Times thrives on HTML 5, paywall, and snubbing Apple iTunes

I spoke to Rob Grimshaw, Managing Director of FT.Com, shortly after Mobile World Congress in Barcelona, where the FT web app won an award for “Best Mobile Innovation for Publishing”.

image

I was interested in speaking to Grimshaw for two reasons.

First, the FT is a publication which has successfully managed the transition from print to online. The latest published results , for the first half of 2011, report that FT Group sales were up 7% and profits up 10%, “enhanced by digital subscriptions.”

Second, the FT took the initiative to bypass Apple’s app store with its onerous subscription terms by remaking its app as HTML5, as reported here .
The award “was the icing on the cake for the whole process,” Grimshaw told me. “When we abandoned the native app and stepped out of iTunes, it was a big commercial gamble, and it was a rueful moment as well because we’d created a beautiful native app and won an Apple design award.”

Was the FT move all about subscription fees, or were there other factors? “It was not all about Apple,” said Grimshaw. “Certainly their 30% tax on subscriptions didn’t make sense to us, because we already have our own platform so why pay somebody else to use their platform? Second, they would have owned the relationship with the customer. That’s important for various reasons, but for example it makes it difficult to manage churn, which is a crucial aspect of a subscription business.

“There were some other reasons. The mobile market would have been problematic if we had to keep developing all our applications for many different  operating systems. The overhead is enormous. It doesn’t stop once you’ve launched the app, you have to keep ugrading and changing.

“HTML 5 offers a way out of that headache by producing code that runs across multiple platforms.

“When you add all of that together, it seems to be smart to go the HTML 5 route even though it was technologically risky because at the time nobody else had done it.”

So what has been the impact of the web app versus the native app?

“A lot of people said, if we leave iTunes we’ll disappear from the world. We haven’t found that to be the case. In the four month period after we launched the web app, from June through to October 2011, our traffic on the iPad and the iPhone increased by over 50%. 1.7 million people have now visited the web application, more than ever downloaded our old iPhone and iPad app combined.

“We have many tools and techniques which help us to promote and build audience in the browser, and they work just as effectively for the web app as they do for our normal web sites.”

Is the success of the web app a reflection of the type of app, which is content-dominated, or will web apps dominate more generally in the mobile space?

“I think that HTML 5 will dominate. The buzz around HTML 5 at Mobile World Congress reinforced that view. It feels to me that there is an unstoppable momentum behind it,” said Grimshaw, mentioning PhoneGap-style native wrappers as well as pure web apps. “The counter argument is that for some of the new features of phones and tablets you have to use native code. However, I think 90% of applications don’t need that kind of support. We produce a very sophisticated app, and HTML 5 covers all the functions that we would ever need to use.”

“Once people discover what they can do within the browser they will start thinking why would you develop in native when it creates all of these headaches.”

As form factors become more varied, do you see a convergence between what you do for mobile and what you do for the wider internet?

“I can see them coming together. I can imagine a day where a single set of HTML 5 code can power our site across the full range of smartphones, tablets and desktop. The only obstacle is that so many browsers on the desktop don’t support HTML 5 fully.

“That doesn’t make all the contexting go away. Now with our mobile development we are dividing screen sizes into four buckets, and the thinking is that we will have to design for those four screen sizes. Device manufacturers are going to carry on producing a device to occupy every possible niche, and as publishers we have to cope with that.”

How important is cloud and mobile to your business, what new opportunities does it offer?

“Mobile is incredibly strategically important. I’m personally convinced that mobile will be the main distribution channel for news in the future. People’s lives don’t stop when they leave their desks or exit their houses. They want to carry on their friendships, their business, their reading. If you have a powerful mobile device that can deliver that, you’re going to gravitate to that device, and pretty soon it does become the main channel.

“We already see the audience migrating onto mobile. About 20% of our page views now come from mobile devices. That could be over half within three years. Figuring out how to present our content, sell our subscriptions, deliver our advertising on mobile devices is hugely important.

“It’s a shift on a tectonic scale. For publishers this is a bigger shift than the shift from print to desktop, and it’s happening faster.

“It does create new opportunities as well. We have a new sales channel, we’re now selling our subscriptions through mobile devices. 15 to 20% of our new digital subscriptions every week are sold directly through mobile devices.

“It gives us the potential to reach new audiences. We’ve seen some good evidence from the mobile operators to show that our audience from mobile is much younger that our audience on desktop or on print. Devices are helping us to reach younger audiences and recruit readers who might be with us for the rest of their lives.”

What about social media and the relationship with the big web portals, Google, Facebook, Twitter?

“I see social media as a parallel trend to mobile. Mobile is the desire of people to take content with them physically. Social media is about the desire of people to take content with them virtually, and equally powerful.

“On the advertising side I find social media a little alarming because of scale. Facebook has a trillion page views a month, which makes them 400 times bigger than the BBC and 1500 times bigger than the New York Times. It’s scale which is unimaginable for most publishers, and they have tremendous insight into their audience. That’s a potent cocktail. And every time someone shares an FT article on Facebook, an extra bit of data builds up on their side that tells them about our readers.

“On the subscription side though it is all positive and they can be powerful sales channels for us. We have big communities in social media, 300,000 odd on Facebook, 1.2 million Twitter followers, and these are to some extend self-selecting marketing audiences, people who stuck up their hand and said we’re interested in the FT.

“We also believe we can find ways to allow people to consume content in the social media environment if they are subscribers. We’re working on finding ways to do that.”

What do you think of paywalls versus free content for newspapers on the web? Does the paywall only work because the FT is a niche publication, albeit a large niche?

“We are very much on the paywall side and unashamedly so, we think our content has tremendous value and people do not object to paying for it. We now have 270,000 digital subscribers and that compares to our newspaper circulation which is around 330,000, so we’ve been successful in building up a paying audience in digital which is now pretty close in scale to our paying audience. It’s been an enormously success business venture for us.

“When you look at the publishers that are giving all their content away, the reason they are giving it all away is in order to build up a bigger audience for advertising. But the scale of the competition in the advertising market is so huge that actually it is a fruitless exercise, unless you can acquire a scale which will give you billions of page views a month. It’s very hard to see how you can build a decent business just from online advertising. The numbers don’t stack up.

“My message to other publishers is not necessarily that you have got to have a paywall, but is that you probably need other ways to make money, other than online advertising.”

What’s in Windows 8 client for desktop users who do not need Metro?

Microsoft, rightly, is making plenty of noise about the Metro-style side of Windows 8, which is great for those using Windows 8 on a touch device. But has the company spent so much energy on that aspect, that there is little left for desktop users? That is arguable; but there are new features on the desktop side, as well as underlying operating system changes that benefit both sides of the dual personality in Windows 8.

Here are some that come to mind. The new copy dialog:

image

and the task manager:

image

and the Explorer ribbon:

image

and Storage Spaces, a new approach to disk management:

image

and SmartScreen which blocks your unsigned apps by default:

image

and Windows to Go that lets you run in isolation from a USB storage device, and other security features including Trusted Boot (malware-resistant boot which uses UEFI 2.3.1), Measured Boot (uses TPM – Trusted Platform Module), and AppLocker which restricts access to files as controlled by Group Policy.

Then there are performance improvements: faster network connections (I have already noticed this when working with the preview), faster boot, longer battery life.

File History is a variation on what we have had before with backup but presented with a common-sense user interface:

image

And Hyper-V, a big feature for power users:

image

What have I forgotten? And is it enough to mitigate being bounced in and out of Metro by the new Start menu – or maybe you like the Metro Start screen better than the old one?