Category Archives: mobile

A great big phone: Samsung Galaxy Mega review

How big can a phone go? Samsung seems to be testing the limits with the 6.3″ Samsung Galaxy Mega. How big is that? Here it is laid over a paperback book:

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In fact, open the book, and the Galaxy Mega proves to be almost exactly the size of the printed area on the page, suggesting that this would make an excellent e-reader. I installed Amazon Kindle and so it does, though the screen is a little too glossy and the battery life too short for perfection.

Hold it to your ear though, and the Mega is big enough to feel faintly ridiculous, outside of places like San Francisco where daft-looking gadgets are the norm. That said, it is slim and smooth in the hands – maybe a bit too silky, it would be easy for it to slip out of your hands – so carries its bulk with good grace.

If you are constantly on the phone, and do not use a headset, the Mega is unlikely to be for you. Still, for many of us voice calls are a long way down the list of reasons for carrying a smartphone. Internet, games, email, text messaging and photography may well be higher.

What about writing and spreadsheeting? I got out my favourite Logitech Bluetooth keyboard, installed OfficeSuite Pro from Mobile Systems Inc, and started to type.

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I can get real work done on this; but I am unlikely to choose to do so. In fact, the screen size is not the problem. There are other issues. One is that the Galaxy Mega should be supplied with a prop-up cover or stand, since for functions like word processing with a keyboard, or watching YouTube or BBC iPlayer, it is best stood up on its side. Another is that the Android OS and its applications seem primarily designed for touch. The on-screen keyboard seems to pop-up even when not required, though ESC usually dismisses it, and getting at the formatting controls is just a bit awkward.

I also found that I could easily out-type OfficeSuite Pro on the Mega. I thought this might be an OS issue, but Infraware’s Polaris Office (which comes free for download with the Mega) is better in this respect, though less good overall than OfficeSuite Pro.

As a productivity device then, the Mega is not quite there and I will still want to take a Surface RT or some other suitable device on the road. It does work though, which has some appeal, and note that these Office suites also work well as viewers for Microsoft Office formats.

The hardware

Open the box, and you will see that, other than size, there is little else notable. Mine came with a 4GB SD card included.

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The device feels solid and well-made. The audio and headset jack is on the top edge, volume rocker on the left, and power on the right. On the front, at the base, is the home button. There are also soft buttons to its right and left for Menu and Back. These are backlit, but the backlight is usually off, which means you have to remind yourself at first that they really are there. I am not sure why Samsung does not put a little etching to indicate their presence.

The screen is great, though I would prefer less gloss, but it is bright and responsive so no real complaint.

The camera is decent but unspectacular. Good enough that most users will be happy, but not good enough to attract photo enthusiasts.

Battery life is decent, though not outstanding. 24 hours of normal usage will be fine, but over two days you will likely need a charge.

One thing worth emphasising: the Galaxy Mega may be bigger than the S4, but it is less powerful. The S4 has a quad-core 1.9GHz chipset, 13MP rear camera, 16GB memory, 1920×1080 resolution, and so it goes on. You are going to buy the Mega over the S4 for only two reasons: price, or because you really want that big screen.

Software

The Galaxy Mega runs Android 4.2 Jelly Bean with Samsung’s TouchWiz interface. I doubt anyone will have trouble with basic navigation, but it fails to delight.

One of its notable features is called Multi-Window. This runs as a pull-out application launcher, by default docked to the left of the screen. Here is the tab, which annoyingly obscures some text:

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and here it is pulled out:

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If you perform the right gestures with the right apps (not all of them work) you can get two apps running side by side by pulling them out from the bar:

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The vertical bar lets you resize the apps freely.

I think this whole thing is a mistake. While having two apps to view seems useful, even the Mega’s screen is not large enough to make it work with desktop-style convenience, and Android apps are designed for full-screen use. Nor do I like the bar as an alternative app launcher; it is unnecessary and gets in the way. This is another example of an OEM trying to improve an OS and making it worse. It is not too bad though, as you can easily disable it (drag down from the top and tap Multi-Window so it fades).

Incidentally, I had trouble getting a screenshot of the multi-window bar. The normal approach failed as touching any button makes it retreat. I used the deprecated DDMS in the ADK (Android Developer Kit). This required finding the Developer Options on the device. Bizarrely, you enable Developer Options by repeatedly tapping Build number in About Device. Odd.

Samsung store and apps

In its effort to make its devices distinct from other Android devices, Samsung is building its own ecosystem, including the Samsung app store which is prominent in the default configuration.

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What is the value for the user in this, given that the official Google Play store is also available? None, other than that it is good that Google has some competition. That said, this is where you can get Polaris Office for free, which is worth having.

Similar examples of duplication versus Google’s ecosystem are evident elsewhere, for example Samsung’s ChatOn versus Google Talk (now Google+ Hangout), though ChatOn does not do voice or video; and Samsung cloud backup versus Google’s cloud backup. For example, photo backup to Samsung’s cloud (once you register) is on by default; but this feature is also available in Google+, for Google’s cloud.

Overall this is confusing for the user and I am not sure how this game ends. It contributes to a sense that Android remains messy and disorganised versus Apple iOS or even Windows Phone, though in compensation it has wonderful functionality.

Samsung Air View is an attempt to bring the benefits of mouse hover to a touch interface by detecting the finger over the screen. For example, you can preview an email message.

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Plenty of potential here; though I found it unreliable. I still have not got magnification in web pages to work, despite turning this on in settings.

WatchOn lets you control your TV via an app that shows what is on. This worked for me though it feels like solving a problem I do not have.

The Music app isupports DLNA; but while it detected my Logitech Media Server I had trouble playing anything without stuttering.

Summary

There is a lot packed into the Mega and I have not done it justice above, but picked out some highlights. It is highly capable; but I hesitate to recommend it unless the combination of a large screen and a smartphone is perfect for you; if you do lots of web browsing, email and YouTube, but not many phone calls, or if your eyesight is such that having everything a bit larger is an advantage, it could be just the thing.

The disappointment is that Samsung has not made more sense of the large screen. The Multi-Window feature is not good, and in the end it just feels like a big phone. The fact that its spec is well behind that of the Galaxy S4 is another disadvantage.

The Galaxy Mega also exhibits the Samsung/Android problem of duplicated functionality, contributing to a user experience that is less tidy and more confusing than it needs to be.

Personally I am hopeful for the day when a single device will simplify my life and I will no longer have to carry phone, camera and tablet or laptop. This one does not get me there; but maybe with a bit more refinement a future iteration will.

Technical summary

  • Android 4.2.2 (Jelly Bean)
  • 6.3″ 1280 x 720 LCD screen
  • USB 2.0
  • MicroSD slot
  • MHL support (enables HDMI out from USB port)
  • GPS and GLONASS
  • 720p video supports MPEG4, H.263, H.264, VC1, WMV7 etc.
  • Cameras: 8 megapixel rear, 1.9 megapixel front, LED Flash
  • Video recording up to 30fps
  • Audio support including MP3,AAC,WMA,FLAC,OGG etc.
  • Qualcomm Snapdragon 400 with Krait 1.7GHz dual core CPU and Adreno 305 GPU
  • Comms: FDD LTE, HSPA-PLUS,HSDPA,HSUPA,EDGE,GPRS,FDD LTE,802.11 a/b/g/n/ac,Bluetooth 4.0 LE,NFC
  • RAM: 1.5GB
  • Storage: 8GB on board
  • 3200mAh battery
  • Size: 167.6 x 88 x 8mm
  • Weight: 199g

Acknowledgement: thanks to Phones4u for loan of the review sample.

Review: Innergie PocketCell pocket battery charger: elegant design though limited capacity

Smartphone battery life has marched backwards, or so it seems: my ancient HTC Desire still lasts longer on a full charge than my newer Nokia Lumia 620 or Sony Xperia T. Another problem is tablets: battery life is decent compared to a laptop, but it is easy to get caught towards the end of the day or on a plane with an exhausted battery.

The solution, if you cannot get to a charger, is one of those pocket chargers for topping up your device. These are popular promotional giveaways, which means I have a drawer full of them (or would if I had kept them); but many are rubbish: bulky, fiddly with lots of assorted adapters to cope with different phones, and some with pointless adornments like solar panels.

I make a partial exception for a PowerTrip charger I received recently, which has an impressive 5700mAh battery, but it is still ugly, comes with three cables, and has silly extras like a solar panel and ability to work as a memory stick.

By contrast, the Innergie PocketCell is the first charger I have seen which has immediately impressed me with its design.

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There are only two pieces you need to carry with you, the small battery pack itself and a clever three-in-one cable in which the adapters snap together, so you can charge a device with Mini-B or Micro-B USB (the two popular types), or an Apple 30-pin dock connector (if you have an iPhone 5 or another device with the new Lightning Connector you are out of luck unless you have an adaptor).

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The same connector also serves to charge the PocketCell, using one of the many USB mains chargers you almost certainly already possess, or by plugging into a PC or Mac. The PocketCell has a USB Type A socket for output, and a Micro-B for input, so you cannot easily get it wrong.

On the side of the PocketCell is a button which you press to discover the current charge. It lights up to four LEDs, to indicate the level of charge remaining.

Battery capacity is 3000 mAh; not as good as a PowerTrip, but decent considering that it is less than one-third the size and much lighter (72g/ 2.5oz).

I tried the PowerCell on an iPhone 4 with a fully expired battery (at least, expired to the point where it would not switch on).

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The phone charged successfully, during which time the PocketCell got somewhat warm, but with impressive speed of charge. After the charge the PocketCell was pretty much exhausted.

The PocketCell supports 2.1 amp fast charge, which means it is fine for charging an iPad or other tablets with USB power.

The small size, nice design, and effective charging of the Innergie PocketCell means this device might actually find its way into your bag. The downside is that it is more expensive (especially in the UK) than some other portable chargers with equal or greater capacity, but its elegance and usability is worth a bit extra.

While I recommend the device, check that 3000 mAh is sufficient for you before purchase. I have also heard that the three in one cable is a little delicate, though you can get replacements if necessary or use a standard USB cable.

 

Review: Bayan Audio Soundbook Bluetooth dock

The Bayan Audio Soundbook is a portable wireless speaker system for your smartphone, MP3 player, tablet or laptop. Oh yes, and an FM radio too.

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It measures 160 x 88 x 38 mm –  chunky for a portable unit, and at 530g not that light, though heavy is often good when it comes to audio. Not something for a pocket or small handbag, but fine to tuck in your case.

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The unit feels solid and has an unusual design. The front flaps down and folds back to make a stand, and the action of opening it also switches the device on. Hence the Soundbook name: open and play.

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This is a Bluetooth 4.0 device, and supports A2DP and aptX for high quality audio. Pairing your smartphone is a snap, with no codes involved. It also supports NFC (Near Field Communications), which worked well using a couple of Android devices I tried, a Nexus 7 tablet and a Sony Xperia phone. Just tap against the NFC logo on the underside of the flap, and a dialog appears to confirm the connection.

The Soundbook, in combination with your mobile, is also a speakerphone. There is a built-in microphone, and it behaves like a Bluetooth headset, pausing the music to let you take a call and resuming afterwards.

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You can also connect without Bluetooth, using an input on the rear. Finally, there is an output jack socket so you can use the Soundbook as a wireless input to your hi-fi.

Battery life is up to 10 hours for radio or wired connections, shorter if you are using Bluetooth.

The USB power connector is the Mini-B type. A shame that Bayan did not choose the Micro-B standard which is now more common.

So how is it? It seems a lot of thought has gone into the design and the flexibility is impressive. The actual sound quality though is only so-so, thanks to the small 1″ internal speakers, and lacking in bass despite a 2″ passive bass radiator. It is stereo, though you will not notice unless you are very close and I wonder if Bayan should have borrowed an idea from Logitech’s excellent Squeezebox or UE Radio, and gone for mono. At maximum volume it is pretty loud though rather strident.

Still, this is all a matter of expectations. It is miles better than the tinny speaker built into your smartphone or tablet, and the speakerphone feature is useful.

The FM radio is not too good unless, perhaps, you are particularly close to the transmitter. Bayan says there is “an advanced integrated FM antenna” but in practice I found it difficult to get decent reception other than for a couple of local stations, and even then only after careful placement. There are no presets; you have to press and hold tune up and tune down buttons to scan for channels, which is inconvenient.

You cannot switch between Bluetooth sources other than by disconnecting the current source in order to connect another. However, it will remember up to 4 pairings at a time.

Pros and cons

The Bayan Soundbook is nicely designed and supremely flexible. I particularly like the speakerphone capability, which means you can stick this on your desk, enjoy the music, but still take hands-free calls.

That said, if this is a device for a desk, Bayan should have made it a bit larger and bumped up the sound quality.

This is best for portable use then, for which it is not bad, though a little bulky and heavy. I could more easily forgive that if the sound quality were just a bit better.

Appcelerator plans to rethink Titanium architecture, standardise on WebKit JavaScript engine

Appcelerator CEO Jeff Haynie has posted about his plans for Titanium, the company’s cross-platform mobile development toolkit.

The plan is to completely rewrite the core engine, while maintaining a mostly-compatible API. Central to the plans is the idea of using one JavaScript engine on all platforms:

With Ti.Next, we’ve created a small microkernel design that will allow us to have minimal bootstrap code in the native language (C, Java, C#, etc) that talks to a common set of compilers, tools and a single JavaScript Virtual Machine. We have found a way to make the WebKit KJS VM work on multiple platforms instead of using different VMs per platform. This means we can heavily optimize the microkernel (herein after called the “TiRuntime”) and maintenance, optimizations and profiling can be greatly simplified. We’re talking about ~5K LOC vs. 100K LOC per platform.

This will make it possible to share almost all the Titanium code itself across all platforms. The Titanium runtime itself will be shared code written in JavaScript.

Appcelerator says that Titanium code will be “faster than native code in most situations.”

No date for Ti.Next is given though according to this slidedeck the plan is to have the “first set of developer builds available soon to GitHub repo – possibly in the next 45-60 days”. It adds, “production builds are a ways away.”

Using a WebKit JavaScript engine on Windows Phone, for example, sounds interesting.

Mobile developer survey: Apple iOS most profitable platform, but even Windows Phone is viable

Vision Mobile has released the results of a survey of 6000 mobile developers, sponsored by Blackberry and Mozilla.

Reading through the survey reminds me that despite the critical importance of apps to mobile platforms, surveys which look at developer intent are poor predictors of the future health of specific platforms. High interest or even affection for some new platform tends to dissipate quickly if platform adoption is poor.

Developers influence the success of a platform by developing (or not developing) desirable apps, but this is only one among many factors. Others include:

  • Mobile operators: which devices are they promoting and subsidising most?
  • Devices: which has the right blend of looks, usability and features?
  • Fashion: which smartphones are my friends using?
  • Price: which devices are best value?
  • Marketing: which vendor is doing the best job?
  • Enterprise: in business, security and manageability are important

The report confirms the dominance of iOS and Android and is generally down on Windows Phone while there are more optimistic remarks than I had expected about Blackberry 10 and Firefox OS (but note the sponsors).

Here is a stat that caught my eye though:

Monthly Revenue per developer per platform:

  • $5,200 iOS
  • $4,700 Android
  • $3,600 Windows Phone
  • $2,900 HTML5
  • $1,200 Blackberry 10

There is more money in iOS and Android, but Windows Phone and to some extent HTML5 is financially viable too. On niche platforms like Windows Phone, I guess there is a benefit in having less competition.

DTS Headphone X surround sound from stereo is astonishing though Z+ music app disappoints

I first heard the DTS surround sound from stereo demo at this year’s Mobile World Congress in Barcelona. The technology is called Headphone X. It was astonishing. You went into the Qualcomm Snapdragon 800 theatre – it was in association with Qualcomm become some DTS technology is baked into the latest Snapdragon chipset – sat in a plush armchair, and donned stereo headphones.

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The next thing you knew, sound was coming from front left. Then front right. Then rear left. The illusion was amazing, and I was not the only one who removed their headphones temporarily to check that they really were the sole source of the sound.

I interviewed the DTS folk about the technology, and also spoke to the guys at Dolby. Nothing new, said the Dolby folk, we’ve had virtual surround sound for years. Yet, the demo at the Dolby stand fell far short of what DTS was showing.

Now you can try it, if you have an Android or iOS device. Download the Z+ app and listen to the demo.

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I tried this on someone today, and his “Wow!” reaction showed that the demo is still astonishing. You know it is an illusion, but it sounds as if you are seated in the middle of a room with five or more speakers.

If DTS has proved that surround sound from stereo is possible, what are the implications? Surround sound has not failed exactly, but its inconvenience has limited take-up. Many surround mixes of music albums are now hard to find, because they were made for long out of print SACD or DVD-Audio releases. What if you could easily download all these mixes and enjoy them with stereo headphones or earbuds?

An enticing thought, but there are caveats. The Z+ app, for example, is disappointing once you get beyond the demo. The only album it plays is the Hans Zimmer soundtrack to the Superman film, Man of Steel. One track is included for free, and the others are in-app purchases. It sounds good, but the surround effect is less convincing than it is in the demo. I heard better music demos in Barcelona. I also get superior sound on the iPhone than on the iPad (it is an iPhone app), though I might be imagining it, and in both cases I get occasional stuttering, though that may be because I am not testing on the latest generation Apple hardware.

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An app that only plays one album is not a revolution in sound, and if this is to go mainstream, DTS needs to sell its technology to one of the major music download or streaming services and have it built-in to the client app. It has made a start, with its Qualcomm deal which is meant to be in shipping chipsets from “the second half of 2013” according to the information in Barcelona. My guess is that any problems with stuttering will be removed when there is hardware support.

How does it work? The DTS guys told that it “it’s psychoacoustics. You’re triggering the brain with responses that induce it to say, this is from here. It’s a combination of timing and frequency. That’s traditional virtualisation.” After that, they explained, they apply room acoustics that take the illusion to another level. This could be the room acoustic of the studio, achieving a holy grail for audio engineers, or that of the listener’s own room or a concert hall, for example. The room acoustic can be user-selectable, though this is not a feature of the current Z+ app.

There is a caveat that might upset hi-fi enthusiasts. Think about it. Virtual surround sound is delivered in stereo, which seems impossible, but then again we only have two ears. Our ears are designed to hear sounds more clearly if they are in front of us. Therefore, to simulate a sound coming from behind you, do you need to make it less clear?

I put this point to a guy from DTS, that parts of the music are in a sense deliberately distorted or muffled. “That occurs naturally by our head,” I was told. So is the fidelity of the sound reduced in order to achieve the surround illusion? “No differently than speakers in a surround system would do anyway,” he said.

Another caveat is that, by design, the system only works with headphones. Of course, if you have a full surround system in your room, you can play surround mixes in the normal way, turning to the DTS technology only for headphone listening. Headphones are also unable to recreate the effect of a sub-woofer which you can feel in your chest. “It’s a physical element. We’re not going to be able to replicate it,” said DTS.

Headphones are unbeatable though if you want to recreate the acoustic of a different room, such as the studio where the music was mixed. Further, for a mass market, delivering surround sound through a mobile device and standard earphones is the right approach.

The Z+ app is disappointing, but I would nevertheless encourage anyone with an interest in audio technology to download it and try the demo. Headphone X has huge potential and I shall follow its progress with interest.

Review: Acer Iconia W3 with Windows 8.1 Preview

Attendees at Microsoft’s Build conference last month were given an Acer Iconia W3 tablet, presumably because it is the earliest examples of Windows 8 on an 8″ tablet. I find it hard to assess; it seems good value but is a frustrating device.

The specs in summary:

  • Processor: Intel Atom Z2760 1.50 GHz Dual-core
  • Memory: 2GB
  • Storage: 64GB SSD
  • Card slot: MicroSD up to 64 GB
  • Display: 8.1″ Active Matrix TFT Colour LCD WXGA 1280 x 800
  • Graphics: Intel Graphics Media Accelerator HD, shared memory
  • Wireless: 802.11b/g/n, Bluetooth
  • Ports: HDMI, Micro USB, headset/speaker jack
  • Cameras: Front and rear
  • Microphone: Yes
  • Battery: 2-cell Li-Polymer 6800 mAh
  • Size and weight: 11.4 x 134.9 x 219 mm, 500g
  • Price: Around £350 or $430

Since this is an x86 device, it comes with full Windows 8.x, not the locked-down Windows RT edition. My guess is that Acer did this because Windows RT has been a hard sell, thanks to the poor selection of Windows Store apps on offer, indifferent performance, and confusion among customers when they discover that none of their existing Windows apps will run.

On the other had, do you really want full desktop Windows on an 8.1″ device? I view it with mixed feelings. Technically it runs well, and means that you have amazing capability in a small and highly portable device. The case against is that desktop Windows is designed neither for touch, nor to run on such a small screen. In order to use it, you need good eyesight and ideally a keyboard and mouse. The mouse is especially important, since targeting small desktop icons with fingers (at which I have become quite adept on larger Windows slates) is a real challenge on this tiny display.

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There is a matching Bluetooth keyboard/dock (included in the picture above) which is available for around $80 and which was also handed out at Build. The underside of the keyboard forms a kind of case.

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I am typing this review, naturally, on this very keyboard, and I am would not want to tackle it with only the on-screen keyboard. It feels cheap and plastic though, and I saw one Build delegate struggling with a broken key after only a day of use. Keyboards are quite delicate (some more than others), and arguably it would make more sense to protect the keyboard with the tablet, than the tablet with the keyboard.

Another issue is that the Bluetooth keyboard does not include a trackpad, perhaps because it would require a docking connector rather than just Bluetooth. However as mentioned above, the lack of a mouse is equally troublesome in desktop Windows. Therefore I have plugged in a USB mouse in order to work on this review.

Of course, once you have loaded your bag with keyboard and mouse as well as tablet, you begin to wonder whether a conventional laptop would have been easier. I admire Microsoft’s Surface design, where the keyboard cover does include a trackpad, and where the keys on the Type cover are folded inside the cover and therefore protected in your bag. The Surface Pro is far more expensive, but Surface RT not so much, and I suggest that Surface RT is a more satisfying product despite its locked-down desktop, especially with Windows 8.1 which includes Outlook.

The Iconia W3 also has a grainy screen. It is usable, but the worst screen I have seen for a while, and not helped by a high-gloss reflective surface.

Annoyance number three is the micro USB port. Few devices expect to find micro USB on the PC side, so you will need an adaptor. The Build handout included one, but I suspect this is not in the box by default. Even with an adaptor though, it is a nuisance, though I appreciate the difficulty in including a USB A port on a slim device like this.

Performance is no more than so-so, which is what you would expect from the Atom CPU. On SunSpider 1.0, for example, with IE11, the W3 scores 671.5ms, better than Surface RT at 1029.2ms but behind Surface Pro at 209ms. I think it is good enough for a device of this kind.

The device does get uncomfortably hot though, in an area at back right which I presume is close to the CPU.

The W3 does have its plus points. Battery life is good, Office Home Premium is included in the price, and it is what it claims to be: a small tablet capable of running full desktop Windows. That means you can use VLC to watch videos on a flight, or Live Writer for writing blog posts, or FileZilla for FTP, or Putty for SSH, to mention a few utilities that I miss on Windows RT.

Making sense of this device means reversing your thinking about Windows. You should plan to spend most of your time in the “Modern” tablet user interface, while occasionally dipping into the desktop. If that mode of working makes sense for you, and you want an 8.1″ device, the Iconia W3 is a reasonable purchase. Take note of all the caveats though. A close look at this device makes you realise why Microsoft embarked on the Surface project.

Not just Instagram: the Windows Phone (and BlackBerry, Firefox OS) app problem

I like the Windows Phone OS and use one day to day. However it has become impossible to do my job in technical journalism without either an Apple iOS or Android device alongside it. The reason is that I review gadgets and find increasingly that they come with app support – but only for iOS or Android.

The Fitbit exercise tracking gadget, for example.

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Or the Corsair Voyager Air wireless hard drive, almost inaccessible from Windows Phone (you can do it with a firmware update and DLNA).

 

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Or the Seagate Wireless Plus. Actually this one is better as it has a web UI, but no app.

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My bank is Nationwide and has an app – uh oh.

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It’s not just Instagram.

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Where do Microsoft and Nokia go from here? Or other contenders like BlackBerry and Firefox OS? The answer of course is to sell lots of devices so that discontented users beat up the companies that do not support them. But selling lots of devices is difficult when the customer says, “it’s a nice phone, but it does not work with my portable hard drive. Or my bank. Or my Fitbit.”

The Mac survived versus the PC for many years with this kind of problem. It takes a loyal customer base and excellent 1st party and niche apps. There are still areas of strength which Microsoft and its phone partners could exploit (though they have been poor at this to date). Enterprise integration with Windows Server and System Center. Consumer integration with Xbox.

If the company can get it right with Windows tablets that would help too, especially combined with unification of the Windows 8 and Windows Phone app platforms.

Unfortunately for Microsoft though, the market has already decided that only two mobile platforms matter, and that will not be easy to change.

Acer announces 8.1” Windows tablet – but will desktop Windows work in this format?

Acer has announced an 8.1″ Windows tablet, the Iconia W3:

  • Intel Atom 1.8Ghz dual-core Z2760 CPU
  • 8 hr battery life
  • 1280 x 800 screen
  • 2GB RAM
  • Front and rear 2 MP cameras
  • Micro HDMI
  • Bluetooth 4.0
  • GPS
  • 32 or 64GB storage
  • Micro SD
  • Bundles Office 2013 Home and Student
  • Optional keyboard $79.99
  • $379.99, available this month

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Anything wrong with this picture? Certainly it could be handy for using Windows on the go, being more compact than a Surface (though how much more, if you include the keyboard?) and much cheaper than Surface Pro.

There are some snags though. This device runs full Windows 8 rather than Windows RT, the ARM version, so you can run all your desktop apps; but many will be no fun to use on an 8.0″ screen, or without keyboard and mouse. The Modern – that is, Metro-style – apps should be fine, but the Windows 8 app ecosystem is still weak so you may struggle to get by on those. There is Office – and it is smart of Acer to bundle Home and Student – but will you be squinting to use it on such a small screen?

My hunch is that Windows will not sing on small tablets until there is a version of Office for the Modern UI.