Category Archives: gadgets

Garmin vs Apple Watch: why I switched

I was a smartwatch holdout for many years, on the basis that the short battery life would be annoying (my previous watch had a 10 year battery) and that the utility of a smartwatch is limited; mainly I just need to know the time. The big feature of a smartwatch of course is health tracking but that was not something I felt I needed.

Two and half years ago I succumbed and bought an Apple Watch 7, partly to see what I had been missing, but it also nearly coincided with taking up running.

Apple Watch during a run

I used the Apple Watch from mid-2022 until January this year, to track my runs and monitor my fitness. If you are a runner you will know that you want to track your pace and distance as part of training, and if you have any interest in the data and science of running, then other things like heart rate zones, V̇O2 max and so on.

There is also the matter of listening to music while running. I enjoy this, though earbuds are controversial because of the need to pay attention to your surroundings especially on roads with traffic. I am a fan of bone conduction headphones which let you listen without blocking your ears at all; and UK Athletics, the official body for running, permits bone conduction headphones in races at the event organiser’s discretion.

The integration between the Apple Watch and iPhone is not as smooth as you might expect when it comes to music, or perhaps it is just a hard problem. If you have headphones paired to the iPhone you can control the music from the watch, but you will not get announcements about your pace and distance progress. The solution is to pair the headphones to the watch and not to the iPhone. Then you get both music and announcements, by default every km or mile (depending on preference) you are told your pace. There is also a buried setting that lets you set a playlist for workouts, that starts automatically when you start the workout and can play in random order. In case you have not found this setting, it is in the Watch app on the iPhone under Workout – Workout Playlist.

That all sounds good, but I gradually got frustrated with the Apple Watch for running. Here are the specific issues:

Starting a run (or other workout) is a matter of pressing the side button, selecting workout, scrolling to the workout you want (usually Outdoor Run for me), and tapping. Depending where you tap, you may be asked what type of run you want, open, goal-based, route, or all. Or it may just do a brief countdown and start. All sounds reasonable; but imagine that it is a cold wet day, you are wearing gloves, and about to start a race. Scrolling and tapping successfully is difficult with gloves and worse in the rain. All the above is fiddly, when what you want to do is just start the workout and get on with the race.

GPS accuracy I found not very good, especially early on when I had an iPhone SE. It would consistently under-report the distance so that a 5K race showed as 4.8K, for example. Apple Watch has GPS on board but version 7 and earlier use the GPS on the iPhone to save battery, when available. I replaced the iPhone and accuracy improved, so perhaps I was unlucky, but I still noticed anomalies from time to time. In fairness, it can be difficult with things like trail running under trees and so on.

Annoying bugs include the watch starting and ending run segments for no reason I could see, music volume resetting after a pace announcement, music playback occasionally not starting, and worst of all, the workout ending before the end of a race despite turning off the auto workout start and stop features (which never work reliably). Most of the time it worked but I never felt I could completely trust it.

Battery life is an issue. If you leave the default of the display being always on, the Watch 7 will barely last a day, and less than that if you run with music. It will do a half marathon if you start with a good charge but not a full marathon (not that I have done one); but I did find it running out of charge when training towards the end of the day. I gave up on sleep tracking because it was easiest just to stick the watch on the charger all night; with a bit of discipline you can charge it before heading to bed but of course that will mean it is not fully charged the next morning. I set the display to be off by default which improves matters a lot.

Most runners wear other types of watch, the most common being a Garmin. In January this year I decided to try a Garmin and got a Forerunner 265, a mid-range model.

Garmin differences and advantages

Garmin Forerunner 265

The Garmin has a button top right labelled Run. Press it and it searches for GPS; when found it goes green. Press it again and the run starts. Press it again and the run stops. It is easy to operate even with gloves and in rain; and touch control is disabled during workouts so there is no risk of inadvertent taps – which are a possible cause of some of the Apple Watch issues.

The second big improvement with the Garmin is the battery life, which is around a week. That means I can track my sleep and the watch is ready for a marathon (even though I am not). Battery life does reduce if used intensively, for example with GPS and music, but still a vast gain over Apple Watch.

Music is a bit of an issue on the Garmin if you use Apple Music, since it is not supported. The only solution is the old-school method of copying MP3s to the device. On Apple Garmin makes this difficult by insisting you use Garmin Express, which only recognizes the “iTunes” library, now Apple Music. I still have a ton of CDs ripped to FLAC and my solution is to select some FLAC files, copy them to a temporary location, convert them to MP3 (I used ffmpeg), add them to the Apple Music library, copy them across with Garmin Express, then remove them from the Apple Music library. There is probably an easier way.

On the plus side, music playback works really well and I do not get the volume issues I had with Apple Watch. Tracks are shuffled by default though the algorithm seems not quite as good as on Apple Watch, and tracks can repeat too soon. There is no auto-start. Controlling music is easy: just hold down the bottom left button and the music screen appears. As with Apple Watch, you get pace and distance announcements as well as music.

Fitness statistics are better on the Garmin. V̇O2 max and heart rate zones is an interesting one. V̇O2 max is an interesting statistic but not essential to know, but heart rate zones are important to training. All these figures depend on the “Maximum heart rate” (MHR) which is traditionally calculated as 220 minus age. However this formula is a crude way of calculating MHR as it assumes everyone is roughly the same, which is not the case.

Apple Watch gives you the option to enter your own MHR rather than use the formula. However it’s not that easy to find out and will change over time so that is not ideal.

The Garmin though will auto-detect your MHR which strikes me as a better approach. According to the docs:

Auto Detection can calculate your maximum heart rate value using performance data recorded by the watch during an activity. This value may differ from an observed lower value recorded by your watch as the feature can determine a different value based on a proprietary algorithm.

In my case I seem to have a higher than average MHR and as a result the Garmin is giving me more plausible data for heart rate zones and V̇O2 max. Note though that smartwatches are not reliable for this and as the Garmin docs also say “the most accurate method to measure your maximum heart rate is a graded maximum exercise test in a laboratory setting.” There is also a suggestion for calculating it with a running test.

I still think the Garmin auto detection is preferable to the Apple Watch approach. In practice the Garmin has given me a higher figure for both V̇O2 max and MHR.

The Garmin is more pro-active than Apple Watch in assessing your fitness and making recommendations. There are features like Training Readiness, Stress measurement, Body battery, and more. When you start a run, the Garmin will recommend a training run or recommend that you rest instead (you can disable this feature if you prefer). The Garmin will also assess the Training Effect of a run, divided into aerobic and anaerobic impact scores. Another interesting metric is recovery time which assesses how long you need to rest before another high intensity training effort. It is hard to say how reliable these various indicators are (and there are more that I have not mentioned) but I feel they have some value, and should improve in accuracy over time.

Apple Watch advantages

The Apple Watch is a general-purpose smartwatch, whereas the Garmin is a fitness watch and the Forerunner series designed specifically for running – so it is not surprising that the Garmin has advantages for runners.

The Apple Watch looks nicer and less geeky, and as you would expect integrates better with an iPhone. Features like Camera Remote are handy, as is turn by turn directions. You can dictate a message into the watch, which is not possible with the Garmin. I miss the integration with Apple Music.

Apple Watch workouts appear on the paired iPhone under Fitness. If you integrate with Strava you can choose which workouts to import from the Strava app. If you integrate the Garmin with Strava it either imports all, or none of your workouts. This is a nuisance as it clutters Strava to import every single little workout or repetition. The best workaround I have found is to import none, and then import the ones you want manually via export from the Garmin Connect web application. Another idea is to import all, and immediately delete the ones you do not want. Either way, Apple Watch is preferable in this respect.

Price-wise, a Forerunner 265 costs £429.99 which is more than a basic Apple Watch 9 at £399 and much more than Apple Watch SE at £219. The Apple Watch Ultra though, which I understand is better for fitness tracking, is much more expensive at £799. Even the high end Garmin Forerunner 965 is less, at £599.99. There are cheaper Garmins as well: the Forerunner 255 is apparently a decent choice at £299.99, with most of the features of the 265 but an inferior screen and no touch control.

Some reflections

I am writing from the perspective of a runner. I do not think you should consider a Garmin over an Apple Watch if you are not looking for a sports watch. Then again, I still feel that smartwatches have disappointing utility if you exclude the fitness/health tracking features.

That said, the Garmin does illustrate the advantages of physical buttons over touch control, and the greater efficiency of a custom embedded operating system over iOS (or strictly, Watch OS).

What is the Garmin OS? There are some clues in this 2020 interview with one of the developers, Brad Larson, who said it is “a full custom OS … OS is almost stretching it. It doesn’t support multiple processes, it does threading and memory management but it doesn’t multi-process, but that’s what’s necessary. Most of our codebase is still in C … we’ve been pushing for the UI framework which sits on top of everything to be C++.”

I do not know how much has changed since then but suspect it would be a disaster if Garmin were to adopt Android Wear OS, for example, with the inevitable bloat that would come with it.

It also seems to me that Apple could significantly improve its watch from a running perspective with a little effort, applying its corporate mind to simple things like the challenge of starting a workout in typical running conditions.

As of now, I recommend Garmin over Apple Watch for running, based on my experience.

The era of tiny PCs: 400g and smaller than a paperback book

My work PC for the last few years has been a 2018 HP Omen gaming PC which has been brilliant; I have replaced the GPU and added storage but everything still works fine. That is, it used to be, until I reviewed a mini PC which has surprised me with its capability – not because it is exceptional, but because everyday technology is at the point where having something bigger is unnecessary for everyday purposes other than gaming.

Mini PC with paperback book and CD to show the size

The new PC is a Trigkey S5 with an AMD Ryzen 5560 CPU, 500GB NVMe SSD and 16GB DDR4 RAM, and currently costs around £320. Its Geekbench CPU score is better than my 5-year old HP with a Core i7.

GPU score is way less than the old HP.

Still, there is support for three displays via HDMI, DisplayPort and USB-C and 4K/60Hz is no problem.

Inside we find branded RAM and it does not look as if the components are shoe-horned in, there is plenty of space.

The power supply is external and rated at 19v and 64.98w.

Expansion is via 4 USB-A ports, one USB-C, and the aforementioned HDMI and DisplayPort sockets. There is also an Ethernet port, and of course Bluetooth and Wi-Fi.

Operating system? Interesting. It is not mentioned in the blurb but Windows 11 happens to be installed, but with one of those volume MAK (Multiple Activation Key) licenses that is not suitable for this kind of distribution (but costs the vendor hardly anything). When first run Windows setup states that “you may not use this software if you have not validly acquired a license for the software from Microsoft or its licensed distributors,” which you likely have not, but Trigkey may presume that most of its customers will not care. I recommend installing your own licensed copy of Windows as I have done, or your preferred Linux distribution.

Windows does run well however and 16GB RAM is enough for Hyper-V and Windows Subsystem for Linux (WSL) 2.0 to run well. Visual Studio 2022, VS Code, Microsoft Office, all run fine.

I am not suggesting that this particular model is the one to get, but I do think that something like this, small, light, and power-sipping, is now the sane choice for most desktop PC users.

AverMedia LiveGamer Ultra 2.1 – excellent capture card and getting better

This capture device is a neat device packaged in an unnecessarily bulky box – though to be fair the cables take more space than the capture box. It is called Ultra 2.1 because it supports HDMI 2.1, though not at the highest resolutions of which HDMI 2.1 is capable. However since an Xbox Series X or a PlayStation 5 supports up to 4K 120Hz, the Ultra 2.1 with passthrough at 4K 144Hz and support for HDR (High Dynamic Range) and VRR (Variable Refresh Rate) seems plenty good enough. I was able to capture at 3840 x 2160 at 60Hz using OBS (Open Broadcaster Software) with very low latency. 

AverMedia Live Gamer Ultra 2.1

Some features of the product are not quite ready though. Support for Avermedia’s easy to use RECentral software is not coming until the first half of 2024, according to the support page, and passthrough resolution will be enhanced to add 3440×1440 100hz in a forthcoming firmware update. Similarly, macOS support is promised before the end of 2023.

I got good results even with the product as it is though. The device is very easy to use (even if OBS is a bit fiddly) and I was glad to see that the supplied HDMI cable is fully certified. The box is USB powered, requiring a USB 3.2 Type-C port; it does not require any additional power. There is also a 4-pole audio cable supplied which can be used with a headset or controller, though I did not try this.

The box has lighting effects which to my mind are rather pointless but you can control this through the AverMedia Gaming Utility, a download from the AverMedia site. This utility can also update the firmware, which was the first thing I did. Downloads are available here.

A high quality capture box which gave me excellent results from a PS5.

Full specs:

  • Interface: USB 3.2 Gen 2 Type-C (10Gbps)
  • Input & Output (Pass-through): HDMI 2.1
  • Max Pass-Through Resolution: 2160p144 HDR/VRR, 1440p240 HDR/VRR, 1080p360 HDR/VRR
  • 3440x1440p100hz and other ultrawide resolutions promised via firmware upgrade on Nov 16th with others to follow
  • Max Capture Resolution: 2160p60
  • Supported Resolution: 2160p, 1440p, 1080p, 1080i, 720p, 576p, 576i, 480p, 480i
  • Video Format: YUY2, NV12, RGB24, P010(HDR)
  • Dimension (W x D x H): 120 x 70 x 27.6 mm (4.72 x 2.76 x 1.09 in.)
  • Weight: 115 g (4.06 oz.)

System requirements:

  • Windows® 10 x64 / 11 x64 or later
  • macOS support promised by the end of 2023.
  • Desktop: Intel® Core™ i5-6XXX + NVIDIA® GeForce® GTX 1060 or above
  • Laptop: Intel® Core™ i7-7700HQ + NVIDIA® GeForce® GTX 1050Ti or above
  • 8 GB RAM recommended (Dual-channel)

Surface 9 Pro with Windows on Arm

I have had a short time with a loan Surface 9 Pro running Windows on Arm.

My review sample came without a keyboard case. I do not recommend this unless you have very specific tablet-y requirements. It is hard to use without a keyboard. This of course means it costs more than it first appears, because the cheapest keyboard is £129.99 inc VAT. Since most people I see using a Surface use it like a laptop, I do wonder about the value of the kickstand design, which harks back to the earliest Surface devices when Microsoft was taking on the iPad. That battle was lost with the failure of the tablet personality in Windows 8. Desktop Windows won; and it needs a keyboard.

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That aside, it’s a lovely device, great screen, great for video conferencing thanks to the smart camera. AI makes it appear that you are looking at the camera even if you are not. Good feature or deception? I am not sure, but I err more towards deception. It is a hard one though, because when paying attention in video conference you are looking at your video of the speaker, not at the camera, which makes it appear that you are looking elsewhere even though you are not.

Lower energy use than x64, longer battery life. Perfect Windows device? It might be, except that the vast majority of Windows applications are compiled for x64 only. This means some applications might not work, and in other areas there is friction. A contact of mine bought a Surface 9 Pro with the SQ (Arm) chipset for work.  It came with Windows 11 Home on Arm. The tech specs say that “At this time, Surface Pro 9 (SQ® 3/5G) with Windows 11 Home on ARM will not install some games and CAD software, and some third-party drivers or anti-virus software. Certain features require specific hardware … find out more in the FAQ.” Where is this FAQ? It is not linked from the tech specs as far as I can tell. Maybe this is it. Windows 11 Pro not mentioned. My contact should of course have purchased Surface Pro 9 for Business. Windows Home has too many annoyances and limitations to be usable for business.

What to do? Fortunately there is a Microsoft 365 upgrade to Windows 11 Pro, which is a cost effective option. The upgrade was delivered to the Microsoft 365 portal as a license key with a link to an ISO to download. The key did not work. The ISO did not work as it was x64 only. Rumour has it that a Windows 11 Pro ARM build from UUP dump worked fine with the key, even as an in-place upgrade. Maybe Microsoft support could also sort this out. But it is friction, and I doubt it will be the last.

It seems obvious to me that if you want an Arm-based laptop with excellent performance and long battery life, a MacBook Pro is a better option. You can run Windows in a VM via VMware Fusion 13 or Parallels and it performs well. Or if you want a Windows on Arm box for test and development the Dev Kit is a good offer.

There is still a niche for the Surface 9 Pro with SQ, if you are confident that everything you need will run. It is more efficient than an x64 device, and it has 5G. It is a nicely built device even if not the best value. I think Windows on Arm will continue to improve. There is a way to go though before it is really mainstream.

A surprising favourite: Shure’s Aonic 215 True Wireless Sound Isolating Earbuds

I have reviewed numerous wireless earbuds over the last six months, but the real test is which ones I pick out of the pile when going out for a walk or run. Often it is the Shure Aonic 215, despite some limitations. They are an unusual design which hook right over the ear instead of just fitting within; I like this because they are more secure than most designs and I don’t like the inconvenience or potential expense of losing a valuable gadget when out and about. Plus, they sound good.

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How good? It was some years back that Shure opened my eyes (or ears) to how good in-ear monitors (IEMs) could sound. It was at a show, only a demo, and the IEMs had a four-figure price, but it made me realise the potential of in-ear electronics to sound better than any headphones I have heard.

I also have some lesser but much-used wired Shure wired IEMs which are a years old but still sound good. I’m happy to say that the Aonic 215s sounds substantially better in every way: clarity, frequency response, realism.

That said, the Aonic 215 true wireless has had a chequered history. Launched in April 2020, they were actually recalled by Shure because of problems with one earphone not playing, or battery issues. Shure fixed the issues to the extent of resuming supply but they are still a little troublesome.

If you value convenience above sound quality, you can get other earbuds that sound fine, have more features, and cost less – so go and do that.

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Still reading? Well, if you like the Shure sound the True Wireless does have a lot going for it. It’s important to understand that this is a modular system. The Aonic 215 has Shure’s standard MMCX connector and you can get a cable that would let you use these wired. You can also get other Shure IEMs to connect to the True Wireless earhooks to let you use them wireless.

This package of course has them in one. You get a charging case too, which will charge the IEMs three times when fully charged. Play time is up to 8 hours (7 hours probably more realistic). Long enough for me.

Task number one is selecting the right ear sleeve. The aims is to create a seal in your ear. 6 pairs are supplied, including the one pre-attached. The best in my opinion are the foam type which form themselves to the shape of your ear, and which come in small, medium and large. Changing these is a little awkward and as ever one worries about damaging the unit but with a little twisting and tugging it is not too bad. Most other earbuds do not have these foam-type sleeves.

That done, you fit the earbuds and turn on. Now the fun starts. There is a single button on each ear hook, positioned on a circular piece which hangs behind your ear. You operate it either by squeezing this piece, or pressing the button which then presses into your head. I found the squeezing option better, but it is not super convenient.
Don’t worry too much though as functionality is limited. You can power on and off, pause, answer or end a call, and turn environment mode on or off. A triple click activates a voice assistant (I didn’t try this).

Environment mode? This is pretty useful, and lets you hear what is going on around you. If you want to have a conversation while listening, it is pretty much essential.

What’s missing though? Well, volume control and track skip are the key ones. You will have to use your player for that. Shure is still working on the firmware so this might improve, but one button is not much to play with.

Another potentially big deal is that calls only work in the right ear. This doesn’t bother me much, but for some it is a deal-breaker, depending on how you want to use them. I expect to use them almost entirely for music.

There is a Shure Play app for iOS and Android which describes itself as a high-res audio player. This has a graphic equalizer but it only works when playing music through the app, which excludes streaming sources. You can also adjust the environment mode. You need the app to update the firmware – which given the history of the product is quite important; the update history makes reference to “bug fixes.” The update is done over Bluetooth and takes around 30 minutes; my first effort failed because the mobile went to sleep. I got this done in the end by keeping the app open and touching it from time to time to stop it sleeping. Such are the things that lovers of high quality audio endure in pursuit of the best sound!

I use these earbuds mainly with a Sony Walkman music player and like the excellent sound quality, secure fit, and very useful environment mode. A few things to note about the sound, which is the main benefit here. You get aptX, AAC and SBC, with aptX best for quality but AAC important for Apple devices. There is only a single driver which limits the quality compared to the high-end Shure devices, like the ones I heard years ago, but it is still excellent. I would characterise it as neutral in tone, with particularly good separation and bass that is clean and not at all boomy. The lack of boom may come over as bass-light at first, but persevere and you appreciate this. It is important to have a good fit and if you don’t get the seal they will sound thin; of course every ear is different so how easy this is will vary. The design of the Shure also means that the sleeves can clog with wax and a little tool is supplied to help with cleaning.

Not for everyone then; but these suit me well. One last thing to mention: Shure unfortunately has a reputation as not the most reliable of earbud brands. In my case, one wireless unit went dead after a couple of weeks. Shure replaced it and all is well, but it is somewhat concerning.

Some of my favourite earbuds and headphones of 2020: part 1

I love technology that endures and one of my most treasured gadgets is a pair of Sennheiser HD600 headphones. Mine are not quite that old, but this is a model that was first released in 1997 and remains on sale; they sound fantastic especially with a high quality headphone amplifier, and I use them as a kind of reference for other headphones. The ear cushions and headband perished on mine and I bought the official spares at an unreasonable price because I so much wanted to keep them going.

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Still on sale today: Sennheiser HD600

They are as good as ever; but it happens that this year I have reviewed a large number of headsets and earbuds some of which I also like very much. First though, a few observations.

Passive headphones like my HD600s are in decline. I call them passive because they have no built-in electronics other than the speaker drivers. They can only work when wired to the output from an amplifier. Wires can be a nuisance; and as wireless options become cheaper, better and more abundant, wired is in decline (though it will never go away completely).

Once you go wireless, something else happens. The signal the headset receives over Bluetooth or wi-fi is a digital one. Packed into the receiving electronics is not just a pair of speaker drivers,  but also a DAC (Digital to Audio Converter) and an amplifier. Further, the amplifier can be optimized for the drivers. The output can be equalized to compensate for any deficiencies in the drivers or the acoustics formed by their case and fit. This is an active configuration and has obvious advantages, getting the best possible performance from the driver and also enabling smart features like active noise cancellation (if you add microphones into the mix). It should not be surprising that the better wireless devices sound very good. I have also noticed that headsets which offer both wired and wireless modes often sound better wireless, despite the theoretical advantages of a wired connection.

Another significant development is that off-the-shelf chipsets for wireless audio have got better. The leader in this is Qualcomm whose Bluetooth audio chipsets are packed with advanced features. SoCs like the QCC 3506 include adaptive active noise cancellation, 24-bit 96Khz audio, low power consumption, voice assistant support, fast pairing, built in DSP (Digital Signal Processing), and of course programmability for custom features.

It is because of this that there are now numerous budget true wireless earbuds and headsets from brands you might not have heard of, with these exact features.

The importance of the fit

A few years ago I attended a press event at CES in Las Vegas. Shure was exhibiting there and I got to try a pair of its premium IEMs (In-ear monitors). Until then I had been convinced that earbuds could never be as good as headphones; but what I heard that day changed my mind. The audio amazed me, sounding full, rich, spacious, detailed and realistic. I thought for a moment about it and realised I should not be surprised. IEMs are designed to be fitted directly to your ears; why should they not be of the highest quality? The best ones, like those at CES, have multiple drivers.

There is something else though. Getting the best sound from IEMs requires getting an excellent fit since they are generally designed to sealed into your ears; the once with expandable foam ear seals are perhaps the best for achieving this. If they are badly fitted then you will hear sound that is tinny or bass-light.

This means that it is worth taking extreme care with the selection of the right ear seals or ear sleeves, as they are sometimes called. Most earbuds come with a few sizes to accommodate different ear sizes. If the sound changes dramatically when you press the earbuds in slightly, they are not fitted right.

Something else regarding Shure, that I did not realise until recently, is that all its earbuds are designed to have a cable or (in the case of the wireless range) clip that fits behind your ears. The reason for this is that it makes it easier to get a good fit when the cable is not constantly pulling the IEMs out of position. Check out this video for details.

Earbuds that do not fall out

It is a common problem. You fit your earbuds and then go for a run or to the gym. With all that movement, one or both of the earbuds falls out. This can be a serious problem with wireless models. If you lose your earbud in the long grass or on a busy street; you might never find it again, or someone might trample on it.

There are a few solutions. The Shure approach makes it unlikely that the device will fall out. Another idea is to have a neckband that connects the two earbuds and hangs at the back of your head. I quite like this approach, since manufacturers can sneak some batteries into the neckband that give a longer play time than is typical with true wireless. It does not stop an earbud falling out, but it does mean you are less likely to lose it. Some people I’ve chatted to though feel it is the worst of both worlds, the battery and pairing issues of Bluetooth with the inconvenience or ugliness of wires. Up to you.

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Airloop Snap 3-in-one

One brand, Airloop, claims to solve this by offering 3-in-one earbuds that can be used true wireless, or with a neckband, or with a lightweight “sports band” that has no batteries but does give a bit of security. The idea was good enough to raise hundreds of thousands in crowdfunding on Indiegogo and Kickstarter; they are nice devices but did not quite make my favourites list as I found the devices a little bulky for comfort, the firmware a little buggy, and the sound not quite what it should be at the price.

Don’t fret about the codec

One last remark before we get to my list of favourites. You will find a few variations when it comes to wireless standards and codecs. Headsets used for gaming generally use USB dongles for low latency. Other headsets generally use Bluetooth and support various codecs. The minimum today is SBC (low-complexity subband codec) which is part of A2DP (Advanced Audio Distribution Profile). Apple devices support AAC. Qualcomm’s aptX has advantages over SBC in compression, higher bitrate and lower latency. Sony has LDAC which supports higher resolutions.

In my experience though, the codec support is relatively unimportant to the sound quality. Yes, the better codecs like aptX or LDAC are superior to SBC; but compared to other factors like the number and quality of the drivers, the ease of getting a good fit (see above), and the quality of the electronics in other respects, the codec is less important. “As you may have noticed, it’s difficult to tell the difference between SBC and aptX by ear”, observes this article.

You can bypass these concerns by going wired; but when you consider the benefits of active amplification as well as the convenience of wireless, it is not a simple decision.

See part two (coming soon) for some of the headsets I have enjoyed in 2020.

Mad but great: Sony Walkman 2019 NW-A105

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Who would want an expensive dedicated mobile music player in 2019, when any mobile phone is capable of excellent sound quality, more likely streamed from Spotify or Apple Music than played directly from music files on the device? It is a bit crazy; but Sony is still out there promoting high resolution audio and believes that smartphones are not the last word in audio quality. The new NW-A105, which retails at £320 in the UK, is not even the top of its range. The Walkman WM1Z Signature Series is £2500, complete with gold-plated oxygen-free copper chassis, making the humble A105 seem quite a bargain.

The audio world is replete with misleading claims about what makes for good sound, and you can make the case that you will not get any audible benefits from spending this kind of money. That said, I attend Sony events from time to time – the latest was IFA in Berlin earlier this year – and I am always impressed by the sound quality of Sony’s high-end portable devices. I was glad to get the opportunity to review the NW-105 therefore. Who knows, it may not be quite the sonic equal of the WM1Z, but as soon as I tried it I was delighted by the almost uncanny realism of some of the best-recorded tracks I have available.

Which tracks? For example, I played Let me touch you for a while from the Live album by Alison Krauss and the Union Station, and was transported to the Louisville Palace in April 2002. There is space around the instruments, the guitars sound like guitars, you can follow the bass, the applause sounds like you are in the audience. Then Claire Martin’s cover of Bowie’s Man Who Sold the World. a demo track from Linn that is beautifully recorded, and you can hear immediately that the sound quality is a notch above what we normally hear. It is spacious, the instruments sound distinct and realistic, the vocals have great presence. Then the Cranberries, I Still Do, not demo quality this time, but you get the ethereal quality of the much-missed Dolores O’Riordan’s voice, the dense instrumentation, the thunderous bass at the end of the track. I just wanted to keep playing, in a way that I have not done for a while.

The A105 (which is more or less the same as the A100 and some other models) is notable for running Android 9.0, unlike some of the other models which run Sony’s own custom operating system. Running Android has pros and cons. On the plus side, it means you can run any Android app, such as Spotify, YouTube, Google Play Music, Apple Music, and so on. You can also connect to public wi-fi using your preferred web browser. The disadvantage is that Android consumes more space and drains the battery faster than Sony’s dedicated firmware.

I love this device, but it does have a number of annoyances. Here are the main ones:

  • Just 16GB of on-board storage, which soon fills up if you put a few hi-res albums on there. In fact, available storage is less than 7GB thanks to Android. A DSD album in SACD quality is typically between 1.5 and 2.0 GB. Fortunately there is a microSD slot (supports microSD, microSDHC, microSDXC) which lets you expand storage up to a theoretical maximum of 2TB. I fitted an inexpensive 200GB card.
  • You can play music either from the Sony Music Player or from other Android apps. If you play from the Sony player you get maximum sound quality and volume is controlled only by the Sony volume control. If you play from Android apps you are limited to 48 kHz/16-bit and higher resolutions will be downsampled, and volume is controlled by the Android media volume as well as by the Sony control. It’s best to turn the Android media volume to max and just use the Sony control.
  • The maximum volume is not that loud. If you have inefficient headphones and want to listen in noisy environments this could be a problem. I found that with Sennheiser HD 600 headphones, for example, it was not always loud enough. With other more efficient headphones, or with Shure earbuds it was fine. The volume depends on multiple factors, including the volume of the source, and whether you engage the “Dynamic Normalizer” sound affect.
  • The battery seems to drain quite fast if the unit is on standby. Turning wi-fi off helps, but you need to turn it off completely if you want to extend battery life. I recommend powering it off when not in use.

Format support is comprehensive, including MP3, FLAC, MP4 including Apple lossless, DSD right up to 11.2896 MHz, and MQA-encoded FLAC. DSD is converted to PCM. Hi-res is supported up to 32-bit/384 kHz

The home screen is standard Android with a link to a detailed manual, and three Sony apps: Music player, Sound adjustment and Ambient sound settings. The player app is basic but easy to use. The Sound Adjustment has various sound processors, including Dynamic Normalizer for normalizing volume between tracks, Vinyl Processor which supposedly “recreates the warm, rich playback of a turntable”, Clear Audio +, graphic equalizer, and DSEE HX which supposedly makes CD quality more like hi-res, and DC Phase Linearizer which is meant to make low frequencies “more analog”. You can also set Direct mode which bypasses all these and is my preferred setting. The Ambient control lets you enable noise cancelling and ambient sound mode (letting you hear external sounds through a headset); but these settings only work with a specific Sony headset.

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A fun feature is the cassette screen that you can set to appear on playback.

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The quality of the cassette varies according to the format. You can even see the reels spin faster if you fast forward or back. An nice touch.

As I experimented, I installed Spotify, tried Google Play Music, and used some Bluetooth headphones. Everything worked, but I have to say that some of the magic seems to disappear with all these options. On the Bluetooth side, the unit supports Bluetooth 5.0 and the A2DP, AVRCP, SPP, OPP and DID protocols. Codecs are SBC, LDAC, aptX, aptX HD and AAC. The quality you will get does depend partly on whether your headset supports the best resolutions. Unfortunately I don’t have a Sony headset that supports LDAC, a Sony-developed codec that supports 96 kHz/24-bit though with lossy compression. Perhaps that would make a difference. The sound is not by any means bad, just not as special as with a wired connection.

Similar reservations apply to the sound from Android sources other than the Sony player. I conjecture that the Sony player has some special support for the custom hardware that you do not get when playing via the Android sound system. Again, the quality is very good, but there is a noticeable difference to my ears.

The A105 supports Meridian’s MQA, a controversial effort to improve quality by folding high resolution into space in the audio file that would otherwise be unheard. I have a number of MQA demo files and can report that they do sound exceptionally good on the Sony, though whether this is because of MQA or simply that they are demo-quality recordings is open to question.

Update: I tried this on a flight for the first time. I used some Jabra headphones which have both a wired and a Bluetooth connection. In a quiet environment the wired connection sounds better. On the plane though, with the background roar of the engine, the volume was barely sufficient with wired. I switched to the Bluetooth which overcomes this since you are then using the built-in amplifier in the headset. In the end I felt this was preferable. Wireless is also an advantage in a somewhat cramped environment. It certainly made the flight pass more pleasantly.

Hardware

Android is fast and responsive on this player, thanks to 4GB RAM and a 4x 1.8 ARM chipset. CPU information is below:

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What has Sony done to achieve better quality? The specifications refer to things like the aluminium milled frame, film capacitors and “fine sound” resistors. There is also a circuit board layout optimized for sound with the audio. There is a bit more detail on the hardware here if you are curious. What makes a difference to the sound, and what is just marketing? Hard to say, but as I mentioned in the opening of this post, all I can say is that the sound quality is real.

Conclusion

Despite the high price (or low price if you measure it against other premium portable devices such as those from Astell & Kern, or higher in Sony’s range), this is a great device and one which offers many hours of enjoyment. There are a few cautions though. The annoyances are real, including the short battery life and limited volume. I am not sure it is worth it if you plan to use wireless headphones most of the time. And if you are impatient with the idea of downloading files or rippling physical media, in this age of streaming, it is not quite so compelling. None of these issues are dealbreakers for me; I am just enjoying the sound.

Marley Stir it up Wireless Turntable: a good introduction to the vinyl revival?

I have been trying a Marley Stir it Up Wireless turntable over the last couple of weeks.

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This is the wireless version of an older model, also called Stir it up. The name references a Bob Marley song, and yes there is a family connection. Marley manufactures a range of relatively inexpensive audio products with a distinctive emphasis on natural and recycled materials.

The turntable is no exception, and has an attractive bamboo plinth and a fabric cover in place of the usual Perspex (or similar) lid. The fabric cover is actually a bit annoying, since you cannot use it when a record is playing (it would flop all over it).

I am familiar with turntable setup, and otherwise would have found the setup instructions confusing. The belt is a suppled already fitted to the platter. You have to poke it round the drive pulley through a hole in the platter. That is not too hard, but there also conflicting and unclear instructions about how to set the tracking weight and bias correction. What you should do is to ignore the printed instructions and check out the video here. This explains that you fit the counterweight to the arm, adjust it until the cartridge floats just above the platter, then twist the weight gauge to zero, then twist the counterweight to 2.5g, the correct tracking force for the supplied Audio Technical 3600L cartridge. Then set the anti-skate to the same value as the tracking weight.

Connections on this turntable are flexible. You can switch the phono pre-amp on or off; if ON you do not need a phono input on your amplifier, just line in. Alternatively you can plug in headphones, or connect Bluetooth speakers, using the volume control at front right.

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There is also a USB port at the back of the unit. You can connect this to a PC or Mac to convert records to audio files.

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Playing record is a matter of placing the record on the platter, setting the speed as required, unclipping the arm, pulling the arm lowering lever FORWARD to lift it, moving the arm over the record (which starts the platter rotating), then pushing the lever BACK to lower it (I found the lever worked the opposite way to what I expected).

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All worked well though, and I was soon playing records. First impressions were good. I found the sound quality decent enough to be enjoyable and put on a few favourites. My question had been: can a cheapish turntable deliver good enough sound to make playing records fun? The answer, I felt, was yes.

This was despite some obvious weaknesses in the turntable. The arm does not move as freely as a top quality arm, and the fact that it operates a switch is sub-optimal; it is better to have a separate switch to turn the platter rotation on and off. I also noticed mechanical noise from the turntable, not enough to be spoil the music, but a bad sign. The cartridge is from a great manufacturer, but is about the cheapest in the range. Finally, the platter is lightweight, which is bad for speed stability.

This last point is important. I noticed that on some material the pitch was not as stable as it should be. Marley quote “less than 0.3%” for wow and flutter, which is rather high. I decided to do some measurement. I recorded a 3.15kHz tone into a digital recorded and opened the file in Audacity. Then I used the Wow and Flutter visualizer plugin from here. I repeated the test with my normal (old but much more expensive) turntable, a Roksan Xerxes, to get a comparison. In the following analysis, the +/- 1.0 represents 1% divergence from the average frequency. A perfect result would be a straight line. The Marley is the top chart, the Xerxes below.

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Essentially this shows a cyclic speed variation of up to about 1.8% peak to peak for the Marley, compared to around 0.4% for the Xerxes. Note that when converted to weighted RMS (root mean square) this is probably within spec for the Marley; but it is also obvious that the Marley is pretty bad. Does it matter? Well, it is certainly audible. Whether it bothers you depends partly on the kind of music you play, and partly on your sensitivity to this kind of distortion. I noticed it easily on Kind of Blue by Miles Davis, not so much on rock music.

The Marley is £229 full retail. Can you do better for the same price? That is hard to answer since the Marley does pack in a lot of flexibility. All you need to add is a Bluetooth speaker, or headphones, and you can listen to music. If you compare the Rega Planar 1, which is £229, you do get a turntable more obviously designed for best quality at the price, but it is more of a bare-bones design, lacking the phono pre-amp, headphone socket and wireless capabilities. And even the Rega Planar 1 does not have a great spec for wow and flutter; I cannot find a published spec but I believe it is around 0.2% – there is a discussion here.

I still feel the Marley is a good buy if you want to have some fun playing records, but getting the best quality out of records has never been cheap and this is true today as it was in the LP’s heyday back in the 60s and 70s.

I cannot fault the AT cartridge which gives a clean and lively sound. The headphone output is not very loud, but fine for some casual listening.

Is there any point, when streaming is so easy? All I can say is that playing records is good fun and at its best offers an organic, three-dimensional sound quality that you do not often hear from a digital source. Quite often records are less compressed than digital versions of the same music, which is also a reason why they can sound better. In terms of signal to noise, wow and flutter, distortion etc, digital is of course superior.

Just ahead of the launch of Oppo Reno 2, here is a look at Oppo Reno 10x Zoom

Oppo will launch Reno 2 on 16th October, under the heading “Make the world your studio”. Oppo mobiles have been making a an impression as an example of high quality technology at a price a bit less than you would pay for a Samsung or a Sony – similar in that respect to Huawei, though currently without the challenge Huawei faces in trying to market Android devices without Google Play services.

Oppo is a brand of BBK Electronics Corp, a Chinese company based in Chang’an, Dongguan. Other BBK Electronics brands include OnePlus and Vivo. If you combine the market share of all these brands, it is in the top four globally.

My first encounter with the Reno brand was in May this year when I attended the launch of the Reno 10x Zoom and the Reno 5G (essentially the 10x Zoom with 5G support) in London. Unfortunately I was not able to borrow a device for review until recently; however I have been using a 10x Zoom for the last couple of weeks and found it pretty interesting.

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First impression: this is a large device. It measures 7.72 x 16.2 x 0.93cm and weighs about 215g. The AMOLED screen diagonal is 16.9cm and the resolution 2340 x 1080 pixels.

Second impression: it takes amazing pictures. To me, this is not just a matter of specification. I am not a professional photographer, but do take thousands of photos for work. Unfortunately I don’t have an iPhone 11, Samsung Galaxy Note 10 to test against. The mobile I’ve actually been using of late is the Honor 10 AI, a year older and considerably cheaper than the Reno but with a decent camera. I present the below snaps not as a fair comparison but to show how the Reno 10x Zoom compares to a more ordinary smartphone camera.

Here is a random pic of some flowers taken with the Honor 10 AI (left) and the Reno 10x Zoom (right):

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Not too much in it? Try zooming in on some detail (same pic, cropped):

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The Reno 10x Zoom also, believe it not, has a zoom feature. Here is a detail from my snap of an old coin at 4.9x, hand-held, no tripod.

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There is something curious about this. Despite the name, the Reno has 5x optical zoom, with 10x and more (in fact up to 60x) available through digital processing. You soon learn that the quality is best when using the optical zoom alone; there is a noticeable change when you exceed 5x and not a good one.

The image stabilisation seems excellent.

The UI for this is therefore unfortunate. The way it works is that when you open the camera a small 1x button appears in the image. Tap it, and it goes to 2x.Tap again for 6x, and again for 10x. If you want other settings you either use pinch and zoom, or press and hold on the button whereupon a scale appears. Since there is a drop-off in quality after 5x, it would make more sense for the tap to give this setting.

There are four camera lenses on the Reno. On the rear, a 48MP f/1.7 wide, a 13MP f/2.4 telephoto, and an 8MP f/2.2 ultra-wide. The telephoto lens has a periscope design (like Huawei’s P30 Pro), meaning that the lens extends along with the length of the phone internally, using a prism to bend the light, so that the lens can be longer than a thin smartphone normally allows.

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There is also a small bump (surrounded by green in the pic below) which is a thoughtful feature to protect the lenses if the device is placed on a flat surface.

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On the front is a 16MP f/2.0 sensor which also gives great results, excellent for selfies or video conferencing. The notable feature here is that it is hinged and when not in use, slides into the body of the camera. This avoids having a notch. Nice feature.

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ColorOS and special features

We might wish that vendors just use stock Android but they prefer to customize it, probably in the hope that customers, once having learned a particular flavour of Android, will be reluctant to switch.

The Oppo variant is called ColorOS. One good thing about it is that you can download a manual which is currently 335pp. It is not specific to the Reno 10x Zoom and some things are wrong (it references a non-existent headphone jack, for example), but it helps if you want to understand the details of the system. You might not otherwise know, for example, that there is a setting which lets you open the camera by drawing an O gesture on the lock screen.

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How many customers will find and read this manual? My hunch is relatively few. Most people get a new smartphone, transfer their favourite apps, tap around a bit to work out how to set a few things as they want them, and then do not worry.

If you have a 10x, I particularly recommend reading the section on the camera as you will want to understand each feature and how to operate it.

The Reno 10x does have quite a few smart features. Another worth noting is “Auto answer when phone is near ear”. You can also have it so that it will automatically switch from speaker to receiver when you hold the phone to your ear.

Face unlock is supported but you are not walked through setting this up automatically. You are prompted to enrol a fingerprint though. The fingerprint sensor is under glass on the front – I prefer them on the rear – but there is a nice feature where the fingerprint area glows when you pick up the device. It works but it is not brilliant if conditions are sub-optimal, for example with a damp hand.

The Reno 10x Zoom supports split screen mode via a three-finger gesture. With a large high-resolution screen this may be useful. Here is Microsoft Teams (Left) with a web browser (Right).

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Settings – Smart services includes Riding mode, designed for cycling, which will disable all notifications except whitelisted calls.

VOOC (Voltage Open Loop Multistep Constant-current Charging) is Oppo’s fast charging technology.

Dolby Atmos audio is included and there are stereo speakers. Sound from these is nothing special, but sound from the bundled earbuds is excellent.

Quick conclusions

A Reno 10x Zoom is not a cheap smartphone, but it does cost less than the latest flagship devices from Apple or Samsung. If you are like me and need a great camera, it strikes me as a good choice. If you do not care much about the camera, look elsewhere.

Things I especially like:

  • Excellent camera
  • No notch
  • Great audio quality though supplied earbuds
  • Thoughtful design and high quality build

There are a few things against it though:

  • Relatively bulky
  • No wireless charging
  • No headphone jack (less important now that wireless earbuds are common)

Spec summary

OS: Android 9 with ColorOS 6

Screen: AMOLED 6.6″ 2340 x 1080 at 387 ppi

Chipset: Qualcomm Snapdragon 855 SM8150 , 8 Core Kryo 485 2.85 GHz

Integrated GPU: Qualcomm Adreno 640

RAM: 8GB

Storage: 256GB

Dual SIM: Yes – 2 x Nano SIM or SIM + Micro SD

NFC: Yes

Sensors: Geomagnetic, Light, Proximity, Accelerometer, Gyro, Laser focus, dual-band GPS

WiFi: 802.11 a/b/g/n/ac, 2.4GHz/5GHz, hotspot support

Bluetooth: 5.0

Connections: USB Type-C with OTG support.

Size and weight: 162 mm x 77.2 mm  x 9.3 mm, 215g

Battery: 4065 mAh. No wireless charging.

Fingerprint sensor: Front, under glass

Face unlock: Yes

Rear camera: Rear: 48MP + 8MP + 13MP

Front camera: 16MP

Yamaha’s vinyl revival on display at IFA in Berlin including GT-5000 turntable

At IFA in Berlin, Europe’s biggest consumer electronics show, there is no doubting that the vinyl revival is real.

At times it did feel like going back in time. On the Teac stand there were posters for Led Zeppelin and The Who, records by Deep Purple and the Velvet Underground, and of course lots of turntables.

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Why all the interest in vinyl? Nostalgia is a factor but there is a little more to it. A record satisfies a psychological urge to collect, to own, to hold a piece of music that you admire, and streaming or downloading does not meet that need.

There is also the sound. At its best, records have an organic realism that digital audio rarely matches. Sometimes that is because of the freedom digital audio gives to mastering engineers to crush all the dynamics out of music in a quest to make everything as LOUD as possible. Other factors are the possibility of euphonic distortion in vinyl playback, or that excessive digital processing damages the purity of the sound. Records also have plenty of drawbacks, including vulnerability to physical damage, dust which collects on the needle, geometric issues which means that the arm is (most of the time) not exactly parallel to the groove, and the fact that he quality of reproduction drops near the centre of the record, where the speed is slower.

Somehow all these annoyances have not prevented vinyl sales from increasing, and audio companies are taking advantage. It is a gift for them, some slight relief from the trend towards smartphones, streaming, earbuds and wireless speakers in place of traditional hi-fi systems.

One of the craziest things I saw at IFA was Crosley’s RDS3, a miniature turntable too small even for a 7” single. It plays one-sided 3” records of which there are hardly any available to buy.Luckily it is not very expensive, and is typically sold on Record Store Day complete with a collectible 3” record which you can play again and again.

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Moving from the ridiculous to the sublime, I was also intrigued by Yamaha’s GT-5000. It is a high-end turntable which is not yet in full production. I was told there are only three in existence at the moment, one on the stand at IFA, one in a listening room at IFA, and one at Yamaha’s head office in Japan.

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Before you ask, price will be around €7000, complete with arm. A lot, but in the world of high-end audio, not completely unaffordable.

There was a Yamaha GT-2000 turntable back in the eighties, the GT standing for “Gigantic and Tremendous”. Yamaha told me that engineers in retirement were consulted on this revived design.

The GT-5000 is part of a recently introduced 5000 series, including amplifier and loudspeakers, which takes a 100% analogue approach. The turntable is belt drive, and features a very heavy two-piece platter. The brass inner platter weights 2kg and the aluminium outer platter, 5.2kg. The high mass of the platter stabilises the rotation. The straight tonearm features a copper-plated aluminium inner tube and a carbon outer tube. The headshell is cut aluminium and is replaceable. You can adjust the speed ±1.5% in 0.1% increments. Output is via XLR balanced terminals or unbalanced RCA. Yamaha do not supply a cartridge but recommend the Ortofon Cadenza Black.

Partnering the GT-5000 is C-5000 pre-amplifier, the M-5000 100w per channel stereo power amplifier, and NS-5000 three-way loudspeakers. Both amplifiers have balanced connections and Yamaha has implemented what it calls “floating and balanced technology”:

Floating and balanced power amplifier technology delivers fully balanced amplification, with all amplifier circuitry including the power supply ‘floating’ from the electrical ground … one of the main goals of C-5000 development was to have completely balanced transmission of phono equaliser output, including the MC (moving coil) head amp … balanced transmission is well-known to be less susceptible to external noise, and these qualities are especially dramatic for minute signals between the phono cartridge and pre-amplifier.

In practice I suspect many buyers will partner the GT-5000 with their own choice of amplifier, but I do like the pure analogue approach which Yamaha has adopted. If you are going to pretend that digital audio does not exist you might as well do so consistently (I use Naim amplifiers from the eighties with my own turntable setup).

I did get a brief chance to hear the GT-5000 in the listening room at IFA. I was not familiar with the recording and cannot make meaningful comment except to say that yes, it sounded good, though perhaps slightly bright. I would need longer and to play some of my own familiar records to form a considered opinion.

What I do know is that if you want to play records, it really is worth investing in a high quality turntable, arm and cartridge; and that the pre-amplifier as well is critically important because of the low output, especially from moving coil cartridges.

GT-5000 arm geometry

There is one controversial aspect to the GT-5000 which is its arm geometry. All tonearms are a compromise. The ideal tonearm has zero friction, perfect rigidity, and parallel tracking at all points, unfortunately impossible to achieve. The GT-5000 has a short, straight arm, whereas most arms have an angled headshell and slightly overhang the centre of the platter. The problem with a short, straight arm is that it has a higher deviation from parallel than with a longer arm and angled headshell, so much so that it may only be suitable for a conical stylus. On the other hand, it does not require any bias adjustment, simplifying the design. With a straight arm, it would be geometrically preferable to have a very long arm but that may tend to resonate more as well as requiring a large plinth. I am inclined the give the GT-5000 the benefit of the doubt; it will be interesting to see detailed listening and performance tests in due course.

More information on the GT-5000 is here.