Category Archives: development

Adobe results: 200,000 Creative Cloud subscribers and an impressive transition

Adobe has released its quarterly figures for its third financial quarter 2012. The figures show the success of Creative Cloud, Adobe’s subscription-based model for purchasing the Creative Suite applications, including Photoshop, Illustrator, InDesign, Acrobat and Flash. Total revenue is fractionally up on the same period in 2011, from $1013.2M to $1080.6M.

Adobe reports over 200,000 paid subscribers and 8,000 new subscriptions per week, compared to its projections of only 5,000 per week.

The Creative Cloud model has several advantages for Adobe. First, it gives assurance of a steady continuing income rather than the pain of driving a 2 year upgrade cycle. Second, it forms a platform from which to sell other products and services.

Adobe also says that its publishing platform, the Digital Publishing Suite, now has 1,100 customers distributing on average 125,000 publications daily, mainly to the iPad, with over 40 million delivered to date. This is good business for Adobe since it generally charges a fee per download.

The slight downside for Adobe is that the launch of Creative Suite 6 delivered lower initial revenue than is usual for a new launch, because customers are transitioning to the subscription model. That is not really a downside, but rather a sign that the strategy is working.

What impresses me about Adobe is how well the company has survived the decline of Flash and the relative failure of its efforts in enterprise applications (the digital enterprise segment is now subsumed in the figures into “Digital Marketing”). The segment breakdown for the third quarter looks like this:

$millions

  • Digital Media (Creative Cloud) 769.1 (71%)
  • Digital Marketing (analytics etc) 257.1 (24%)
  • Print and Publishing 54.4 (5%)

Think back a couple of years. Adobe was dependent on sales of shrink-wrap software and had a range of products which pivoted around Flash as the universal runtime and rendering engine. Now it has some claim to being a cloud company – though of course the primary benefit of Creative Cloud is in desktop software applications that you download – and in place of Flash it it betting on HTML5, together with its ability to compile Flash-based content into native applications.

The transition is not so easy for developers who invested in the Flash platform, coding applications in Flex and ActionScript. Adobe has stopped developing Flash for mobile, even on Android and other mobile platforms where it is not blocked. Still, if that has pushed developers into targeting HTML5 earlier than they would otherwise have considered, it may not be a bad thing.

Visual Studio 2012 launch: focus on Modern Apps

Microsoft is holding a launch event in Seattle for Visual Studio 2012, attended by selected Microsoft-platform developers as well as press from around the world.

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Corporate VP Soma Somasegar kicked off the keynote, saying that Visual Studio 2012 has already been downloaded 600,000 times since its release to the web around one month ago – a take-up, he said, which exceeds previous versions.

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But what is Visual Studio 2012 all about? It’s for Modern Apps, said Somasegar, though you would be wrong to imagine that this means a Windows 8 formerly-known-as-Metro app. Rather, a Modern App implies continuous services and multiple client devices, connected over both public and private networks. In other words, think mobile as well as desktop, public and private cloud, and bring your own device as well as corporate desktops.

Fair enough, but it is all a bit vague and still leaves us wondering what exactly apps for the Windows Runtime are called at Microsoft. Visual Studio calls them Windows Store apps, which does not make complete sense when you consider that you can deploy the apps without going through the Store, and that the Store can include desktop apps although these are links rather than direct downloads.

Visual Studio 2012 is a vast and impressive product though. Developers were shown various new features, including asynchronous development for maintaining a responsive user interface, pixel-level debugging in DirectX, after the fact debugging using Intellitrace, and new HTML and CSS support in the editor, with error highlighting that adapts to the specified version of HTML.

There was a quick demonstration of developing for Kinect, in which we saw an avatar mimic the movements of VP Jason Zander.

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Technical Fellow Brian Harry spent some time showing off application lifecycle features in Team Foundation Server, including improved Scrum support and an emphasis on agile concepts like whole team development (the development team is not just developers).

There were a couple of announcements, including news of an update in preparation for Visual Studio 2012 which will include new features. There will be a preview later this month and delivery by the end of 2012.

Visual Studio Express for the desktop has now shipped and is available for download. This supports development in C#, Visual Basic and C++, so there is now a free C++ compiler available for Windows desktop development in the Visual Studio 2012 family.

I spoke to a couple of the invited developers after the morning event. Visual Studio 2012 looks good, they told me, but then again what choice is there for Windows platform development? That said, they had expected a stronger push for Windows 8 development, especially on the Metro-style side. Why did Microsoft not spend more time evangelising Windows 8 app development and the Windows Store? Of course there is a lot to cover but given how critical app momentum is to the success of the new Windows, it struck me as a valid point.

SharpDX: Managed DirectX for Metro from the community

One of the disappointments in Microsoft’s new Windows Runtime platform is lack of support for XNA, a gaming/fast graphics API which wraps DirectX and is supported on Windows, Windows Phone and on Xbox 360.

Developer Alexandre Mutel has stepped up to fill the gap with the open source SharpDX, which also provides access to the DirectX API from C#, supports both desktop and Windows Runtime development. One of the first games to use SharpDX, ARMED, has already arrived in the Windows Store.

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In addition, Mutel says “it will certainly be possible to use ShardDX from Windows Phone 8”.

SharpDX was made possible by a custom tool called SharpGen which generates the .NET API automatically from the DirectX SDK.

The puzzle is why Microsoft did not make more effort to support XNA in Windows 8, or failing that to provide an alternative for .NET developers.

If you want to use SharpDX, be prepared for considerable effort learning the API, as there is little documentation so far. Still, it will likely be easier than learning C++, which is the official solution for DirectX on the Windows Runtime.

Telerik acquires Fiddler

Windows component vendor Telerik has acquired Fiddler, a free tool for inspecting and modifying web traffic, usually used to test and debug network and application issues. The announcement states that Fiddler’s creator Eric Lawrence, currently at Microsoft, is joining Telerik’s testing division.

The story seems to be that Fiddler was a spare time activity for Lawrence, who will now be able to focus on it exclusively. Telerik’s Christopher Eyhorn says:

This was a natural extension because Fiddler is already in use as the core technology behind Test Studio’s load and performance features.  Additionally, we gain a formidable competitive edge over other tools as both Eric and Fiddler join the Test Studio product family.

Eyhorn also refers to “our commitment to keeping Fiddler free and making further investments into the tool,” so it looks as if its freeware status is safe for the time being. Fears for its future have already been expressed, but Eyhorn says:

Please don’t judge us by the actions of our competitors; we will earn your trust through our actions.

He adds that Fiddler is installed over 10,000 times every weekday. The website has attracted over 5 million unique visitors so far this year, showing that maintaining a popular freeware tool represents a great PR opportunity.

Embarcadero releases RAD Studio XE3

Embarcadero has released RAD Studio XE3, a major upgrade to its suite of tools for Windows, cross-platform and web development.

New in this version:

  • Windows 8 compatibility
  • Metropolis framework for desktop apps that have the look and feel of Windows 8 “Modern UI” (formerly Metro) apps. Live Tile support is included via a proxy Windows Runtime app.
  • Prism XE3 for .NET development, including support for the Windows Runtime in Windows 8, using a Delphi-like language.
  • Version 2 of the FireMonkey cross-platform framework, with improved touch support, a new grid control
  • Easier data binding in both FireMonkey and the Windows-only VCL (Visual Component Library) framework
  • New HTML5 Builder tool which replaces RadPHP. The new tool supports cross-platform mobile development by integrating PhoneGap, which lets you wrap HTML apps as native mobile apps.

Mac OSX support is included but iOS support has been removed, pending release of a forthcoming Mobile Studio product.

64-bit C++Builder is not in this release. 64-bit Delphi was introduced in the previous XE2 release.

Embarcadero has backed down from a proposed change to the license for the Professional edition which prohibited connection to remote databases. This restriction now only applies to the dbExpress database framework.

More when I have installed the actual release. The most eye-catching feature is Metropolis, though whether there is really a demand for a fake Modern UI framework is an open question. There are also concerns about deployment, which will not work on Windows RT (the ARM version) and may involve some hacks on x86, since it cannot go through the Windows Store.

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Last year’s RAD Studio XE2 was an amazing release in terms of announced features, but plagued by quality issues which left some developers disappointed.

Delphi XE3 Professional downgraded to local databases only

There is a bit of a stir in the Embarcadero community following the leaking of a document which appears to be an email to partners concerning a major change in the EULA (End User Licence Agreement) for the Professional edition of Delphi, the RAD development tool for Windows (with lately some cross-platform capability).

This email is to let Embarcadero Technology partners know about some changes being made to the EULA changes in our XE3 release.

In particular, the use of data access technologies for client/server connectivity will no longer be allowed in the Professional edition.
This includes both Embarcadero and 3rd party solutions. Professional users may only, legally, access local databases with their applications.

Users who want to use client/server database access can purchase a Client/Server Add-On Pack for their Professional edition or purchase
an Enterprise, Ultimate or Architect edition product.

This restriction if for new licenses only.  Users upgrading to XE3 will be "grandfathered" in that they will be able to continue to use 3rd party data access technologies for client/server database access in version XE3. Additionally, Starter Edition has been restricted to use of MyBase (.CDS or .XML file formats) only for "database access."

While this has not been officially confirmed I believe the email, at least,is authentic. Embarcadero’s David Intersimone implicitly confirms it with comments in the lengthy discussion on the Embarcadero forums.

It sounds complex and, like many software licences, based essentially on trust rather than technical limitation.

In the past, Professional has been the edition of Delphi to get if you want to do real work but do not need fancy stuff like modeling tools, advanced database frameworks and so on.

A “Professional” edition with local database access only does not deserve the name. This kind of restriction is usually reserved for tools aimed at hobbyists or intended mainly for trial purposes.

The news has not gone down well. Some of the most vocal on the Embarcadero forums are partners whose add-ons will no longer be legal to use with the Professional edition.

As a loyal Delphi developer since 1995… and as an Embarcadero Technology Partner… I cannot simply sit by and say nothing. This EULA change is WRONG. There’s no moral ambiguity here! It doesn’t tow a line, fall into a "grey area" or wobble on the tightrope… it is simply wrong. It crosses every line: ethically, morally, and progressively. Not only that, but as an idea it is patently stupid! The condition is financially and logistically unenforcable, and the only thing it does is serve to deter new customers.

says Simon Stuart, creator of the Lua4Delphi library.

The core problem here? It is hard to make money on development tools, given the competition that is either free or provided by platform vendors (meaning Microsoft or Apple) who have every advantage in terms of finance and inside knowledge.

Delphi is a fantastic tool; but Embarcadero still struggles with quality issues. The answer is greater investment, but where does that come from? Upping the price is one strategy, though it is no sure-fire solution as the above debate demonstrates.

Update: It appears that Embarcadero has backed down. The “finalized” EULA states that the local database restriction only applies to dbExpress, a specific Embarcadero database framework:

Licensee may not use that portion of the Product identified as “dbExpress” in association with a database located on a different machine other than the machine on which the Works are installed.

Windows 8 compatibility issues: speech input, secure Flash drives

Two items I have reviewed recently over on the gadget blog have given me pause for thought concerning Windows 8 compatibility. This is good in my experience when it comes to desktop applications, but sometimes that is not enough.

The first was Dragon NaturallySpeaking 12, Nuance’s excellent voice recognition system. It works fine on Windows 8, on the desktop that is. Dragon works by intercepting voice input across the whole of Windows. When it runs, it puts a bar across the top of your desktop and a sidebar with helpful tips and shortcuts.

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Dragon appears not to work at all in the Windows 8 “Modern UI”. Whatever hooks it has in place to accept input and control mouse and keyboard do not apply outside the desktop environment.

Microsoft says Windows 8 is great for accessibility and ran a sessions at last year’s BUILD conference on developing accessible apps. Here is one on assistive technologies for Windows 8. However on my quick look I did not see much on speech input. Assuming though that Microsoft has worked out a way of making this happen in the Modern UI, it is obvious that Nuance will have some work to do adapting Dragon. Neither the bar across the top, nor the sidebar will work in the “immersive” Modern UI which is mostly full-screen apps.

The second product was a Kingston secure USB Flash Drive. This thing works by means of a utility that you have to run, which lets you enter a password to unlock the encrypted drive. The utility is a desktop app, so will not work as-is on Windows RT (ARM) devices, on which you cannot install desktop applications. Kingston could create a Modern UI app, but I am not sure how easy it would be to have an app that unlocked an encrypted drive to make it available across the whole of Windows. Let’s assume though that Microsoft has made provision for this scenario in Windows 8. Kingston still has work to do adapting its firmware.

Just to be clear, both these items work perfectly in the Windows 8 desktop environment on Intel.

I have asked Nuance and Kingston for comment.

Embarcadero previews Metropolis in RAD Studio XE3: fake Metro apps?

Embarcadero has released a video (embedded at the foot of this post) previewing RAD Studio XE3, the next version of the application development suite which includes Delphi and C++ Builder.

Two big new features are Metropolis applications and an new HTML5 Builder tool which looks like a next-generation PHP Builder.

Metropolis – a neat name until Microsoft back-pedalled on the Metro designation for Windows Runtime apps – appears to be a framework for apps that look like Windows Runtime apps but in reality are not. At least, that is my presumption for “VCL Metropolis applications”. The VCL (Visual Component Library) is a Delphi framework (usable also in C++ Builder) which is tied to Windows and GDI, the old-style Windows graphics API, along with many other Win32 APIs. GDI does not work in the Windows Runtime.

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No matter, all we need is full-screen apps, touch input, and a don’t-call-it-Metro look and feel, and presto, Windows Runtime apps in all but name. They might even run on Windows 7.

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A glimpse at the controls.

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Except that there will be significant differences between Metropolis and Windows Runtime. No support for Contracts, for example, the Windows Runtime mechanism for inter-app communication; no delivery from the Windows Store; no support for Windows RT.

The big issue though is this: why would you want a desktop app to look like a Windows Runtime app? And will not users be mightily confused?

The video then goes on to talk about converting existing apps with a “Convert to Metropolis UI” menu option. It turns out though that you can also create FireMonkey Metropolis apps, and the Convert to Metropolis UI option is shown with a FireMonkey app, not a VCL app. Since the FireMonkey framework is designed for cross-platform and uses custom drawing for all its controls, potentially a FireMonkey app could be a real Windows Runtime app, though I get the impression it probably is not.

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I do think Embarcadero needs absolute clarity here, which is notably lacking in this preview. There is no point in pretending that a Win32 app is a Windows Runtime app when it is not. I have asked for further information.

HTML5 Builder

There is also a quick look at HTML5 Builder.

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This tool targets server-side development with PHP, as well as apps for web,iOS,Android, Blackberry and Windows Phone. My guess is that there is PhoneGap/Cordova under the covers. I also saw some jQuery in the demo.

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Here is a look at the CSS3 colour picker.

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Update: looks like Embarcadero found a way to fake Live Tiles as well:

Metropolis applications are really traditional "desktop" applications styled to look like the Metro UI.
The TLiveTemplate component spawns a new process in the WinRT space which is is an actual WinRT LiveTile application. The LiveTile communicates with the Metropolis "desktop" backend via HTTP/REST to start/stop the application or update the LiveTile.

The screenshots are drawn from this video, or you can watch it on the Embarcadero site here.

For more info from attendees of the RAD Studio XE3 world tour see also:

http://members.adug.org.au/2012/08/22/highlights-of-the-sydney-xe3-event/

https://forums.embarcadero.com/thread.jspa?threadID=75773

Using Windows Runtime (WinRT) APIs from desktop applications

After trying out Windows 8 notifications from a Windows Forms application, I did a bit of research into using the Windows Runtime (WinRT) API from desktop applications.

It turns out that this is something Microsoft planned for:

Desktop apps should for the most part be able to use WinRT. This is an area where we should have more information moving forward.

says Microsoft’s David Lamb, in Developer Support. He was answering a question about the Proximity APIs.

How do you do it? In C/C++, according to Steve Harne:

For this to build, you’ll need to set the following compiler switches in the the C++ Win32 Console wizard generated project:

C/C++ / General Settings
    Enable Windows Runtime Extensions (/ZX)
    Additional #Using Directories (/AI) -> set this to "C:\Program Files (x86)\Windows Kits\8.0\Windows Metadata" (modify as per your installation)

C/C++ / Code Generation
    Disable Minimal Rebuild (/Gm-)  -> this is not compatible with /ZX

In .NET applications you can set a reference to Windows.winmd. This is a WinRT metadata file, which you can browse in the Visual Studio object browser.

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You even get a short summary describing each class and class member.

Note that as Microsoft’s Larry Osterman explains here:

there is absolutely no (zero) il in the windows.winmd file – it’s a metadata-only assembly. This is important because winmd files only describe structure, they don’t contain code (note that the C# compiler can produce hybrid winmd files that also contain some code, this was to support certain C# scenarios)

While a lot of stuff works, there will be WinRT API calls that make no sense other than for real WinRT apps. It is also worth noting that all of this is specific to Windows 8 (and higher, I presume). Since most desktop apps will need to be compatible at least with Windows 7, this requires some care. Lamb also says:

WinRT APIs may be tied to Metro style apps, Desktop apps or potentially available to both. The documentation will list which environments (Desktop, Metro style or both) a given API works in.

and in fact you can see this in the documentation. For example, the docs for the ToastNotification class states:

Applies to: Metro style apps | desktop apps

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whereas if you look at the ContactPickerUI class, it says:

Applies to: Metro style apps only

For those APIs where desktop use is supported, you can go right ahead.

Valve announces Steam-powered apps beyond games as well as embracing Linux

Steam maker Valve has announced that it is expanding beyond games, to sell software titles that “range from creativity to productivity”.

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The Steam software is more than just a store. The platform handles updates, digital rights management, and supports multiplayer gaming. It also forms a chat network. The Steam overlay lets users access Steam features while playing a full-screen game.

Users can install a Steam title on multiple computers but can only play while logged in, and can only log in on one device.

Steam launched first on Windows, but also has clients for Mac and, via Wine compatibility, on Linux. There are also mobile clients for Android and iOS, and some support for PlayStation 3, though these have limited features. The mobile clients do not let you buy and run games for the mobile device itself.

With Apple, Google and now Microsoft backing their own app stores for their respective platforms, Valve has some tricky manoeuvring ahead if it is to avoid being squeezed out. Valve founder Gabe Newell made headlines recently by calling Windows 8 a “catastrophe”, though he is hardly a disinterested party. Note that he should not worry too much about Windows 8 in the short term, since Microsoft’s store does not support desktop titles other than by links to third-party sites, including Steam. However the general trend towards locked-down platforms with software installed only through an official store must be a concern to Newell.

Valve is turning towards Linux as a possible solution. It is talking at the Siggraph conference this week in Los Angeles about its work on OpenGL and Linux, and it seems that a native Linux Steam client is in prospect.

Could Windows gamers, or others disillusioned with Windows 8, turn to Linux in significant numbers as an alternative? While this is possible, it seems more likely that the Mac would benefit. You would also imagine that skilled gamers will be smart enough to operate the Windows 8 Start menu and discover that most of their stuff still runs fine on the new desktop.

The Steam platform is a strong one though, and with Microsoft not supporting desktop apps through its own Store, Valve has a good opportunity to extend its reach.

According to its own stats, Steam has peaked at over 4 million concurrent users this month.

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