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Microsoft completes Visual Studio 2015

Microsoft has completed Visual Studio 2015, the latest version of its all-encompassing development tool. You can download it here. Today is also the release day for TypeScript 1.5 (a language which compiles to JavaScript)

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Windows 10 is released in just 9 days, so all eyes will be on this and its new/old app platform – the Universal Windows Platform, based on the Windows Runtime, as found in Windows 8, but considerably revised so that developers can in theory write one app and run it on any Windows 10 device, from PC to tablet to phone to Xbox to HoloLens, and sell or distribute it from a unified Windows Store.

Microsoft CEO Satya Nadella recently confirmed that the Windows Store is a key part of the Windows 10 strategy:

Why then make all these changes to the Start Menu with Windows 10? It’s not because I just want to bring back the old. It’s because that’s the best way to improve the liquidity [of] our store. Windows 8 was great except that nobody discovered the store. In Windows 10, the store is right there and done in a tasteful way.

The Store is more visible in Windows 10 than in 8 because in Windows 10 there are no longer two separate environments (Metro and desktop), but only one (desktop). Windows Runtime apps run in desktop windows. This makes the experience a little worse for tablet users, but the advantage is that now desktop users are more likely to interact with the Store, and more likely to use the apps they install, since they run in a familiar environment.

Another key change is “Project Centennial”, which I wrote up for the Register here. This lets developers package desktop apps for delivery from the Store, using app virtualisation (based on an Enterprise product called App-V). If Microsoft gets this right, Project Centennial will be the preferred way to deliver most desktop apps, since it is both easier and safer for the user.

If the Store does take off (and if it does not, Windows 10 will in part have failed), then Visual Studio will be the key tool for created or repackaging apps for Windows.

Windows 10 is important, but so too is Azure, Microsoft’s cloud platform. Visual Studio has a key role here, too. Microsoft has an entire stack, including Windows as both operating system and development environment, Visual Studio for coding and testing, and Azure for hosting cloud applications. Since the early days of Azure, the development experience has improved, so that with a modest understanding of the ASP.NET MVC framework you can go from an idea to a working demo, hosted on Azure, that you can show customers, in a short space of time.

There is also a new Cloud Explorer in Visual Studio which lets you view Azure resources from the IDE.

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Mobile is Microsoft’s weak point, but the the company has made efforts to support Android and iOS both through mobile service back-ends hosted on Azure, and by supporting various approaches to building cross-platform apps. Visual Studio 2015 includes Xamarin project types, though out of the box these just tell you to go and install Xamarin, which lets you build Android and iOS apps with C#, subject to a separate Xamarin subscription.

Another option is to use Microsoft’s new iOS tools to code in Visual Studio while targeting Apple’s mobile platform, though this does require a Mac running a remote agent.

There is also Visual Studio Tools for Apache Cordova, where you code in JavaScript and wrap the results as native apps for both Windows and mobile platforms.

Visual Studio comes with an Android emulator, based on Hyper-V, for debugging either Xamarin or Cordova apps. Xamarin also offers its own emulator and I am not sure how these compare.

In addition to the above, Visual Studio 2015 introduces C# 6.0, Visual Basic 12, the Roslyn compiler platform which enables new IDE features, and .NET Core which is an open source, cross-platform fork of the .NET Framework. Thanks to .NET Core, the latest version of ASP.NET runs on Mac and Linux as well as Windows.

Despite Microsoft’s new cross-platform focus, Visual Studio itself runs only on Windows. In a world of Mac-wielding developers that is a problem, so the company has come up with Visual Studio code, an editor with some IDE features that runs on Window, Mac and Linux. Other options for non-Windows developers are to run Windows in an emulator such as Parallels, or on a virtual machine hosted in the code (Azure has suitable pre-baked images with Visual Studio), or to use third-party tools.

Visual Studio is a critical product then, but is it really done? Although you can download the final product today, many parts are not available (Project Centennial) or still in beta (ASP.NET 5 is beta 5). This is a milestone though, and credit to the team for bringing it out in advance of Windows 10 (I recall some Windows releases where Visual Studio was still in preview on release day).

Satya Nadella positions Windows Phone as small PC, Microsoft retreats from Phone business

Microsoft CEO Satya Nadella has spoken to journalist Mary Jo Foley about the future of Windows Phone and Windows Mobile. What you read there does, I suspect, reflect heated discussions on Microsoft’s board about Windows strategy. I am guessing of course; but given the departure of Stephen Elop in June, and the cuts announced by Nadella last week, including the departure of 7,800 employees mostly from the phone business and the write-off of the value of the assets acquired from Nokia, it is likely that Elop disagreed with the new strategy.

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So what is the future of Windows Phone? I suggest you read the transcript carefully because it is not clear, deliberately so. Nadella says:

We will do everything we have to do to make sure we’re making progress on phones. We have them. Even today Terry (Myerson, the head of Windows and Devices) reinforced, again, yes, we will have premium Lumias coming this year.

When then was the meaning of last week’s announcement? Mainly, it seems to me, that having acquired a phone business from Nokia, Microsoft is now dismantling it and drawing back from the phone business. Nadella tells Foley she is right to conclude that “Your phones are going to be more of like showcase devices for what Windows mobile can look like on a phone.”

He also makes a couple of other remarks. Curiously, he says that “If no OEM stands up to build Windows devices we’ll build them. There will be Lumia devices.” What if we turn that round. Let’s say OEMs do continue to build Windows phones. You get the impression that in that case, Nadella would be happy to scrap Lumia. But what constitutes building a Windows Phone? The lacklustre efforts that appeared at the launch of Windows Phone 7, slightly adapted Android phones? Or beautiful Nokia devices like the 1020 with a 40MP camera, or the elegantly crafted Lumia 830?

Nadella views Windows Mobile through a PC lens. In fact, he says that the best thing about Windows Phone is its ability to be a PC:

So when I think about our Windows Phone, I want it to stand for something like Continuum. When I say, wow, that’s an interesting approach where you can have a phone and that same phone, because of our universal platform with Continuum, and can, in fact, be a desktop.

Like most things in IT, this has been tried before. The Asus Padfone has been around for several years in various guises, the idea being that you dock your phone into the back of a tablet to give it a big screen.

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It is a great gimmick but the Padfone has had limited success; most people, it seems, use phones as phones, tablets as tablets, PCs as PCs. That could change, but I doubt Continuum will rescue Windows Phone.

This also betrays a PC-centric view of Windows Phone. Hey, it looks like a phone, but it has the brains of a PC. I can certainly see uses for this kind of device, but nobody goes into a phone shop and says, “I am looking for a phone that works like my PC”.

I recapped the history of Windows Phone here. Many things need to come together to make a successful phone, including not only the OS but the hardware design, the apps, the marketing, the sales channel and the operator partnerships. Microsoft proved incapable of doing this until Nokia adopted the platform.

There are now hints that Microsoft will outsource future Lumia (if it makes them) to OEMs to build. Here is what Nadella says:

I want people to evaluate us on the phones that we produce, but not the inside baseball — what are we doing to produce — because that should not be relevant to our broad consumers.

Don’t look too closely, Nadella seems to be saying, because Microsoft might not be as closely involved in the phones it makes as it first appears.

Financially, of course, the cost involved in paying the likes of Asus or Acer to make some phones running Windows is tiny compared to the cost of operating a phone business. The results though will not be the same at all.

All about the apps

The big puzzle here is about the apps. The single biggest factor holding back Windows Phone has been lack of apps, or the inferior quality of available apps. Thus, the Nokia acquisition combined with Windows 10 universal apps seemed to based on the idea that by providing a single developer platform across Windows and Phone, Microsoft could fix the app problem and make a success of the phone by combining it with Nokia’s hardware and design expertise.

Nadella now seems to be removing the Nokia element before the app strategy has had a chance to succeed, though he re-iterates the notion of Windows 10 being beneficial to the phone:

All of this comes down to how are you going to get developers to come to Windows. If you come to Windows, you are going to be on the phone, too. Even if you want to come to Windows because of HoloLens, you want to come to it because of Xbox, you want to come to the desktop, all those get you to the phone.

Note that in reality it is not that simple. Universal Apps will run on the phone and PC, but the user interface may require considerable effort before it makes sense on both form factors. There is still a cost, for developers, in supporting both phone and PC. In fact, there is a cost even in cases where the code runs untouched, just because of the additional testing and support required.

In practice though, Nadella does not think Windows Phone makes much difference to developers:

Universal Windows apps are going to be written because you want to have those apps used on the desktop. The reason why anybody would want to write universal apps is not because of our three percent share in phones.

This shows, I think, the extent to which Nadella has given up on Windows Phone. This too is where Nadella’s leadership has diverged from that of his predecessor, Steve Ballmer. Ballmer acquired Nokia because he believed that Microsoft needed to continue bashing away at Windows Phone until it worked, because the PC is in decline and mobile is the future. Nadella has abandoned that plan because he does not think Windows Phone can ever succeed, and thinks instead that Microsoft can prosper as a device-neutral company:

We want to be in every device, not only have our application endpoints on every device. I want the identity management. It’s not MSA [Microsoft Account] alone, it’s Azure Active Directory. It is managing those devices, securing those devices in terms of data protection. These are all core capabilities that we have. … one big mistake we made in our past was to think of the PC as the hub for everything for all time to come. And today, of course, the high volume device is the six-inch phone. I acknowledge that. But to think that that’s what the future is for all time to come would be to make the same mistake we made in the past without even having the share position of the past. So that would be madness.

Microsoft then is also hoping that some future thing comes up which makes its Windows Phone failure unimportant.

I am not so sure. I think Nadella should have given the Nokia acquisition a chance to work, and the destruction of value from this acquisition saddens me. The other side of this argument is that it is better to kill something that is not working earlier rather than later. Whichever is right, Microsoft has taken the most expensive route possible, making the Nokia acquisition and then changing course.

Windows Phone puzzles: strategy, what strategy?

Today Microsoft CEO Satya Nadella announced that 7,800 employees will be removed “primarily in our phone business” and that the company is taking a $7.6 billion “impairment charge … related to assets associated with the acquisition of the Nokia Devices and Services business.”

Time for a quick resume of the company’s troubled mobile efforts since the introduction of Windows Phone in October 2010:

October 2010: botched launch of Windows Phone. Despite much good work in the OS and user interface, Microsoft had lacklustre support from hardware partners, and focused on the consumer when its potential strength was in business integration with Office, Exchange etc. In addition, availability was poor; after the UK launch I went down to my local town centre and not one of the 4 or 5 mobile phone shops had it on sale.

February 2011: Nokia announces that Windows Phone will be its primary smartphone OS.

October 2011: First Nokia Windows Phones appeared. Lumia 800 was a nicely designed phone in some respects, but suffered from poor battery life and some quality issues.

Nevertheless, the Nokia Windows Phones were the first ones where the manufacturer made an effort to get the best from the OS and to tailor the hardware for it. In addition, Nokia brought excellent mapping and photography expertise, so that Windows Phones began to get some standout features.

11 July 2013: Launch of Nokia Lumia 1020 with an amazing 41MP camera.

September 2013: Microsoft announces that it will acquire Nokia.

An awkward period follows before the acquisition completes. It is meant to be business as usual at Nokia but of course it is not.

February 2014: Despite some progress, Windows Phone is not getting the market share Nokia needs, so CEO Stephen Elop announces the Nokia X range, Android smartphones with Google removed and replaced by Microsoft services. A curious announcement, since why would anyone buy Nokia X? It was not because Android works better than Windows Phone on low-end hardware; vendors have told me that the reverse is true. Nor does it make sense bearing in mind the Microsoft acquisition – though it will have been in the planning stage before that was decided.

April 2014: Microsoft’s Nokia acquisition completes. Elop joins Microsoft to head up devices. As soon as July, it is obvious that Microsoft will not be continuing with Nokia X.

September 2014: Microsoft announces Windows 10. “we are delivering one application platform for our developers … Windows 10 will deliver the right experience on the right device at the right time. It will be our most comprehensive platform ever,” says Windows VP Terry Myerson.

The new universal app platform is all very well, but it means that Windows Phone is now in stasis, waiting for Windows 10 before anything much can happen to it. There is a notable lack of new high-end phones. No phone since the Lumia 1020 has had a camera of equal resolution.

At the same time, part of the point of Windows 10 is to revive the application platform across phone and PC. If you remove the phone, the Universal Windows Platform is what, PC, Xbox (mainly a games console) and HoloLens? With a few Raspberry Pis and IoT devices thrown in?

17 June 2015: Elop leaves Microsoft following an executive re-shuffle.

8 July 2015: Suspicions that Microsoft is wavering in its commitment to Windows Phone (or Windows 10 Mobile) are confirmed by the announcement of major cuts to the phone business.

A few observations

Microsoft has given Nokia little chance of success following the acquisition. It is not quite a repeat of the Kin disaster (acquisition of Danger in February 2008, a strong company wrecked by its acquirers), but there are echoes. It is only a year and three months since the acquisition completed, and the phone range is in an uncomfortable “waiting for Windows 10” phase. What did the company expect, that a Microsoft halo effect would suddenly lift sales, even without distinctive new models?

Nokia did a much better job with Windows Phone than either Microsoft or its other hardware partners. Nokia’s retail presence, operator partnerships, and marketing, were all far superior.

The main reason for the failure of Windows Phone is the lack of apps and ecosystem, and the reason for that is that Microsoft was too late to launch; iOS and, more to the point, Android, were already well entrenched. The Windows Phone OS is pretty good, and superior to the competition in some respects; apps are easier to find, for example.

Another problem is that Windows Phone has been more successful in Europe than in the USA. This means that US-centric vendors perceive that Windows Phone has an even smaller market than in fact it has.

Bearing in mind that the app story is the biggest single problem for Windows Phone vendors, and that Windows 10 is intended to address that, it is puzzling that Microsoft is now writing off the phone division before Windows 10 has launched.

Nadella writes:

I am committed to our first-party devices including phones. However, we need to focus our phone efforts in the near term while driving reinvention. We are moving from a strategy to grow a standalone phone business to a strategy to grow and create a vibrant Windows ecosystem that includes our first-party device family.

The problem is that frail market confidence in Windows Phone will be further shaken by today’s announcement. Further, if Nadella thinks that Microsoft’s trusty hardware partners will step up their game if Lumia is given less investment, than he has forgotten their dismal performance first time around.

Does Microsoft need Windows Phone?

Microsoft has been investing in Android and iOS apps since Nadella’s appointment, and it may not have a choice about whether or not it needs a mobile OS, if it cannot find a market for it.

There some strategic issues though. Microsoft itself succeeded first with Windows on the desktop, and exploited its desktop presence to drive server products that integrated with Windows and shared its user interface and operating system.

Mobile operating systems are now ascendant, and if Microsoft has little or no presence in that market, it is vulnerable to its competitors exploiting their control of the client to drive users to their own services, rather than those run by Microsoft.

Therefore it seems to me that ceding the mobile market to Apple and Google is a strategic risk.

Adobe Creative Cloud 2015 update brings Stock images, Android apps, video magic

Adobe’s Creative Cloud has been updated with a 2015 “Milestone” release. Creative Cloud is an apps by subscription service in which the apps can be updated at any time, but the company still pushes out update waves which are near equivalents to the old product launches.

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The big news this time is the introduction of a new product/service. Called Adobe Stock, it is based on the company’s acquisition of the Fotolia stock image company in January 2015. You can search and license images from a library of 40 million, paying £5.99 for a single image or buying a subscription.

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The puzzle here is that the image library is essentially the same as that of Fotolia, and the prices still available via the Fotolia site are different and can be cheaper, though direct comparisons are difficult since Fotolia has a more complex pricing system based on credits (one credit is from £0.43 to £0.82 and buys a single small image license) and license types, whereas Adobe Stock seems to be “one size fits all”. I asked Adobe exactly what rights you get when you purchase an Adobe Stock image license but have not got the answer yet.

Still, the costs are pretty low for most businesses and Adobe’s advantage is integration with its design tools like InDesign, Photoshop and Dreamweaver. It could be useful for images for this site, for example, though my search for “Windows 10” images did not quite hit the mark:

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What else is new? A huge amount: this is a suite of large applications and each application has updates ranging from minor to highly significant. Based on a quick preview, here are some of the highlights:

Premiere Pro, the video editing application, has an amazing feature called Time Tuner which changes the length of a video. For example, you have a 30 minute video but need to cut it by 3 minutes to make room for an ad break. Time Tuner will automatically remove frames “at scene changes, during quiet audio passages, and in sections with still images or low visual activity.” Results will vary according to the content, but could save hours of meticulous editing.

A related feature is Morph Cut which helps you to edit interviews. If you cut out things like ums, ahs and hesitations in an audio recording, no problem, but with video you will get jumpy results thanks to head movements. Morph Cut smooths these out automatically.

Another magical video features shows up in After Effects. Face Tracker lets you apply effects to a face and have it applied automatically – this may not sound like much, but if you imagine the task of say blurring faces in a video in order to prevent recognition, you can see that this can save a lot of work. More mischievous examples would include adding spectacles, hats, hair or other embellishments.

The quick summary here is that “photoshopping” is easier than ever now for videos as well as photographs. You cannot trust what you see on the screen.

Dreamweaver, the web design tool, has built-in Bootstrap integration, Bootstrap being an open source JavaScript library developed by Twitter for responsive, mobile-friendly web designs. It is also used by Microsoft for the ASP.NET MVC templates in Visual Studio.

The Mercury engine, which accelerates image processing by using GPU cores for parallel processing (among other techniques) has been improved and applied to more products. Adobe claims that Illustrator is now 10 times faster and more precise than previous versions for zoom, pan and scroll (though some comparisons are with CS6, the last version before Creative Cloud). InDesign now uses Mercury for zooming and scrolling, which is twice as fast.

InDesign is also getting a new online publishing feature, though this is in preview. You can publish documents to Adobe’s hosted service. A way of publishing content without the hassle of hosting is always welcome, but raises old issues like the quality of the markup after conversion from InDesign (which is primarily for print), how you monetize the content with things like online ads, and exactly what role Adobe sees for the service versus other ways of getting content online. I will be looking for more information on this.

Update: I gave the online publishing feature a try and you can see the results here. I noticed that the HTML source is mostly SVG (a web language for vector graphics), and that the images are blurry though there is no doubt a fix for this.

Lightroom and Photoshop now have a Dehaze feature, for removing fog and haze in photos, or alternatively adding it. This looked amazing in the preview we saw. Here is a before and after:

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Android is getting some Adobe love, with the release of Brush CC, Shape CC, Color CC and Photoshop Mix, previously only available on iOS. There is still a clear preference for iOS though (presumably reflecting the preferences of the customer base), and a new Adobe Hue CC app for capturing colour schemes for Premiere Pro or After Effects is iPhone only.

There is plenty more of course; Adobe has a ton of information here.

Installing Windows 10 on Surface 3 with Windows To Go

I am working on a review of Surface 3, Microsoft’s recently released Atom-based tablet, and wanted to try Windows 10 on the device. How to do this though without endangering the correct functioning of my loan unit?

The ideal answer seemed to be Windows To Go (WTG), which les you run Windows from a USB drive without touching what is already installed – well, apart from a setting in control panel that enables boot from Windows to Go.

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Luckily I have an approved Windows to Go USB drive, a 32GB Kingston DataTraveler Workspace. I downloaded the Windows 10 iso (64-bit, build 10074) and used the Control Panel applet on my Windows 8 desktop (which runs the Enterprise edition) to create a WTG installation.

(There are unofficial ways to get around both the requirement for Enterprise edition, and the need for an approved USB device, but I did not have to go there).

Next, I plugged the drive into the Surface 3 and restarted. Windows 10 came up immediately. An interesting feature was that I was prompted to sign into Office 365, rather than with a Microsoft account. It all seemed to work, though Device Manager showed many missing drivers.

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The wifi driver must have been one of them, since I had no network.

I had anticipated this problem by downloaded the surface 3 drivers from here. These were inaccessible though, since a WTG installation by default has no access to the hard drive on the host PC. I could not plug in a second USB device with the drivers on it either, since there is only one USB port on the Surface 3.

No matter, you can mount the local drives using the Windows Disk Management utility. I did that, and ran the Surface 3 Platform Installer which I had downloaded earlier. It seemed to install lots of drivers, and I was then prompted to restart.

Bad news. When trying to restart, boot failed with an “inaccessible boot device” error.

Fool that I am, I tried this operation again with a small variation. I rebuilt the WTG drive, and instead of mounting the drives on the host, I used it first on another PC, where the wifi worked straight away. I copied the Surface 3 files to the WTG drive C, then booted it on the Surface 3. Ran the Surface 3 Platform Installer, restarted, same problem “Inaccessible boot device”.

The third time, I did not run the Surface 3 Platform Installer. Instead, I installed the drivers one by one by right-clicking on the Unknown Devices in Device Manager and navigating to the Surface 3 drivers files I had downloaded using another PC. That looks better.

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I restarted, and everything still worked. I have wifi, Bluetooth, audio, cameras and everything. So something the Platform Installer tries to do breaks WTG on my device.

The next question is whether the system will update OK when set to Fast for the Windows 10 bleeding edge. So far though, so good.

Note: there is an issue with power management. If the Surface 3 sleeps, then it seems to wake up back in Windows 8 if you leave it long enough. Not too much harm done though; restart and you are back in Windows 10.

Note 2: new builds will not install on WTG, they complain about an unsupported UEFI layout

Running ASP.NET 5.0 on Nano Server preview

I have been trying out Microsoft’s Nano Server Preview and wrote up initial experiences for the Register. One of the things I mentioned is that I could not get an ASP.NET app successfully deployed. After a bit more effort, and help from a member of the team, I am glad to say that I have been successful.

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What was the problem? First, a bit of background. Nano Server does not run the .NET Framework, presumably because it has too many dependencies on pieces of Windows which Microsoft wanted to omit from this cut-down deployment. Nano Server does support .NET Core, also known as Core CLR, which is the open source fork of the .NET Framework. This enables it to run PowerShell, although with a limited range of cmdlets, and my main two ways of interacting with Nano Server are with PowerShell remoting, and Windows file sharing for copying files across.

On your development machine, you need several pieces in order to code for ASP.NET 5.0. Just installing Visual Studio 2015 RC will do, except that there is currently an incompatibility between the version of the ASP.NET 5.0 .NET Core runtime shipped with Visual Studio, and what works on Nano Server. This meant that my first effort, which was to build an empty ASP.NET 5.0 template app and publish it to the file system, failed on Nano Server with a NativeCommandError.

This meant I had to dig a bit more deeply into ASP.NET 5.0 running on .NET Core. Note that when you deploy one of these apps, you can include all the dependencies in the app directory. In other words, apps are self-hosting. The binary that enables this bit of magic is called DNX (.NET Execution Environment); it was formerly known as the K runtime.

Developers need to install the DNX SDK on their machines (Windows, Mac or Linux). There is currently a getting started guide here, though note that many of the topics in this promising documentation are as yet unwritten.

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However, after installation you will be able to use several handy commands:

dnvm This is the .NET Version manager. You can have several versions of the DNX runtime installed and this utility lets you list them, set aliases to save typing full paths, and manage defaults.

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dnu This is the .NET Development Utility (formerly kpm) that builds and publishes .NET Core projects. The two commands I found myself using regularly are dnu restore which downloads Nuget (.NET repository) packages and dnu publish which packages an app for deployment. Once published, you will find .cmd files in the output which you use to start the app.

dnx This is the binary which you call to run an app. On the development machine, you can use dnx . run to run the console app in the current directory and dnx . web to run the web app in the current directory.

Now, back to my deployment issues. The Visual Studio templates are all hooked to DNX beta 4, and I was informed that I needed DNX beta 5 for Nano Server. I played around with trying to get Visual Studio to target the updated DNX but ran into problems so decided to ignore Visual Studio and do everything from the command line. This should mean that it would all work on Mac and Linux as well.

I had a bit of trouble persuading DNX to update itself to the latest unstable builds; the main issue I recall is targeting the correct repository. You NuGet sources must include (currently) https://www.myget.org/F/aspnetvnext/api/v2.

Since I was not using Visual Studio, I based my samples on these, Hello World Console, MVC and Web apps that you can use for testing that everything works. My technique was to test on the development machine using dnx . web, then to use dnu publish and copy the output to Nano Server where I could run ./web.cmd in a remote PowerShell session.

Note that I found it necessary to specify the CoreClr 64-bit runtime in order to get dnu to publish the correct files. I tried to make this the default but for some reason* it reverted itself to x86:

dnu publish –runtime "c:\users\[USERNAME]\.dnx\runtime\dnx-coreclr-win-x64.1.0.0-beta5-11701"

Of course the exact runtime version to use will change soon.

If you run this command and look in the /bin/output folder you will find web.cmd, and running this should start the app. The port on which the app listens is set in project.json in the top level directory of the project source. I set this to 5001, opened that port in the Windows Firewall on the Nano Server, and got a started message on the command line. However I still could not browse to the app running on Nano Server; I got a 400 error. Even on the development machine it did not work; the browser just timed out.

It turned out that there were several issues here. On the development machine, which is running Windows 10 build 10074, I discovered to my annoyance that the web app worked fine with Internet Explorer, but not in Project Spartan, sorry Edge. I do not know why.

Support also gave me some tips to get this working on Nano Server. In order for the app to work across the network, you have to edit project.json so that localhost is replaced either with the IP number of the server, or with a *. I was also advised to add dnx.exe to the allowed apps in the firewall, but I do not think this is necessary if the port is open (it is a nuisance, since the location of dnx.exe changes for every app).

Finally I was successful.

Final observations

It seems to me that ASP.NET vNext running on .NET Core has the characteristic of many open source projects, a few dedicated people who have little time for documentation and are so close to the project that their public communications assume a fair amount of pre-knowledge. The site I referenced above does have helpful documentation though, for the few topics that are complete. Some other posts I found helpful are this series by Steve Perkins, and the troubleshooting suggestions here especially David Fowler’s post.

I like The .NET Core initiative overall since I like C# and ASP.NET MVC and now it is becoming a true cross-platform framework. That said, the code does seem to be in rapid flux and I doubt it will really be ready when Visual Studio 2015 ships. The danger I suppose is that developers will try it in the first release, find lots of problems, and never go back.

I also like the idea of running apps in Nano Server, a low-maintenance environment where you can get the isolation of a dedicated server for your app at low cost in terms of resources.

No doubt though, the lack of pieces that you expect to find on Windows Server will be an issue and I am not sure that the mainstream Microsoft developer ecosystem will take to it. Aidan Finn is not convinced, for example:

Am I really expected to deploy a headless OS onto hardware where the HCL certification has the value of a bucket with a hole in it? If I was to deploy Nano, even in cloud-scale installations, then I would need a super-HCL that stress tests all of the hardware enhancements. And I would want ALL of those hardware offloads turned OFF by default so that I can verify functionality for myself, because clearly, neither Microsoft’s HCL testers nor the OEMs are capable of even the most basic test right now.

Finn’s point is that if your headless server is having networking issues it is hard to troubleshoot, since of course remote tools will not work reliably. That said, I have personally run Hyper-V Server (which is essentially Server Core with just the Hyper-V role) with great success for several years; I started keeping notes on how to troubleshoot from the command line and found solutions to common problems. If networking fails with Nano Server then yes, you have a problem, but there is always something you can do, even if it means mounting the Nano Server VHD or VHDX on another VM. Windows Server admins have become accustomed to a local GUI though and adjusting even to Server Core has not been easy.

*the reason was that I did not use the –p argument with dnvm use which would have made it persistent

Windows 10: Moving Windows into the mobile and app era take 2, and why Windows 8 is not so bad

I attended Microsoft’s Build conference last week where there was a big focus on Windows 10. I spent some time with the latest Build 10074 which came out last week as well attending various sessions on developing for the upcoming OS. I also spoke to Corporate VP Joe Belfiore and I recommend this interview on the Reg which says a lot about Microsoft’s approach. Note that the company is determined to appeal to Windows 7 users who largely rejected Windows 8; Windows 10 is meant to feel more familiar to them.

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That said, Microsoft is not backtracking on the core new feature in Windows 8, which is its new app platform, called the Windows Runtime (WinRT). In fact, in its latest guise as the Universal App Platform (UAP) it is more than ever at the forefront of Microsoft’s marketing effort.

Why is this? In essence, Microsoft needs a strong app ecosystem for Windows if it is to escape legacy status. That means apps which are store-delivered, run in a secure sandbox, install and uninstall easily, update automatically, and work on tablets as well as with keyboard and mouse. Interaction and data transfer between apps is managed through OS-controlled channels, called Contracts. Another advantage is that you do not need setup CDs or downloads when you get a new PC; your apps flow down automatically. When you think of it like this, the advantages are huge; but nevertheless the Windows 8 app platform largely failed. It is easy to enumerate some of the reasons:

  • Most users live in the Windows desktop and rarely transition to the “Metro” or “Modern” environment
  • Lack of Windows 7 compatibility makes the Windows 8 app platform unattractive to developers who want to target the majority of Windows users
  • Many users simply avoided upgrading to Windows 8, especially in business environments where they have more choice, reducing the size of the Windows 8 app market
  • Microsoft made a number of mistakes in its Windows 8 launch, including an uncompromising approach that put off new users (who felt, rightly, that “Metro” was forced upon them), lack of compelling first-party apps, and encouraging a flood of abysmal apps into the Store by prioritising quantity over quality

History will judge Windows 8 harshly, but I have some admiration for what Microsoft achieved. It is in my experience the most stable and best performing version of Windows, and despite what detractors tell you it works fine with keyboard and mouse. You have to learn a new way of doing a few things, such as finding apps in the Start screen, following which it works well.

The designers of Windows 8 took the view that the desktop and app environments should be separate. This has the advantage that apps appear in the environment they are designed for. Modern apps open up full-screen, desktop apps in a window (unless they are games that are designed to run full-screen). The disadvantage is that integration between the two environments is poor, and you lose one of the key benefits of Windows (from which it got its name), the ability to run multiple apps in resizable and overlapping windows.

Windows 10 takes the opposite approach. Modern apps run in a window just like desktop apps. The user might not realise that they are modern apps at all; they simply get the benefits of store delivery, isolation and so on, without having to think about it.

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This sounds good and following the failure of the first approach, it is probably the right thing for Microsoft to do. However there are a couple of problems. One is the risk of what has been called the “uncanny valley” in an app context, where apps nearly but not quite work in the way you expect, leading to a feeling of unease or confusion. Modern apps look a little bit different from true desktop apps in Windows 10, and behave a little bit different as well. Modern apps have a different lifecycle, for example, can enter a suspended state when they do not have the focus or even be terminated by the OS if the memory is needed. A minimized desktop app keeps running, but a minimized modern app is suspended, and the developer has to take special steps if you want a task to keep running in the background.

Another issue with Windows 10 is that its attempt to recreate a Windows 8 like tablet experience is currently rather odd. Windows 10 “Tablet Mode” makes all apps run full screen, even desktop apps for which this is wholly inappropriate. Here is the Snipping Tool in Tablet Mode:

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and here is the desktop Remote Desktop Connection:

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Personally I find that Tablet Mode trips me up and adds little value, even when I am using a tablet without a keyboard, so I tend not to use it at all. I would prefer the Windows 8 behaviour, where Modern apps run full screen (or in a split view), but desktop apps open in a window on the desktop. Still, it illustrates the point, which is that integrating the modern and desktop environments has a downside; it is just a different set of compromises than those made for Windows 8.

Now, I do think that Microsoft is putting a more wholehearted effort into its UAP than it did for Windows 8 modern apps (even though both run on WinRT). This time around, the Store is better, the first-party apps are better (not least because we have Office), and the merging of the Windows Phone and Xbox platforms with the PC platform gives developers more incentive to come up with apps. Windows 10 is also a free upgrade for many users which must help with adoption. Even with all this, though, Microsoft has an uphill task creating a strong modern app ecosystem for Windows, and a lot of developers will take a wait and see approach.

The other huge question is how well users will take to Windows 10. Any OS upgrade has a problem to contend with, which is that users dislike change – perhaps especially what has become the Windows demographic, with business users who are by nature cautious, and many conservative consumer users. Users are contradictory of course; they dislike change, but they like things to be made better. It will take more than a Cortana demo to persuade a contented Windows 7 user that Windows 10 is something for them.

Note that I say that in full knowledge of how much potential the modern app model has to improve the Windows experience – see my third paragraph above.

Microsoft told me in San Francisco that things including Tablet Mode are still being worked on so a little time remains. It was clear at Build that there is a lot of energy and determination behind Windows 10 and the UAP so there is still room for optimism, even though it is also obvious that Windows 10 has to improve substantially on the current preview to have a chance of meeting the company’s goals.

HoloLens: a developer hands-on

I attended the “Holographic Academy” during Microsoft’s Build conference in San Francisco. It was aimed at developers, and we got a hands-on experience of coding a simple HoloLens app and viewing the results. We were forbidden from taking pictures so you will have to make do with my words; this also means I do not have to show myself wearing a bulky headset and staring at things you cannot see.

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First, a word about HoloLens itself. The gadget is a headset that augments the real world with a 3D “projected” image. It is not really a hologram, otherwise everyone would see it, but it is a virtual hologram created by combining what you see with digital images.

The effect is uncanny, since the image you see appears to stay in one place. You can walk around it, seeing it from different angles, close up or far away, just as you could with a real image.

That said, there were a couple of issues with the experience. One is that if you went too close to a projected image, it disappeared. From memory, the minimum distance was about 18 inches. Second, the viewport where you see the augmented reality was fairly small and you could easily see around it. This is detrimental to the illusion, and sometimes made it a struggle to see as much of your hologram as you might want.

I asked about both issues and got the same response, essentially “no comment’’. This is prototype hardware, so anything could change. However, according to another journalist who attended a hands-on demo in January, the viewport has gotten smaller, suggesting that Microsoft is compromising in its effort to make the technology into a commercially viable product.

Another odd thing about the demo was that after every step, we were encouraged to whoop and cheer. There was a Microsoft “mentor” for every pair of journalists, and it seemed to me that the mentors were doing most of the whooping and cheering. It is obvious that this is a big investment for the company and I am guessing that this kind of forced enthusiasm is an effort to ensure a positive iimpression.

Lest you think I am too sceptical, let me add that the technology is genuinely amazing, with obvious potential both for gaming and business use.

The developer story

The development process involves Unity, Visual Studio, and of course the HoloLens device itself. The workflow is like this. You create an interactive 3D scene in Unity and build it, whereupon it becomes a Visual Studio project. You open the project in Visual Studio, and deploy it to HoloLens (connected over USB), just as you would to a smartphone. Once deployed, you disconnect the HoloLens and wear it in order to experience the scene you have created. Unity supports scripting in C#, running on Mono, which makes the development platform easy and familiar for Windows developers.

Our first “Holo World” project displayed a hologram at a fixed position determined by where you are when the app first runs. Next, we added the ability to move the hologram, selecting it with a wagging finger gesture, shifting our gaze to some other spot, and placing it with another wagging finger gesture. Note that for this to work, HoloLens needs to map the real world, and we tried turning on wire framing so you could see the triangles which show where HoloLens is detecting objects.

We also added a selection cursor, an image that looks like a red bagel (you can design your own cursor and import it into Unity). Other embellishments were the ability to select a sphere and make it fall to the floor and roll around, voice control to drop a sphere and then reset it back to the starting point, and then “spatial audio” that appears to emit from the hologram.

All of this was accomplished with a few lines of C# imported as scripts into Unity. The development was all guided so we did not have to think for ourselves, though I did add a custom voice command so I could say “abracadabra” instead of “reset scene”; this worked perfectly first time.

For the last experiment, we added a virtual underworld. When the sphere dropped, it exploded making a virtual pit in the floor, through which you could see a virtual world with red birds flapping around. It was also possible to enter this world, by positioning the hologram above your head and dropping a sphere from there.

HoloLens has three core inputs: gaze (where you are looking), gesture (like the finger wag) and voice. Of these, gaze and voice worked really well in our hands on, but gesture was more difficult and sometimes took several tries to get right.

At the end of the session, I had no doubt about the value of the technology. The development process looks easily accessible to developers who have the right 3D design skills, and Unity seems ideally suited for the project.

The main doubts are about how close HoloLens is to being a viable commercial product, at least in the mass market. The headset is bulky, the viewport too small, and there were some other little issues like lag between the HoloLens detection of physical objects and their actual position, if they were moving, as with a person walking around.

Watch this space though; it is going to be most interesting.

Compile Android Java, iOS Objective C apps for Windows 10 with Visual Studio: a game changer?

Microsoft has announced the ability to compile Windows 10 apps written in Java or C++ for Android, or in Objective C for iOS, at its Build developer conference here in San Francisco.

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Objective C code in Visual Studio

The Android compatibility had been widely rumoured, but the Objective C support not so much.

This is big news, but oddly the Build attendees were more excited by the HoloLens section of the keynote (3D virtual reality) than by the iOS/Android compatibility. That is partly because this is the wrong crown; these are the Windows faithful who would rather code in C#.

Another factor is that those who want Microsoft’s platform to succeed will have mixed feelings. Is the company now removing any incentive to code dedicated Windows apps that will make the most of the platform?

Details of the new capabilities are scant though we will no doubt get more details as the event progresses. A few observations though.

Microsoft is trying to fix the “app gap”, the fact that both Windows Store and Windows Phone Store (which are merging) have a poor selection of apps compared to iOS or Android. Worse, many simply ignore the platforms as too small to bother with. Lack of apps make the platforms less attractive so the situation does not improve.

The goal then is to make it easier for developers to port their code, and also perhaps to raise the quality of Windows mobile apps by enabling code sharing with the more important platforms.

There are apparently ways to add Windows-specific features if you want your ported app to work properly with the platform.

Will it work? The Amazon Fire and the Blackberry 10 precedents are not encouraging. Both platforms make it easy to port Android apps (Amazon Fire is actually a version of Android), yet the apps available in the respective app stores are still far short of what you can get for Google Android.

The reasons are various, but I would guess part of the problem is that ease of porting code does not make an unimportant platform important. Another factor is that supporting an additional platform never comes for free; there is admin and support to consider.

The strategy could help though, if Microsoft through other means makes the platform an attractive target. The primary way to do this of course is to have lots of users. VP Terry Myerson told us that Microsoft is aiming for 1 billion devices running Windows 10 within 2-3 years. If it gets there, the platform will form a strong app market and that in turn will attract developers, some of whom will be glad to be able to port their existing code.

The announcement though is not transformative on its own. Microsoft still has to drive lots of Windows 10 upgrades and sell more phones.

Visual Studio Code: an official Microsoft IDE for Mac, Windows, Linux

Microsoft has announced Visual Studio Code, a cross-platform, code-oriented IDE for Windows, Mac and Linux, at its Build developer conference here in San Francisco.

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Visual Studio Code is partly based on the open source projects Omnisharp. It supports Intellisense code completion, GIT source code management, and debugging with break points and call stack.

I have been in San Francisco for the last few days and the dominance of the Mac is obvious. Sitting in a cafe in the Mission district I could see 10 Macs and no PCs other than my own Surface Pro. Some folk were coding too.

It follows that if Microsoft wants to make a go of cross-platform C#, and development of ASP.NET MVC web applications beyond the Windows developer community, then tooling for the Mac is important.

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Visual Studio Code is free and is available for download here.

The IDE will lack the rich features and templates of the full Visual Studio, but if it is fast and clean, some Visual Studio developers may be keen to give it a try as well.